GPU/External Registers

< GPU
Revision as of 23:49, 17 January 2013 by Yellows8 (talk | contribs)

Map

  • 0x1EF00400 is the top screen
  • 0x1EF00500 is the bottom screen

Init Values from nngxInitialize for Top Screen

  • 0x1EF00400 = 0x1C2
  • 0x1EF00404 = 0xD1
  • 0x1EF00408 = 0x1C1
  • 0x1EF0040C = 0x1C1
  • 0x1EF00410 = 0
  • 0x1EF00414 = 0xCF
  • 0x1EF00418 = 0xD1
  • 0x1EF0041C = 0x1C501C1
  • 0x1EF00420 = 0x10000
  • 0x1EF00424 = 0x19D
  • 0x1EF00428 = 2
  • 0x1EF0042C = 0x1C2
  • 0x1EF00430 = 0x1C2
  • 0x1EF00434 = 0x1C2
  • 0x1EF00438 = 1
  • 0x1EF0043C = 2
  • 0x1EF00440 = 0x1960192
  • 0x1EF00444 = 0
  • 0x1EF00448 = 0
  • 0x1EF0045C = 0x19000F0
  • 0x1EF00460 = 0x1c100d1
  • 0x1EF00464 = 0x1920002
  • 0x1EF00470 = 0x80340
  • 0x1EF0049C = 0

More Init Values from nngxInitialize for Top Screen

  • 0x1EF00468 = 0x18300000, later changed by GSP module when updating state, framebuffer
  • 0x1EF0046C = 0x18300000, later changed by GSP module when updating state, framebuffer
  • 0x1EF00494 = 0x18300000
  • 0x1EF00498 = 0x18300000
  • 0x1EF00478 = 1, doesn't stay 1, read as 0
  • 0x1EF00474 = 0x10501

0x1EF00X90

Bit Description
3-0 ?
7-4 Controls the framebuffer dimensions and/or color format
31-7 ?

This register controls how the LCD framebuffer is displayed.

Framebuffers

Address Description
0x1EF00468 Main LCD, first framebuffer for 3D left
0x1EF0046C Main LCD, second framebuffer for 3D left
0x1EF00494 Main LCD, first framebuffer for 3D right
0x1EF00498 Main LCD, second framebuffer for 3D right
0x1EF00568 Sub LCD, first framebuffer
0x1EF0056C Sub LCD, second framebuffer

The above framebuffer registers contains the physical address for each framebuffer, normally located in FCRAM in the application's GSP heap.

These LCD framebuffers normally contain the last rendered frames from the GPU. The color format is BGR8. The framebuffers are drawn from left-to-right, instead of top-to-bottom.(Thus the beginning of the framebuffer is drawn starting at the left side of the screen)

The 3D screen left/right framebuffers are always displayed regardless of the 3D slider's state, when the 3D slider's state is set to "off" the framebuffer registers are set to the same VRAM physical address.