Home Menu

Revision as of 03:02, 2 October 2012 by 3dsguy (talk | contribs)

The Home Menu is the heart of the Nintendo 3DS. From there one can start games, applications, and access various processes including the friends list. It is launched by NS, and is always running in the background in 3DS-mode except when using System Settings.

System Versions

The system version displayed by System Settings is stored in CVer and NVer.

Version Title version Release date Changelog CDN Availability CDN Post Date
1.0.0-0 0 February 26, 2011 Shipped with 3DS on launch Available February 18, 2011
1.1.0-0 N/A N/A Update from some game cards Unavailable N/A
1.1.0-1 0 February ?, 2011 General bug fixes

Added 3D Video title to menu. ("For a Limited Time Only")

Available March 1, 2011
2.1.0-1 N/A N/A Found as an update on some game cards. This update appears to build on 2.0.0-2 as if it is used to upgrade a 3DS from 1.1.0-1 all of the features introduced in 2.0.0-2 are not present. With this update the Internet Browser is stubbed, and the E-Shop is not present and the Demonstration Video is still present. However the revised Home Menu, DSiWare Management and other features found in update 2.0.0-2 are present in this update. N/A N/A
2.0.0-2 1029 June 6/7, 2011 eShop added, web browser available, System Transfer added. Full DSiWare data management available. Automatic downloading for system updates added. Available June 6, 2011
2.1.0-3 2049 June 15, 2011 Fixes the Ridge Racer freeze. Available June 15, 2011
2.1.0-4 2049 July 25, 2011 System stability improvements and other adjustments. Available July 25, 2011
2.2.0-4 ? November 6, 2011 Improve the arrangement of Friend List. Update from some game cards such as Mario 3D Land(JPN). Unavailable ?
3.0.0-5 4111 December 7, 2011 Added 3D video recording to the camera title, updated Mii Streetpass Plaza, System Transfer between 3DS systems available, improved eShop, home menu QR code scanning with QR codes containing URLs. Nintendo Zone is now always accessible, 3D video streaming support was added to NZone. Available December 7, 2011
3.0.0-6 4111 December 21, 2011 Only StreetPass Mii Plaza and the NVer title were updated. From Nintendo's release notes: "System stability improvements and other adjustments". Available December 21, 2011
4.0.0-7 5131 April 24, 2012 Add folders to Home Menu, game patching added, buy more expensive games than 1000 yen in JPN. System titles for CHN, TWN, and KOR became available. Available April 24, 2012
4.1.0-8 5131 May 14, 2012 From changelog: "improvements to overall system stability and other minor adjustments". Once updated to 4.1.0-8, the parental-controls PIN is no longer required for future system updates. Available May 14, 2012
4.2.0-9 6146 June 26, 2012 Improved eShop safety for entering credit-card info, and behind the scenes improvements. Stored CC info will be deleted by this updated eShop, and can be re-entered again. Available June 26, 2012
4.3.0-10 6146 July 24, 2012 Updated eShop, bad word list and NZone hotspot list updated. Available July 24, 2012
4.4.0-10 6146 September 19, 2012 NZone hotspot list updated and TWL_FIRM updated for blocking flash cards. Available September 19, 2012

Auto-Boot Kiosk Function

It's unknown what the system checks for determining whether the gamecard can be auto-booted. When the Home Menu is initially loaded by NS, it checks Slot-1 for a Kiosk Demo cartridge. If one is found, it will load the application on the cartridge and the home menu will not remain running in the background, or at least not in an operational state. Kiosk demos up to (but not including) New Super Mario Bros 2, utilised a combination, of blocking the functionality of the 'Home' button and kiosk auto-boot to enforce a "kiosk environment". Pressing the power button in this environment caused a shutdown, and the home menu is inaccessible. However if the home menu is fully initialised and then one of these kiosk demos is launched, the environment is the same as if it was auto-booted, except, pressing the power button brings the user to the 'Grey sleep page' instead of shutting down.

From the New Super Mario Bros 2 demo and onwards, a new kiosk environment was introduced. The 3DS will auto-boot the card like before. However, both 'Home', and 'Power' buttons will cause a shutdown when pressed, and the kiosk demo will automatically quit after a set period of time of inactivity causing a shutdown. If the home menu is fully initialised and then the kiosk demo is loaded, the 'Home' and 'Power' act as they would with a normal retail game (the home menu is accessible). But the game will still quit after a set period of time of inactivity, but will instead quit to the home menu.

Attempting to launch kiosk demos on a 3DS which doesn't have the same region encoding, will result in the 3DS will printing "An Error has Occurred" when attempting to auto-boot a such kiosk demo. And not showing the application on the home menu (the latter also happens with regular retail games).

Auto-boot cartridges, can bypass some of the functions of the Home Menu. Auto Booted software:

  • Does show usage history in the activity log
  • Bypasses Parental controls
  • Bypasses Forced Game Card Updates
  • Bypasses Initial 3DS Setup
  • The console does not have a friends list presence.

See Also