Config Savegame

Revision as of 01:56, 4 April 2013 by Yellows8 (talk | contribs)

This page describes the format of the Cfg NAND savegame. These blocks can be accessed with the Cfg service commands.

Structure of save-file "/config"

Offset Size Description
0x0 0x2 Total entries
0x2 0x2 ?
0x4 0x4558 Block entries
0x455C Data for the entries

The filesize for this /config file is 0x8000-bytes.

Configuration block entry

Offset Size Description
0x0 0x4 BlkID
0x4 0x4 Offset to the data for this block when size is >4, otherwise this word is the data for this block.
0x8 0x2 Size
0xA 0x2 Flags

Configuration blocks

BlkID Size Flags Description
0x00090001 0x8 0xE This console-unique u64 used by GenHashConsoleUnique is generated with the LocalFriendCodeSeed and with random data.
0x000A0000 0x1C 0xE UTF-16 user-name
0x000A0002 0x1 0xA Language
0x000B0000 0x4 0x8 CountryInfo
0x00110001 0x8 0xA? TitleID of the menu to launch, used by NS on dev units. (This block can be edited on dev units with Config)

The dev unit TID block only exists on dev units.

Languages

ID Description
0 ja
1 en
2 fr
3 de
4 it
5 es
6 zh
7 ko
8 nl
9 pt
10 ru

CountryInfo

Byte Description
0 ?
1 ?
2 ?
3 Country code, same as DSi/Wii country codes. Value 0xff is invalid.