Extdata

Revision as of 03:16, 2 November 2012 by 3dsguy (talk | contribs) (→‎NAND Shared Extdata: Found that out the hardway, I lost some hard to replace Miis :()

This page describes the format and encryption of extdata, "extra data" stored on SD card and NAND. At:

  • nand/data/<ID>/extdata/<ExtdataID-High>
  • sdmc/Nintendo 3DS/<ID0>/<ID1>/extdata/<ExtdataID-High>

(ExtdataID-High is always 00000000 for SD, and always 00048000 for NAND) Some titles can have Quota.dat stored in these directories. The directory-name for these directories is the ExtdataID-Low. Then there's a sub-directory 00000000, which contains the actual extdata. Size and number of files in this dir varies per title. NAND stores the shared extdata and is structured exactly the same way, see Flash Filesystem.

Extdata image 00000001 contains a SAVE partition for the FST, the actual file data is stored in the following extdata images.

Regular apps can only mount SD extdata using the same extdataID which is stored in the CXI exheader. Therefore, regular apps which have the exheader extdataID set to zero can't use extdata. This restriction doesn't apply for shared extdata with extdataID high bitmask 0x48000 stored on NAND. System apps with a certain access right can mount arbitrary extdata. All NAND extdata is shared extdata, while all SD extdata is normal extdata. Thus, normal extdata doesn't exist on NAND, and shared extdata doesn't exist on SD. The extdataID high excluding that bitmask is always zero for shared extdata.

Encryption

These files are encrypted with AES-CTR, the keyslot is initialized by movable.sed. The same keyslot is used for the NAND/SD extdata MAC. The NAND extdata images are stored in cleartext. The WCHAR LowPath "/extdata/<ExtdataIDHigh>/<ExtdataIDLow>/<PathToImage>" text path is hashed with SHA-256, including the WCHAR null-terminator. A separate hash is used for Quota.dat. The base CTR seems to be then generated by XORing the calculated hash: CTRword[i] = Hashword[i] ^ Hashword[4+i].

The base CTR is fixed therefore the CTR never changes after each write. Thus it is possible to obtain some cleartext by XORing one file(like newly created extdata) with a newer file, where the newer file overwrote zeros in the original file with non-zero data.

Filesystem

Most extdata uses the same FS as savegames, except extdata uses DIFF instead of DISA. However some extdata files are raw, without any FS. Quota.dat is an extdata image, however it's unknown what this is used for.

QUOT

  • This is contained in the Quota.dat extdata image.
Start Length Description
0x0 4 Magic ("QUOT")
0x4 4 Magic Number (0x30000)
0x8 8 Unknown
0x10 0x38 Unknown

Filesystem structure

When extdata is created, these are *always* created regardless of whether the title actually uses them. User extdata and SpotPass extdata use separate mount points at /user and /boss. Therefore one mount can't access the other directory, and also can't access /icon.(The title's SpotPass extdata can be mounted by the title itself, if it uses SpotPass)

  • /icon This file contains the extdata icon displayed in data management. This icon can only be written to by titles when creating extdata, titles would have to recreate extdata to change the icon. This file can't be read directly, instead it is read via FS:ReadExtSaveDataIcon.
  • /user/ Contains the title's actual extdata files.
  • /boss/ Can contain SpotPass content. SpotPass content can only be downloaded to this /boss directory.
  • /user/ExBanner This directory can optionally store extended banners. When this is available, this banner is displayed instead of the CXI ExeFS banner. COMMON.bin stores the common exbanner, while <regionlang_code>.bin stores an optional separate region/language specific banner.(regionlang_code can be "JPN_JP", "USA_EN", etc)

SD Extdata

Usually the ExtdataID low is in the format '00<Unique ID>'

JPN ExtdataID USA ExtdataID EUR ExtdataID Description
00000082 0000008f 00000098 Homemenu extdata
? 000004aa 000004ab Nintendo Video Extra Data

This is where the video files are stored, and includes the thumbnail, the description, and possibly some checksum info in each video file stored in the extdata images. There are always 9 files within the subdirectory "00000000" of this folder, even without any videos downloaded. The files are "00000001" - "00000009", and "00000003" - "00000008" have the same filesize of 50.7 MB. It is possible to restore the older videos by overwriting all the files within this directory. Provided of course you have made a backup of the files before hand, by copying all the files within this directory to your computer. As far I'm aware its not possible to mix and match the files in order to get certain videos in one grouping, ie. having all 3 Zelda orchestral recordings in one group of 4 Nintendo videos.

00000207 00000217 00000227 Mii Maker, likely contains an ExBanner
0000020d 0000021d 0000022d Face Raiders, likely contains an ExBanner
00000200 00000210 00000220 System Settings extdata added with 2.0.0-2.
00000209 00000219 00000229 eShop
0000030b 0000030d 0000030c Nintendogs + Cats
? 00000326 00000326 Pokédex 3D
00000305 0000032d 0000033c Super Street Fighter IV 3D
00000328 00000358 0000033b Ridge Racer 3D
? 0000034d 00000402 Samurai Warriors Chronicles
? 0000034f 0000038a Dead or Alive Dimensions
00000481 N/A N/A Monster Hunter Tri G (Download-Quests)

NAND Shared Extdata

ExtdataID Description
0xf0000001 NAND JPEG/MPO files from the camera application are stored here
0xf0000002 NAND M4A files from the sound application are stored here
0xf0000009 Contains Miis and some data relating (including cached ICN data) to Play/Usage Records.
0xf000000b Contains idb.dat, idbt.dat, and gamecoin.dat
0xf000000c Contains bashotorya.dat