FRDU:GetFriendPlayingGame
Revision as of 11:21, 14 December 2024 by TimmSkiller (talk | contribs) (Created page with "=Request= {{IPC/Request}} {{IPC/RequestHeader|0x0018|1|4}} {{IPC/RequestEntry|Count}} {{IPC/TranslateStaticBuffer|Input FriendKey buffer|0}} {{IP...")
RequestEdit
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Count | ||||||||
2 | Descriptor for static buffer (id 0) | ||||||||
3 | Input FriendKey buffer | ||||||||
4 | Descriptor for mapping a write-only buffer in the target process | ||||||||
5 | Output Playing Game buffer |
ResponseEdit
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Result code | ||||||||
2 | Descriptor for mapping a write-only buffer in the target process | ||||||||
3 | Output Playing Game buffer |
Playing Game StructureEdit
Offset | Size | Description |
---|---|---|
0x0 | 0x10 | FriendKey |
0x10 | 0x100 | UTF-16 encoded Game Mode Description |
DescriptionEdit
Gets information about the currently played game for the input friend keys. If an input friend key is not found in the friends list, an internal default placeholder friend entry will be used to populate the data.