3DS开发机软件

Revision as of 05:00, 31 March 2013 by Syphurith (talk | contribs) (translation+)

本文件说明由3DS开发机提供的可用软件功能。

以下说明除了特别声明的,都来自SDK的37904版本。想看3DS开发机硬件信息,请访问这里Gbatemp上的开发机硬件信息(英文)

漂亮干净的开发机软件和主界面菜单图片。点击查看高画质版。 - Xcution









开发机菜单

 

 
开发机菜单截图
 
旧版的开发机菜单截图

这个应用程序在上屏显示开发机菜单的固件和版本,在TWL(DSi) NAND扇区SD卡有效时候显示剩余空间。它同样提供当前文件或者选中的设备的信息,下屏显示引导操作指南。下屏幕有三个不同的窗体,分别是:

  • Programs-用这个窗体可以从NANDSD card和slot 1 卡槽(仅仅对一部分应用程序有效,请看下方的开发机目录版本和对应范围的应用程序。)读取应用程序。程序会依照"专有ID' '产品号码'"显示。安装过的Title可以从此菜单移除。
  • Import-用这个窗体可以将编译成.CIA文件的Title安装到SD卡(在新版中为"SDMC")。
  • HIO- 这个是新版开发机目录的内容。会输出'Not found DEVMENU_ROOT'. This 'DEVMENU_ROOT' is not supposed to be on the 3DS' SDMC. (可能是需要NAND上有什么目录,或者需要从CTR调试器的SDMC卡槽加载?)
  • ExtData-用这个窗体可以删除包括所有ExtData在内的3DS的ExtData

(注意所有的零售版3DS游戏都不会被3DS开发机识别,开发机菜单会在'Programs'中显示"Unknown Card",并不会在上屏提供其他信息。)

(另外注意,如果一个3DS可执行文件由于文件自身诸如内存受限的限制标记,不能在开发机目录启动的话,产品ID会用黑色底红色字显示。)

开发机菜单版本 可用的Title类型
?- 32640 - 33437 0000(仅支持NAND),0010,8004,8005,8011
35887 0000(仅支持NAND),8004
37785 - 40909 -? 0000(NAND和SDMC),8004
?- 47586 -? 0000(NAND和SDMC),0002, 8004

Config

 

 
Config Menu Screenshot

This application is a configuration menu for the 3DS, which has the following options:

  • Reset Settings - Resets all settings to default.
  • Hid Setting - (human interface device) Calibrates Touch-Pad and Analog stick.
  • Rtc Setting - (real time clock) Sets system time.
  • Lcd Setting - Sets display settings as found in the home menu as well as Flicker settings.
  • User Info Setting - Allows username change and "NG NAME FLAG" to be set to true or false.
In later versions of Config, "User Info Setting" also has :
  • CountryId - Changes 3DS between installed countries.
  • RegionId - Changes between the location in the selected country.
  • Other Setting(branches off into other settings) -
  • Sound Mode - mono/stereo/surround
  • System Mode - Changes Memory Allowance.
  • Prod - 64MB Memory mode (Home Menu can usually only run in this mode and most retail-looking units cannot switch out of this mode)
  • Dev1 - 96MB Memory mode
  • Dev2 - 80MB Memory mode
  • Dev3 - 72MB Memory mode
  • Dev4 - 32MB Memory mode
All CTR Debuggers/Prototype units can change memory allowance. For Developer Test Units, the ability to change Memory Allowance, appears to be dependent on an option when buying the Test Unit. (similar to having a choice to purchase IS_Nitro's Wireless/USG options when buying an IS_Nitro from Nintendo)
On some Test Units, it's possible to run the Home Menu outside of Prod. However, software with limited memory (such as the web browser) cannot be launched from the home menu if the home menu is outside of Prod.
  • Exception handler - Selects whether to enable or disable the application's handling of exceptions that arise in the non-debug environment - enable/disable
  • Break Stop - (enable/disable) - Selects whether to enable or disable stopping the application when a break is encountered in the non-debug environment. If the application is not made to stop, it quits on a break.
  • Menu - (Home Menu/Test Menu) This function edits the configuration field containing the menu TID for dev units, allowing the user to choose between the Home Menu or the Test Menu, as the menu loaded by the NS module.
  • Language - same options found in the Language section of System Settings but also has an "invalid" option
  • Dlp Force Child Import - (enable/disable) - normally the 3ds caches downloaded "Download Play (Dlp)" applications on the nand and only re-downloads, overwriting the cached copy if the version application being requested to downloaded is higher than what is currently present on the nand. Enabling this option forces the 3ds to download and overwrite the cached copy on the nand, regardless of the version of the application being downloaded. This is of course for testing purposes.
  • Debug Mode - (enable/disable) - Toggles Debug environment?
In later versions of Config, "Other Setting" also has :
  • FS Latency Emulation - Filesystem Latency, in milliseconds (0ms-2550ms). Selection is in increments of 10. (ie 0ms->10ms->20ms...)
  • Coppacs Setting - Unknown (stuck on 'not restricted')
  • Test Setting - Test calibration of touch pad and joystick
  • Eula Setting - Allows user to change "Agree Version" namely:"ff.ff" the two symbol sets are interchangeable with combination variations from aa to 99 (default is 00.00 where the Eula is not accepted yet).
  • Stereo Camera Cal for Check - Camera test (?) as options to "write strange data(excess Z-rot) and "reset to factory default".
  • Gyro / Accel Cal for Check - Allows Gyro and Accelerometer to be calibrated.
  • Ctr Info Setting - Changes settings to that found on the ctrsetting.txt on an SD .

Downloadplay客户端

 
下载游戏客户端截图

 


即便3DS开发机也有和零售版3DS应用看上去一致的"Downloadplay"应用程序,"Downloadplay客户端"应用程序可以被当做普通Downloadplay应用程序的替代品安装。(注意:3DS开发机和零售版3DS不能相互接收下载游戏。)这个开发机应用程序可以认为是附带以下限制的"Downloadplay"应用。

  • 只能下载3DS的Downloadplay Title
  • 抛弃了普通Downloadplay已经建立的GUI(请看截图)
  • 可以选择最多16个的Downloadplay服务端

这个应用程序显然是测试Downloadplay客户端的应用程序,没有像普通Downloadplay界面的导航那样长期受到争论。

网络设置

 
网络设置截图

 

该开发机应用程序允许用户直接修改三个可能的网络设置"插槽"的以下内容。

  • Security Mode :(无线网络所使用的加密) OPEN/WEP 40bit/WEP 104bit/128bit/WPA TKIP/WPA2 TKIP/WPA AES/WPA2 AES
  • SSID :(网络名称) 最多32个字符
  • KEY :(加密所使用的明文) 最大许可长度和加密类型有关。
  • AutoDNS :(3DS是否自动获取DNS) |True - 3DS会去自动获得|False - 3DS使用用户提供的DNS(这里也可以修改)|

在设置的最下方有两个选择:

  • Write Setting & Connect Test To AP - 应用上方的选项设置,并执行一次网络连接测试(注意在原本系统设置中为修改的网络连接的设置,没有在上方出现的设定视为无效,比如说代理服务器设置)
  • Remove Setting - 移除这个"插槽"的所有设定

存档数据文件管理

 
SaveDataFiler Screenshots

 


这个3DS开发机应用程序允许用户将存档文件或者extdata从SD卡导入导出。窗体有三个界面:

  • User - 这里可以将3DS应用程序和3DS游戏卡带(不是DS游戏卡带)的存档导出到SD卡。存档不能从这里删除。
  • ExtData - 这里可以将应用程序的ExtData删除,或者导出到SD卡以便之后使用。
  • SD - 这里可以将SD卡上ExtData或者应用程序的存档导入到3DS或者3DS游戏卡带中。另外也可以从SD卡删除Extdata或应用程序存档。


用户的存档会导出到sdmc:/filer/UserSaveData/YYYYMMDD(时分秒)


它会在那个路径建立一个文件夹和三个文件。导出到上方路径的两个文件是<uniqueID>.dat和<uniqueID>_.dat,另有一个名为/<uniqueID>/的目录,内有<ExHeader Name>.dat文件。

CTR菜单选择器

 
菜单选择器截图

 

这个应用程序,可以利用更改菜单线程控制符(TID)的设置区域更改当前的'活动中菜单'(正在使用的那个),允许用户从主菜单测试菜单选择,之后用NS模块加载菜单。这个应用程序是设置菜单作为"菜单"选择功能引入的,之后从中分离为一般的应用程序。

CEC内容检查工具

 
CecLotcheckTool Screenshot

 

这个应用程序可以为最多12个3DS应用程序管理CECs(随机遭遇通讯,也就是StreetPass)。应用程序有12个可能的插槽,可以存入"盒子(BOXes)"。盒子是为允许用户使用CECs的应用程序单独提供的,比如StreetPass Mii Plaza或者Nintendo 3DS Sound。因而,这个应用程序的盒子,和'系统设置'中的'StreetPass管理'是对应的(StreetPass管理可以在零售版3DS上使用)。该应用程序的功能有:





  • <Y> BOX Options - 会打开一个子目录有以下选项(当悬停在Nintendo 3DS Sound的盒子,也就是我当前唯一可以测试应用程序的位置):
  • Box Info - 给出发件箱参数  




  • Message Info (OUT-BOX) - 给出当前盒子的消息参数  



  • Dummy Message Settings - 还真不太清楚这个选项干什么(空信息设置?)  




  • <A> Create Dummy BOXes - 建立空盒子,用于填充没使用的插槽,但是不会覆盖当前的任何盒子。
  • <X> Delete BOXes - 从插槽中删除所有的盒子。
  • <START> CEC Filter Reset - 我只能猜到这个估计是用于清除启用CEC的应用程序的数据的。


BossLotCheckTool

 
BossLotCheckTool Screenshot

 

This application is used to manage BOSS (SpotPass) tasks/data for 3DS titles which utilise BOSS communications. 'Pokedex' is an application which utilizes BOSS comunications. This application also displays the 3DS's friend code, although this code is not to be confused with the 3DS's Friend Card code found in 'Friends List'. The user can browse by unique ID the 3DS titles(excluding system titles) registered to use BOSS. For each title you can view details about the downloaded 'NsData' which accompanies BOSS downloads, view the BOSS task lists (implies applications can perform more than one BOSS task). You can also view various details about each BOSS task, including:

TaskStatus : DONE?
TaskExecCount : How many times the BOSS task has been executed
TaskExecInterval : Period of time (in seconds) in the task is to be executed, in intervals
TaskPriority : Is a number value 
URL : The URL to the BOSS content
AP Info : NONE?
TaskResultCode : Success or not
HTTP_StatusCode : Self explanatory 
DataSize : Size of Content (in bytes)
Last_Modified : Last time the BOSS content (on server) was modified
StartTime : when the BOSS task was registered
OptOut : Whether the user can/has opted out of BOSS communication for this task

It also possible to manually execute the BOSS task from here

Stereo Camera Calibrator - 立体相机校准器

 
立体相机校准器截图

 

所谓立体相机校准器(SCC),简单来说,允许用户调整外部两个摄像头之间的关系。可以用3DS距离特殊物件一段距离的方法自动设置,也可以手动设置每个相机图片的旋转角度和右眼相机的大小。3D效果可以通过重叠半透明的右眼相机图像和左眼相机图像来观察,或者也可以直接利用3DS的视差屏障来观察3D图像。

模型查看器

 
3DS模型查看器截图

 

如名字所示,这个应用程序允许用户查看模型。它需要和CTR调试器配合使用,以便于可以将到模型输入程序内存。不过程序可以在测试机上运行,而模型限定为三条彩色线描述三个维度(x,y,z)。模型也可以旋转或放缩,查看方式分别可以用摇杆和十字键。当然了这个应用程序利用了3D机能。

Friend Testing Partner

 
Friend Testing Partner Screenshot

 

The Friend Testing Partner application is used to test/monitor the 3DS's Friend List function. It allows the user to test various functions of the 3DS's out-going Friend Card, by giving the following options:

  • Master Control - (RUN/STOP) (STOP is the default setting) when ‘STOP’ is selected the 3DS Friend Card uses the user’s settings/data. When ‘RUN’ is selected the 3DS Friend Card uses the dummy settings/data chosen to test from the settings bellow.
  • Login/Logout - (ON/OFF) (ON is the default setting) What effect this has on the Friend Card is not known
  • Playing Title - (ON/OFF) (ON is the default setting) When ‘ON’ is selected the currently used title is ignored and a dummy applications are cycled through as the ‘Playing Title’ approximately every ten seconds in its place. The dummy applications used are the applications found in Firmware version 1.0.0-0 of a retail 3DS including the ‘Nintendo Zone viewer’ app. When ‘OFF’ is selected the currently used title (which is the Friend Testing Partner app) is used as the ‘Playing Title’
  • Mode Description - (ON/OFF) (ON is the default setting) When ‘ON’ is selected the Software in Use(Playing Title) is accompanied by the Date and Time found on that user’s 3DS. The Mode Description is refreshed every ten or so seconds. When ‘OFF’ is selected the date and time on the user’s 3DS is not displayed.
  • Message - (ON/OFF) (ON is the default setting) When ‘ON’ is selected the message made by the user is replaced(not overwritten as it reverts back to the user’s choice when this is ‘OFF’) by the current date and time in the format “YYYYMMDD HHMMSS”, this is refreshed every ten or so seconds.
  • Mii - (ON/OFF) (ON is the default setting) When 'ON' the currently used Mii is replaced with one of 4 dummy Miis and cycles them through every ten seconds with a new dummy mii. This effect can only be seen from another 3DS not the host
  • Favorite Title (ON/OFF) (ON is the default setting) When 'ON' is selected, the user’s favorite title is replaced with a dummy, which is replaced every 10 or so seconds.

Also this application allows the user to monitor the whether the 3DS is online or not and whether the 3DS’s Friend Presence is online or offline. Every time a dummy setting is refreshed it is displayed on the top screen with a time stamp.


游戏金币设置器*

 
游戏金币设计器截图

 

这个应用程序适用于设置3DS计步器的游戏金币的。显然这是为了开发者能测试自己游戏中,玩家用获得的游戏金币换取游戏内内容或类似东西的部分。他有一个非常简单的界面显示当前有多少游戏金币,和调整所需游戏金币的设置。以下是每种控制的解说:

  • LEFT/RIGHT - 用十字键只能更改所需的目标金币数量,从0到300。
  • A - 设置'当前数量'(也就是系统有多少游戏金币),便于测试用户设置的游戏金币'目标数量'。
  • L+R+X - "今天不再增加"("Preclude today's Increment")不知道这到底怎么影响到游戏金币数量的。

TWL开发工具

以下是用于DSi/DS模式的开发工具,能为安装到TWL NAND打包为CIA

NINTENDO DS - WMtest

 
WMtest截图

 

该应用程序是为3DS使用而编译的TWL(DSi)应用。它是一个无线测试工具,功能如下:

  • Scan Test - 搜索无线频道1-13(也可以专门搜索一个频道),寻找多播点。它可以探测到两种类型的多播点:

Wifi热点 - 输入Mac地址,多播频道,'c',和SSID

DS点如DS下载点或Pokemon分发点 - 提供Mac地址,多播频道,TGID和GGID

  • ScanEx Test - 同时具备两种扫描类型。被动型让你选择单独扫描频道1-13(每次只有一个),和DS分发频道(1,7,13同时进行)。主动型会同时扫描所有的13个频道。当找到一个频道时候它会在下屏幕的'Found'旁边显示'bssDescCount='
  • MeasureChannel Test - 不是很清楚做什么的(应该是信号频率对应的丢包测试)。但是对于一个给定的频道,它依照在分配的测试时间从10ms到1000ms产生一个比率(百分比)。所有的内部时间都可以给定,他会测试并给出一个比率。
  • Noise Mode - 寻找那些干扰性的无线频道(原作者不太清楚,应该是抗干扰性)。你可以指定:

搜索者需要寻找的噪音频道

噪音程度,从0%到100%

噪声频率,从10ms到50ms

寻找模式,1000ms到1500ms

当选择好设置后,上屏幕会显示两个受到噪声程度的计数器,分别为'Noise ON count'和'Noise OFF count'。开始在噪声0%的时候'Noise ON count'一点不变,而到了噪声100%时候,计数器随着噪声程度想100%逼近急速上升。对于'Noise OFF count',和'Noise ON count'的计数情况正好相反。



* 这里使用了一个替代图标换掉了原来应用程序使用的一般图标,以免和其他应用程序混淆。原来的一般图标可以在图标的History页面查看。