GPU/Internal Registers
OverviewEdit
GPU internal registers are written to through GPU commands. They are used to control the GPU's behavior, that is to say tell it to draw stuff and how we want it drawn.
Each command is at least 8 bytes wide. The first word is the command parameter and the second word constitutes the command header. Optionally, more parameter words may follow (potentially including a padding word to align commands to multiples of 8 bytes).
In the simplest case, a command is exactly 8 bytes wide. You can think of such a command as writing the parameter word to an internal register (the index of which is given in the command header). The more general case where more than one parameter word is given is equivalent to multiple simple commands (one for each parameter word). If consecutive writing mode is enabled in the command header, the current command index will be incremented after each parameter write. Otherwise, the parameters will be consecutively written to the same register.
For example, the sequence "0xAAAAAAAA 0x802F011C 0xBBBBBBBB 0xCCCCCCCC" is equivalent to a call to commands 0xF011C with parameter 0xAAAAAAAA, 0xF011D with parameter 0xBBBBBBBB and 0xF011E with parameter 0xCCCCCCCC. If consecutive writing mode were disabled, the command would be equivalent to three consecutive calls to 0xF011C (once with parameter 0xAAAAAAAA, once with 0xBBBBBBBB, and finally with 0xCCCCCCCC).
Invalid GPU command parameters including NaN floats can cause the GPU to hang, which then causes the GSP module to hang as well.
The size of GPU command buffers must be 0x10-byte aligned; the lower 3 bits of the size are cleared. A common pitfall is having the finalization command (write to register 0x0010) not executed because it was the last 8 bytes of a non-0x10 byte aligned command buffer, and having the GPU hang as a result.
Command HeaderEdit
Bit | Description |
---|---|
0-15 | Command ID |
16-19 | Parameter mask |
20-27 | Number of extra parameters (may be zero) |
28-30 | Unused |
31 | Consecutive writing mode |
Parameter maskingEdit
Using a value other than 0xF, parts of a word in internal GPU memory can be updated without touching the other bits of it. For example, setting bit 16 to zero indicates that the least significant byte of the parameter will not be overwritten, setting bit 17 to zero indicates that the parameter's second LSB will not be overwritten, etc. This means that for instance commands 0x00010107 and 0x00020107 refer to the same thing but write different parts of the parameter.
TypesEdit
There are three main types of registers :
- configuration registers, which directly map to various rendering properties (for example: GPUREG_FACECULLING_CONFIG)
- data transfer registers, which can be seen as FIFOs that let us send sequential chunks of data to the GPU, such as shader code or 1D samplers (for example: GPUREG_GSH_CODETRANSFER_DATA)
- action triggering registers, which tell the GPU to do something, like draw a primitive (for example: GPUREG_DRAWARRAYS)
AliasesEdit
It is possible for multiple register (sequential) IDs to correspond to the same register. This is done to leverage the consecutive writing mode for GPU commands, which makes it possible for a single command to write data to multiple sequential register IDs. For example, register IDs 02C1 through 02C8 all correspond to GPUREG_VSH_FLOATUNIFORM_DATAi so that a consecutively writing command based at 02C0 will write its first parameter to GPUREG_VSH_FLOATUNIFORM_INDEX and ever subsequent ones to GPUREG_VSH_FLOATUNIFORM_DATAi
Data TypesEdit
Name | Description |
---|---|
signed | Signed integer |
unsigned | Unsigned integer |
floatX.Y.Z | Floating-point number with X sign bits, Y exponent bits, and Z mantissa bits |
fixedX.Y.Z | Fixed-point number with X sign bits, Y integer bits, and Z fractional bits |
Register listEdit
Miscellaneous registers (0x000-0x03F)Edit
Rasterizer registers (0x040-0x07F)Edit
Register ID | Register name | Notes | Official Name |
---|---|---|---|
0040 | GPUREG_FACECULLING_CONFIG | PICA_REG_CULL_FACE | |
0041 | GPUREG_VIEWPORT_WIDTH | PICA_REG_VIEWPORT_WIDTH1 | |
0042 | GPUREG_VIEWPORT_INVW | PICA_REG_VIEWPORT_WIDTH2 | |
0043 | GPUREG_VIEWPORT_HEIGHT | PICA_REG_VIEWPORT_HEIGHT1 | |
0044 | GPUREG_VIEWPORT_INVH | PICA_REG_VIEWPORT_HEIGHT2 | |
0045 | GPUREG_0045 | ||
0046 | GPUREG_0046 | ||
0047 | GPUREG_FRAGOP_CLIP | ? | PICA_REG_FRAGOP_CLIP |
0048 | GPUREG_FRAGOP_CLIP_DATA0 | ? | PICA_REG_FRAGOP_CLIP_DATA1 |
0049 | GPUREG_FRAGOP_CLIP_DATA1 | ? | PICA_REG_FRAGOP_CLIP_DATA2 |
004A | GPUREG_FRAGOP_CLIP_DATA2 | ? | PICA_REG_FRAGOP_CLIP_DATA3 |
004B | GPUREG_FRAGOP_CLIP_DATA3 | ? | PICA_REG_FRAGOP_CLIP_DATA4 |
004C | GPUREG_004C | ||
004D | GPUREG_DEPTHMAP_SCALE | As f24 | PICA_REG_FRAGOP_WSCALE_DATA1 |
004E | GPUREG_DEPTHMAP_OFFSET | As f24 | PICA_REG_FRAGOP_WSCALE_DATA2 |
004F | GPUREG_SH_OUTMAP_TOTAL | PICA_REG_GS_OUT_REG_NUM0 / PICA_REG_VS_OUT_REG_NUM0 | |
0050 | GPUREG_SH_OUTMAP_O0 | PICA_REG_GS_OUT_ATTR0 / PICA_REG_VS_OUT_ATTR0 | |
0051 | GPUREG_SH_OUTMAP_O1 | PICA_REG_GS_OUT_ATTR1 / PICA_REG_VS_OUT_ATTR1 | |
0052 | GPUREG_SH_OUTMAP_O2 | PICA_REG_GS_OUT_ATTR2 / PICA_REG_VS_OUT_ATTR2 | |
0053 | GPUREG_SH_OUTMAP_O3 | PICA_REG_GS_OUT_ATTR3 / PICA_REG_VS_OUT_ATTR3 | |
0054 | GPUREG_SH_OUTMAP_O4 | PICA_REG_GS_OUT_ATTR4 / PICA_REG_VS_OUT_ATTR4 | |
0055 | GPUREG_SH_OUTMAP_O5 | PICA_REG_GS_OUT_ATTR5 / PICA_REG_VS_OUT_ATTR5 | |
0056 | GPUREG_SH_OUTMAP_O6 | PICA_REG_GS_OUT_ATTR6 / PICA_REG_VS_OUT_ATTR6 | |
0057 | GPUREG_0057 | ||
0058 | GPUREG_0058 | ||
0059 | GPUREG_0059 | ||
005A | GPUREG_005A | ||
005B | GPUREG_005B | ||
005C | GPUREG_005C | ||
005D | GPUREG_005D | ||
005E | GPUREG_005E | ||
005F | GPUREG_005F | ||
0060 | GPUREG_0060 | ||
0061 | GPUREG_EARLYDEPTH_FUNC | ? | PICA_REG_EARLY_DEPTH_FUNC |
0062 | GPUREG_EARLYDEPTH_TEST1 | ? | PICA_REG_EARLY_DEPTH_TEST1 |
0063 | GPUREG_EARLYDEPTH_CLEAR | PICA_REG_EARLY_DEPTH_CLEAR | |
0064 | GPUREG_SH_OUTATTR_MODE | ? | PICA_REG_GS_OUT_ATTR_MODE / PICA_REG_VS_OUT_ATTR_MODE |
0065 | GPUREG_SCISSORTEST_MODE | PICA_REG_SCISSOR | |
0066 | GPUREG_SCISSORTEST_POS | PICA_REG_SCISSOR_XY | |
0067 | GPUREG_SCISSORTEST_DIM | PICA_REG_SCISSOR_SIZE | |
0068 | GPUREG_VIEWPORT_XY | PICA_REG_VIEWPORT_XY | |
0069 | GPUREG_0069 | ||
006A | GPUREG_EARLYDEPTH_DATA | PICA_REG_EARLY_DEPTH_DATA | |
006B | GPUREG_006B | ||
006C | GPUREG_006C | ||
006D | GPUREG_DEPTHMAP_ENABLE | ? | PICA_REG_FRAGOP_WSCALE |
006E | GPUREG_RENDERBUF_DIM | ? | PICA_REG_RENDER_BUF_RESOLUTION1 |
006F | GPUREG_SH_OUTATTR_CLOCK | ? | PICA_REG_GS_OUT_ATTR_CLK / PICA_REG_VS_OUT_ATTR_CLK |
0070 | GPUREG_0070 | ||
0071 | GPUREG_0071 | ||
0072 | GPUREG_0072 | ||
0073 | GPUREG_0073 | ||
0074 | GPUREG_0074 | ||
0075 | GPUREG_0075 | ||
0076 | GPUREG_0076 | ||
0077 | GPUREG_0077 | ||
0078 | GPUREG_0078 | ||
0079 | GPUREG_0079 | ||
007A | GPUREG_007A | ||
007B | GPUREG_007B | ||
007C | GPUREG_007C | ||
007D | GPUREG_007D | ||
007E | GPUREG_007E | ||
007F | GPUREG_007F |
Texturing registers (0x080-0x0FF)Edit
Register ID | Register name | Notes | Official Name |
---|---|---|---|
0080 | GPUREG_TEXUNIT_CONFIG | PICA_REG_TEXTURE_FUNC | |
0081 | GPUREG_TEXUNIT0_BORDER_COLOR | PICA_REG_TEXTURE0_BORDER_COLOR | |
0082 | GPUREG_TEXUNIT0_DIM | PICA_REG_TEXTURE0_SIZE | |
0083 | GPUREG_TEXUNIT0_PARAM | PICA_REG_TEXTURE0_WRAP_FILTER | |
0084 | GPUREG_TEXUNIT0_LOD | ? | PICA_REG_TEXTURE0_LOD |
0085 | GPUREG_TEXUNIT0_ADDR1 | PICA_REG_TEXTURE0_ADDR1 | |
0086 | GPUREG_TEXUNIT0_ADDR2 | PICA_REG_TEXTURE0_ADDR2 | |
0087 | GPUREG_TEXUNIT0_ADDR3 | PICA_REG_TEXTURE0_ADDR3 | |
0088 | GPUREG_TEXUNIT0_ADDR4 | PICA_REG_TEXTURE0_ADDR4 | |
0089 | GPUREG_TEXUNIT0_ADDR5 | PICA_REG_TEXTURE0_ADDR5 | |
008A | GPUREG_TEXUNIT0_ADDR6 | PICA_REG_TEXTURE0_ADDR6 | |
008B | GPUREG_TEXUNIT0_SHADOW | ? | PICA_REG_TEXTURE0_SHADOW |
008C | GPUREG_008C | ||
008D | GPUREG_008D | ||
008E | GPUREG_TEXUNIT0_TYPE | ? | PICA_REG_TEXTURE0_FORMAT |
008F | GPUREG_LIGHTING_ENABLE0 | ? | PICA_REG_FRAG_LIGHT_EN0 |
0090 | GPUREG_0090 | ||
0091 | GPUREG_TEXUNIT1_BORDER_COLOR | PICA_REG_TEXTURE1_BORDER_COLOR | |
0092 | GPUREG_TEXUNIT1_DIM | PICA_REG_TEXTURE1_SIZE | |
0093 | GPUREG_TEXUNIT1_PARAM | PICA_REG_TEXTURE1_WRAP_FILTER | |
0094 | GPUREG_TEXUNIT1_LOD | ? | PICA_REG_TEXTURE1_LOD |
0095 | GPUREG_TEXUNIT1_ADDR | PICA_REG_TEXTURE1_ADDR | |
0096 | GPUREG_TEXUNIT1_TYPE | PICA_REG_TEXTURE1_FORMAT | |
0097 | GPUREG_0097 | ||
0098 | GPUREG_0098 | ||
0099 | GPUREG_TEXUNIT2_BORDER_COLOR | PICA_REG_TEXTURE2_BORDER_COLOR | |
009A | GPUREG_TEXUNIT2_DIM | PICA_REG_TEXTURE2_SIZE | |
009B | GPUREG_TEXUNIT2_PARAM | PICA_REG_TEXTURE2_WRAP_FILTER | |
009C | GPUREG_TEXUNIT2_LOD | ? | PICA_REG_TEXTURE2_LOD |
009D | GPUREG_TEXUNIT2_ADDR | PICA_REG_TEXTURE2_ADDR | |
009E | GPUREG_TEXUNIT2_TYPE | PICA_REG_TEXTURE2_FORMAT | |
009F | GPUREG_009F | ||
00A0 | GPUREG_00A0 | ||
00A1 | GPUREG_00A1 | ||
00A2 | GPUREG_00A2 | ||
00A3 | GPUREG_00A3 | ||
00A4 | GPUREG_00A4 | ||
00A5 | GPUREG_00A5 | ||
00A6 | GPUREG_00A6 | ||
00A7 | GPUREG_00A7 | ||
00A8 | GPUREG_TEXUNIT3_PROCTEX0 | ? | PICA_REG_TEXTURE3_PROCTEX0 |
00A9 | GPUREG_TEXUNIT3_PROCTEX1 | ? | PICA_REG_TEXTURE3_PROCTEX1 |
00AA | GPUREG_TEXUNIT3_PROCTEX2 | ? | PICA_REG_TEXTURE3_PROCTEX2 |
00AB | GPUREG_TEXUNIT3_PROCTEX3 | ? | PICA_REG_TEXTURE3_PROCTEX3 |
00AC | GPUREG_TEXUNIT3_PROCTEX4 | ? | PICA_REG_TEXTURE3_PROCTEX4 |
00AD | GPUREG_TEXUNIT3_PROCTEX5 | ? | PICA_REG_TEXTURE3_PROCTEX5 |
00AE | GPUREG_00AE | ||
00AF | GPUREG_PROCTEX_LUT | ? | PICA_REG_PROCTEX_LUT |
00B0 | GPUREG_PROCTEX_LUT_DATA0 | ? | PICA_REG_PROCTEX_LUT_DATA0 |
00B1 | GPUREG_PROCTEX_LUT_DATA1 | ? | PICA_REG_PROCTEX_LUT_DATA1 |
00B2 | GPUREG_PROCTEX_LUT_DATA2 | ? | PICA_REG_PROCTEX_LUT_DATA2 |
00B3 | GPUREG_PROCTEX_LUT_DATA3 | ? | PICA_REG_PROCTEX_LUT_DATA3 |
00B4 | GPUREG_PROCTEX_LUT_DATA4 | ? | PICA_REG_PROCTEX_LUT_DATA4 |
00B5 | GPUREG_PROCTEX_LUT_DATA5 | ? | PICA_REG_PROCTEX_LUT_DATA5 |
00B6 | GPUREG_PROCTEX_LUT_DATA6 | ? | PICA_REG_PROCTEX_LUT_DATA6 |
00B7 | GPUREG_PROCTEX_LUT_DATA7 | ? | PICA_REG_PROCTEX_LUT_DATA7 |
00B8 | GPUREG_00B8 | ||
00B9 | GPUREG_00B9 | ||
00BA | GPUREG_00BA | ||
00BB | GPUREG_00BB | ||
00BC | GPUREG_00BC | ||
00BD | GPUREG_00BD | ||
00BE | GPUREG_00BE | ||
00BF | GPUREG_00BF | ||
00C0 | GPUREG_TEXENV0_SOURCE | PICA_REG_TEX_ENV_0 | |
00C1 | GPUREG_TEXENV0_OPERAND | PICA_REG_TEX_ENV_0_OPERAND | |
00C2 | GPUREG_TEXENV0_COMBINER | PICA_REG_TEX_ENV_0_COMBINE | |
00C3 | GPUREG_TEXENV0_COLOR | PICA_REG_TEX_ENV_0_COLOR | |
00C4 | GPUREG_TEXENV0_SCALE | PICA_REG_TEX_ENV_0_SCALE | |
00C5 | GPUREG_00C5 | ||
00C6 | GPUREG_00C6 | ||
00C7 | GPUREG_00C7 | ||
00C8 | GPUREG_TEXENV1_SOURCE | PICA_REG_TEX_ENV_1 | |
00C9 | GPUREG_TEXENV1_OPERAND | PICA_REG_TEX_ENV_1_OPERAND | |
00CA | GPUREG_TEXENV1_COMBINER | PICA_REG_TEX_ENV_1_COMBINE | |
00CB | GPUREG_TEXENV1_COLOR | PICA_REG_TEX_ENV_1_COLOR | |
00CC | GPUREG_TEXENV1_SCALE | PICA_REG_TEX_ENV_1_SCALE | |
00CD | GPUREG_00CD | ||
00CE | GPUREG_00CE | ||
00CF | GPUREG_00CF | ||
00D0 | GPUREG_TEXENV2_SOURCE | PICA_REG_TEX_ENV_2 | |
00D1 | GPUREG_TEXENV2_OPERAND | PICA_REG_TEX_ENV_2_OPERAND | |
00D2 | GPUREG_TEXENV2_COMBINER | PICA_REG_TEX_ENV_2_COMBINE | |
00D3 | GPUREG_TEXENV2_COLOR | PICA_REG_TEX_ENV_2_COLOR | |
00D4 | GPUREG_TEXENV2_SCALE | PICA_REG_TEX_ENV_2_SCALE | |
00D5 | GPUREG_00D5 | ||
00D6 | GPUREG_00D6 | ||
00D7 | GPUREG_00D7 | ||
00D8 | GPUREG_TEXENV3_SOURCE | PICA_REG_TEX_ENV_3 | |
00D9 | GPUREG_TEXENV3_OPERAND | PICA_REG_TEX_ENV_3_OPERAND | |
00DA | GPUREG_TEXENV3_COMBINER | PICA_REG_TEX_ENV_3_COMBINE | |
00DB | GPUREG_TEXENV3_COLOR | PICA_REG_TEX_ENV_3_COLOR | |
00DC | GPUREG_TEXENV3_SCALE | PICA_REG_TEX_ENV_3_SCALE | |
00DD | GPUREG_00DD | ||
00DE | GPUREG_00DE | ||
00DF | GPUREG_00DF | ||
00E0 | GPUREG_TEXENV_UPDATE_BUFFER | ? | PICA_REG_GAS_FOG_MODE / PICA_REG_TEX_ENV_BUF_INPUT |
00E1 | GPUREG_FOG_COLOR | ? | PICA_REG_FOG_COLOR |
00E2 | GPUREG_00E2 | ||
00E3 | GPUREG_00E3 | ||
00E4 | GPUREG_GAS_ATTENUATION | ? | PICA_REG_GAS_ATTENUATION |
00E5 | GPUREG_GAS_ACCMAX | ? | PICA_REG_GAS_ACCMAX |
00E6 | GPUREG_FOG_LUT_INDEX | ? | PICA_REG_FOG_LUT_INDEX |
00E7 | GPUREG_00E7 | ||
00E8 | GPUREG_FOG_LUT_DATA0 | ? | PICA_REG_FOG_LUT_DATA0 |
00E9 | GPUREG_FOG_LUT_DATA1 | ? | PICA_REG_FOG_LUT_DATA1 |
00EA | GPUREG_FOG_LUT_DATA2 | ? | PICA_REG_FOG_LUT_DATA2 |
00EB | GPUREG_FOG_LUT_DATA3 | ? | PICA_REG_FOG_LUT_DATA3 |
00EC | GPUREG_FOG_LUT_DATA4 | ? | PICA_REG_FOG_LUT_DATA4 |
00ED | GPUREG_FOG_LUT_DATA5 | ? | PICA_REG_FOG_LUT_DATA5 |
00EE | GPUREG_FOG_LUT_DATA6 | ? | PICA_REG_FOG_LUT_DATA6 |
00EF | GPUREG_FOG_LUT_DATA7 | ? | PICA_REG_FOG_LUT_DATA7 |
00F0 | GPUREG_TEXENV4_SOURCE | PICA_REG_TEX_ENV_4 | |
00F1 | GPUREG_TEXENV4_OPERAND | PICA_REG_TEX_ENV_4_OPERAND | |
00F2 | GPUREG_TEXENV4_COMBINER | PICA_REG_TEX_ENV_4_COMBINE | |
00F3 | GPUREG_TEXENV4_COLOR | PICA_REG_TEX_ENV_4_COLOR | |
00F4 | GPUREG_TEXENV4_SCALE | PICA_REG_TEX_ENV_4_SCALE | |
00F5 | GPUREG_00F5 | ||
00F6 | GPUREG_00F6 | ||
00F7 | GPUREG_00F7 | ||
00F8 | GPUREG_TEXENV5_SOURCE | PICA_REG_TEX_ENV_5 | |
00F9 | GPUREG_TEXENV5_OPERAND | PICA_REG_TEX_ENV_5_OPERAND | |
00FA | GPUREG_TEXENV5_COMBINER | PICA_REG_TEX_ENV_5_COMBINE | |
00FB | GPUREG_TEXENV5_COLOR | PICA_REG_TEX_ENV_5_COLOR | |
00FC | GPUREG_TEXENV5_SCALE | PICA_REG_TEX_ENV_5_SCALE | |
00FD | GPUREG_TEXENV_BUFFER_COLOR | ? | PICA_REG_TEX_ENV_BUF_COLOR |
00FE | GPUREG_00FE | ||
00FF | GPUREG_00FF |
Framebuffer registers (0x100-0x13F)Edit
Register ID | Register name | Notes | Official Name |
---|---|---|---|
0100 | GPUREG_COLOR_OPERATION | PICA_REG_COLOR_OPERATION | |
0101 | GPUREG_BLEND_FUNC | PICA_REG_BLEND_FUNC | |
0102 | GPUREG_LOGIC_OP | PICA_REG_LOGIC_OP | |
0103 | GPUREG_BLEND_COLOR | PICA_REG_BLEND_COLOR | |
0104 | GPUREG_FRAGOP_ALPHA_TEST | PICA_REG_FRAGOP_ALPHA_TEST | |
0105 | GPUREG_STENCIL_TEST | PICA_REG_STENCIL_TEST | |
0106 | GPUREG_STENCIL_OP | PICA_REG_STENCIL_OP | |
0107 | GPUREG_DEPTH_COLOR_MASK | PICA_REG_DEPTH_COLOR_MASK | |
0108 | GPUREG_0108 | ||
0109 | GPUREG_0109 | ||
010A | GPUREG_010A | ||
010B | GPUREG_010B | ||
010C | GPUREG_010C | ||
010D | GPUREG_010D | ||
010E | GPUREG_010E | ||
010F | GPUREG_010F | ||
0110 | GPUREG_FRAMEBUFFER_INVALIDATE | PICA_REG_COLOR_BUFFER_CLEAR0 | |
0111 | GPUREG_FRAMEBUFFER_FLUSH | PICA_REG_COLOR_BUFFER_CLEAR1 | |
0112 | GPUREG_COLORBUFFER_READ | PICA_REG_COLOR_BUFFER_READ | |
0113 | GPUREG_COLORBUFFER_WRITE | PICA_REG_COLOR_BUFFER_WRITE | |
0114 | GPUREG_DEPTHBUFFER_READ | PICA_REG_DEPTH_STENCIL_READ | |
0115 | GPUREG_DEPTHBUFFER_WRITE | PICA_REG_DEPTH_STENCIL_WRITE | |
0116 | GPUREG_DEPTHBUFFER_FORMAT | PICA_REG_RENDER_BUF_DEPTH_MODE | |
0117 | GPUREG_COLORBUFFER_FORMAT | PICA_REG_RENDER_BUF_COLOR_MODE | |
0118 | GPUREG_EARLYDEPTH_TEST2 | ? | PICA_REG_EARLY_DEPTH_TEST2 |
0119 | GPUREG_0119 | ||
011A | GPUREG_011A | ||
011B | GPUREG_FRAMEBUFFER_BLOCK32 | PICA_REG_RENDER_BLOCK_FORMAT | |
011C | GPUREG_DEPTHBUFFER_LOC | PICA_REG_RENDER_BUF_DEPTH_ADDR | |
011D | GPUREG_COLORBUFFER_LOC | PICA_REG_RENDER_BUF_COLOR_ADDR | |
011E | GPUREG_FRAMEBUFFER_DIM | PICA_REG_RENDER_BUF_RESOLUTION0 | |
011F | GPUREG_011F | ||
0120 | GPUREG_GAS_LIGHT_XY | ? | PICA_REG_GAS_LIGHT_XY |
0121 | GPUREG_GAS_LIGHT_Z | ? | PICA_REG_GAS_LIGHT_Z |
0122 | GPUREG_GAS_LIGHT_Z_COLOR | ? | PICA_REG_GAS_LIGHT_Z_COLOR |
0123 | GPUREG_GAS_LUT_INDEX | ? | PICA_REG_GAS_LUT_INDEX |
0124 | GPUREG_GAS_LUT_DATA | ? | PICA_REG_GAS_LUT_DATA |
0125 | GPUREG_0125 | ||
0126 | GPUREG_GAS_DELTAZ_DEPTH | ? | PICA_REG_GAS_DELTAZ_DEPTH |
0127 | GPUREG_0127 | ||
0128 | GPUREG_0128 | ||
0129 | GPUREG_0129 | ||
012A | GPUREG_012A | ||
012B | GPUREG_012B | ||
012C | GPUREG_012C | ||
012D | GPUREG_012D | ||
012E | GPUREG_012E | ||
012F | GPUREG_012F | ||
0130 | GPUREG_FRAGOP_SHADOW | ? | PICA_REG_FRAGOP_SHADOW |
0131 | GPUREG_0131 | ||
0132 | GPUREG_0132 | ||
0133 | GPUREG_0133 | ||
0134 | GPUREG_0134 | ||
0135 | GPUREG_0135 | ||
0136 | GPUREG_0136 | ||
0137 | GPUREG_0137 | ||
0138 | GPUREG_0138 | ||
0139 | GPUREG_0139 | ||
013A | GPUREG_013A | ||
013B | GPUREG_013B | ||
013C | GPUREG_013C | ||
013D | GPUREG_013D | ||
013E | GPUREG_013E | ||
013F | GPUREG_013F |
Fragment lighting registers (0x140-0x1FF)Edit
Register ID | Register name | Notes | Official Name |
---|---|---|---|
0140 | GPUREG_LIGHT0_SPECULAR0 | ? | PICA_REG_FRAG_LIGHT0_SPECULAR0 / PICA_REG_FRAG_LIGHT_START |
0141 | GPUREG_LIGHT0_SPECULAR1 | ? | PICA_REG_FRAG_LIGHT0_SPECULAR1 |
0142 | GPUREG_LIGHT0_DIFFUSE | ? | PICA_REG_FRAG_LIGHT0_DIFFUSE |
0143 | GPUREG_LIGHT0_AMBIENT | ? | PICA_REG_FRAG_LIGHT0_AMBIENT |
0144 | GPUREG_LIGHT0_XY | ? | PICA_REG_FRAG_LIGHT0_POSITION_XY |
0145 | GPUREG_LIGHT0_Z | ? | PICA_REG_FRAG_LIGHT0_POSITION_Z |
0146 | GPUREG_LIGHT0_SPOTDIR_XY | ? | PICA_REG_FRAG_LIGHT0_SPOT_XY |
0147 | GPUREG_LIGHT0_SPOTDIR_Z | ? | PICA_REG_FRAG_LIGHT0_SPOT_Z |
0148 | GPUREG_0148 | ||
0149 | GPUREG_LIGHT0_CONFIG | PICA_REG_FRAG_LIGHT0_TYPE | |
014A | GPUREG_LIGHT0_ATTENUATION_BIAS | ? | PICA_REG_FRAG_LIGHT0_DIST_ATTN_BIAS |
014B | GPUREG_LIGHT0_ATTENUATION_SCALE | ? | PICA_REG_FRAG_LIGHT0_DIST_ATTN_SCALE |
014C | GPUREG_014C | ||
014D | GPUREG_014D | ||
014E | GPUREG_014E | ||
014F | GPUREG_014F | ||
0150 | GPUREG_LIGHT1_SPECULAR0 | ? | PICA_REG_FRAG_LIGHT1_SPECULAR0 |
0151 | GPUREG_LIGHT1_SPECULAR1 | ? | PICA_REG_FRAG_LIGHT1_SPECULAR1 |
0152 | GPUREG_LIGHT1_DIFFUSE | ? | PICA_REG_FRAG_LIGHT1_DIFFUSE |
0153 | GPUREG_LIGHT1_AMBIENT | ? | PICA_REG_FRAG_LIGHT1_AMBIENT |
0154 | GPUREG_LIGHT1_XY | ? | PICA_REG_FRAG_LIGHT1_POSITION_XY |
0155 | GPUREG_LIGHT1_Z | ? | PICA_REG_FRAG_LIGHT1_POSITION_Z |
0156 | GPUREG_LIGHT1_SPOTDIR_XY | ? | PICA_REG_FRAG_LIGHT1_SPOT_XY |
0157 | GPUREG_LIGHT1_SPOTDIR_Z | ? | PICA_REG_FRAG_LIGHT1_SPOT_Z |
0158 | GPUREG_0158 | ||
0159 | GPUREG_LIGHT1_CONFIG | ? | PICA_REG_FRAG_LIGHT1_TYPE |
015A | GPUREG_LIGHT1_ATTENUATION_BIAS | ? | PICA_REG_FRAG_LIGHT1_DIST_ATTN_BIAS |
015B | GPUREG_LIGHT1_ATTENUATION_SCALE | ? | PICA_REG_FRAG_LIGHT1_DIST_ATTN_SCALE |
015C | GPUREG_015C | ||
015D | GPUREG_015D | ||
015E | GPUREG_015E | ||
015F | GPUREG_015F | ||
0160 | GPUREG_LIGHT2_SPECULAR0 | ? | PICA_REG_FRAG_LIGHT2_SPECULAR0 |
0161 | GPUREG_LIGHT2_SPECULAR1 | ? | PICA_REG_FRAG_LIGHT2_SPECULAR1 |
0162 | GPUREG_LIGHT2_DIFFUSE | ? | PICA_REG_FRAG_LIGHT2_DIFFUSE |
0163 | GPUREG_LIGHT2_AMBIENT | ? | PICA_REG_FRAG_LIGHT2_AMBIENT |
0164 | GPUREG_LIGHT2_XY | ? | PICA_REG_FRAG_LIGHT2_POSITION_XY |
0165 | GPUREG_LIGHT2_Z | ? | PICA_REG_FRAG_LIGHT2_POSITION_Z |
0166 | GPUREG_LIGHT2_SPOTDIR_XY | ? | PICA_REG_FRAG_LIGHT2_SPOT_XY |
0167 | GPUREG_LIGHT2_SPOTDIR_Z | ? | PICA_REG_FRAG_LIGHT2_SPOT_Z |
0168 | GPUREG_0168 | ||
0169 | GPUREG_LIGHT2_CONFIG | ? | PICA_REG_FRAG_LIGHT2_TYPE |
016A | GPUREG_LIGHT2_ATTENUATION_BIAS | ? | PICA_REG_FRAG_LIGHT2_DIST_ATTN_BIAS |
016B | GPUREG_LIGHT2_ATTENUATION_SCALE | ? | PICA_REG_FRAG_LIGHT2_DIST_ATTN_SCALE |
016C | GPUREG_016C | ||
016D | GPUREG_016D | ||
016E | GPUREG_016E | ||
016F | GPUREG_016F | ||
0170 | GPUREG_LIGHT3_SPECULAR0 | ? | PICA_REG_FRAG_LIGHT3_SPECULAR0 |
0171 | GPUREG_LIGHT3_SPECULAR1 | ? | PICA_REG_FRAG_LIGHT3_SPECULAR1 |
0172 | GPUREG_LIGHT3_DIFFUSE | ? | PICA_REG_FRAG_LIGHT3_DIFFUSE |
0173 | GPUREG_LIGHT3_AMBIENT | ? | PICA_REG_FRAG_LIGHT3_AMBIENT |
0174 | GPUREG_LIGHT3_XY | ? | PICA_REG_FRAG_LIGHT3_POSITION_XY |
0175 | GPUREG_LIGHT3_Z | ? | PICA_REG_FRAG_LIGHT3_POSITION_Z |
0176 | GPUREG_LIGHT3_SPOTDIR_XY | ? | PICA_REG_FRAG_LIGHT3_SPOT_XY |
0177 | GPUREG_LIGHT3_SPOTDIR_Z | ? | PICA_REG_FRAG_LIGHT3_SPOT_Z |
0178 | GPUREG_0178 | ||
0179 | GPUREG_LIGHT3_CONFIG | ? | PICA_REG_FRAG_LIGHT3_TYPE |
017A | GPUREG_LIGHT3_ATTENUATION_BIAS | ? | PICA_REG_FRAG_LIGHT3_DIST_ATTN_BIAS |
017B | GPUREG_LIGHT3_ATTENUATION_SCALE | ? | PICA_REG_FRAG_LIGHT3_DIST_ATTN_SCALE |
017C | GPUREG_017C | ||
017D | GPUREG_017D | ||
017E | GPUREG_017E | ||
017F | GPUREG_017F | ||
0180 | GPUREG_LIGHT4_SPECULAR0 | ? | PICA_REG_FRAG_LIGHT4_SPECULAR0 |
0181 | GPUREG_LIGHT4_SPECULAR1 | ? | PICA_REG_FRAG_LIGHT4_SPECULAR1 |
0182 | GPUREG_LIGHT4_DIFFUSE | ? | PICA_REG_FRAG_LIGHT4_DIFFUSE |
0183 | GPUREG_LIGHT4_AMBIENT | ? | PICA_REG_FRAG_LIGHT4_AMBIENT |
0184 | GPUREG_LIGHT4_XY | ? | PICA_REG_FRAG_LIGHT4_POSITION_XY |
0185 | GPUREG_LIGHT4_Z | ? | PICA_REG_FRAG_LIGHT4_POSITION_Z |
0186 | GPUREG_LIGHT4_SPOTDIR_XY | ? | PICA_REG_FRAG_LIGHT4_SPOT_XY |
0187 | GPUREG_LIGHT4_SPOTDIR_Z | ? | PICA_REG_FRAG_LIGHT4_SPOT_Z |
0188 | GPUREG_0188 | ||
0189 | GPUREG_LIGHT4_CONFIG | ? | PICA_REG_FRAG_LIGHT4_TYPE |
018A | GPUREG_LIGHT4_ATTENUATION_BIAS | ? | PICA_REG_FRAG_LIGHT4_DIST_ATTN_BIAS |
018B | GPUREG_LIGHT4_ATTENUATION_SCALE | ? | PICA_REG_FRAG_LIGHT4_DIST_ATTN_SCALE |
018C | GPUREG_018C | ||
018D | GPUREG_018D | ||
018E | GPUREG_018E | ||
018F | GPUREG_018F | ||
0190 | GPUREG_LIGHT5_SPECULAR0 | ? | PICA_REG_FRAG_LIGHT5_SPECULAR0 |
0191 | GPUREG_LIGHT5_SPECULAR1 | ? | PICA_REG_FRAG_LIGHT5_SPECULAR1 |
0192 | GPUREG_LIGHT5_DIFFUSE | ? | PICA_REG_FRAG_LIGHT5_DIFFUSE |
0193 | GPUREG_LIGHT5_AMBIENT | ? | PICA_REG_FRAG_LIGHT5_AMBIENT |
0194 | GPUREG_LIGHT5_XY | ? | PICA_REG_FRAG_LIGHT5_POSITION_XY |
0195 | GPUREG_LIGHT5_Z | ? | PICA_REG_FRAG_LIGHT5_POSITION_Z |
0196 | GPUREG_LIGHT5_SPOTDIR_XY | ? | PICA_REG_FRAG_LIGHT5_SPOT_XY |
0197 | GPUREG_LIGHT5_SPOTDIR_Z | ? | PICA_REG_FRAG_LIGHT5_SPOT_Z |
0198 | GPUREG_0198 | ||
0199 | GPUREG_LIGHT5_CONFIG | ? | PICA_REG_FRAG_LIGHT5_TYPE |
019A | GPUREG_LIGHT5_ATTENUATION_BIAS | PICA_REG_FRAG_LIGHT5_DIST_ATTN_BIAS | |
019B | GPUREG_LIGHT5_ATTENUATION_SCALE | PICA_REG_FRAG_LIGHT5_DIST_ATTN_SCALE | |
019C | GPUREG_019C | ||
019D | GPUREG_019D | ||
019E | GPUREG_019E | ||
019F | GPUREG_019F | ||
01A0 | GPUREG_LIGHT6_SPECULAR0 | ? | PICA_REG_FRAG_LIGHT6_SPECULAR0 |
01A1 | GPUREG_LIGHT6_SPECULAR1 | ? | PICA_REG_FRAG_LIGHT6_SPECULAR1 |
01A2 | GPUREG_LIGHT6_DIFFUSE | PICA_REG_FRAG_LIGHT6_DIFFUSE | |
01A3 | GPUREG_LIGHT6_AMBIENT | PICA_REG_FRAG_LIGHT6_AMBIENT | |
01A4 | GPUREG_LIGHT6_XY | PICA_REG_FRAG_LIGHT6_POSITION_XY | |
01A5 | GPUREG_LIGHT6_Z | PICA_REG_FRAG_LIGHT6_POSITION_Z | |
01A6 | GPUREG_LIGHT6_SPOTDIR_XY | ? | PICA_REG_FRAG_LIGHT6_SPOT_XY |
01A7 | GPUREG_LIGHT6_SPOTDIR_Z | ? | PICA_REG_FRAG_LIGHT6_SPOT_Z |
01A8 | GPUREG_01A8 | ||
01A9 | GPUREG_LIGHT6_CONFIG | ? | PICA_REG_FRAG_LIGHT6_TYPE |
01AA | GPUREG_LIGHT6_ATTENUATION_BIAS | PICA_REG_FRAG_LIGHT6_DIST_ATTN_BIAS | |
01AB | GPUREG_LIGHT6_ATTENUATION_SCALE | PICA_REG_FRAG_LIGHT6_DIST_ATTN_SCALE | |
01AC | GPUREG_01AC | ||
01AD | GPUREG_01AD | ||
01AE | GPUREG_01AE | ||
01AF | GPUREG_01AF | ||
01B0 | GPUREG_LIGHT7_SPECULAR0 | ? | PICA_REG_FRAG_LIGHT7_SPECULAR0 |
01B1 | GPUREG_LIGHT7_SPECULAR1 | ? | PICA_REG_FRAG_LIGHT7_SPECULAR1 |
01B2 | GPUREG_LIGHT7_DIFFUSE | ? | PICA_REG_FRAG_LIGHT7_DIFFUSE |
01B3 | GPUREG_LIGHT7_AMBIENT | ? | PICA_REG_FRAG_LIGHT7_AMBIENT |
01B4 | GPUREG_LIGHT7_XY | ? | PICA_REG_FRAG_LIGHT7_POSITION_XY |
01B5 | GPUREG_LIGHT7_Z | ? | PICA_REG_FRAG_LIGHT7_POSITION_Z |
01B6 | GPUREG_LIGHT7_SPOTDIR_XY | ? | PICA_REG_FRAG_LIGHT7_SPOT_XY |
01B7 | GPUREG_LIGHT7_SPOTDIR_Z | ? | PICA_REG_FRAG_LIGHT7_SPOT_Z |
01B8 | GPUREG_01B8 | ||
01B9 | GPUREG_LIGHT7_CONFIG | ? | PICA_REG_FRAG_LIGHT7_TYPE |
01BA | GPUREG_LIGHT7_ATTENUATION_BIAS | PICA_REG_FRAG_LIGHT7_DIST_ATTN_BIAS | |
01BB | GPUREG_LIGHT7_ATTENUATION_SCALE | PICA_REG_FRAG_LIGHT7_DIST_ATTN_SCALE | |
01BC | GPUREG_01BC | ||
01BD | GPUREG_01BD | ||
01BE | GPUREG_01BE | ||
01BF | GPUREG_01BF | ||
01C0 | GPUREG_LIGHTING_AMBIENT | ? | PICA_REG_FRAG_LIGHT_AMBIENT |
01C1 | GPUREG_01C1 | ||
01C2 | GPUREG_LIGHTING_NUM_LIGHTS | ? | PICA_REG_FRAG_LIGHT_SRC_NUM |
01C3 | GPUREG_LIGHTING_CONFIG0 | ? | PICA_REG_FRAG_LIGHT_FUNC_MODE0 |
01C4 | GPUREG_LIGHTING_CONFIG1 | ? | PICA_REG_FRAG_LIGHT_FUNC_MODE1 |
01C5 | GPUREG_LIGHTING_LUT_INDEX | ? | PICA_REG_FRAG_LIGHT_LUT |
01C6 | GPUREG_LIGHTING_ENABLE1 | ? | PICA_REG_FRAG_LIGHT_EN1 |
01C7 | GPUREG_01C7 | ||
01C8 | GPUREG_LIGHTING_LUT_DATA0 | ? | PICA_REG_FRAG_LIGHT_LUT_DATA0 |
01C9 | GPUREG_LIGHTING_LUT_DATA1 | ? | PICA_REG_FRAG_LIGHT_LUT_DATA1 |
01CA | GPUREG_LIGHTING_LUT_DATA2 | ? | PICA_REG_FRAG_LIGHT_LUT_DATA2 |
01CB | GPUREG_LIGHTING_LUT_DATA3 | ? | PICA_REG_FRAG_LIGHT_LUT_DATA3 |
01CC | GPUREG_LIGHTING_LUT_DATA4 | ? | PICA_REG_FRAG_LIGHT_LUT_DATA4 |
01CD | GPUREG_LIGHTING_LUT_DATA5 | ? | PICA_REG_FRAG_LIGHT_LUT_DATA5 |
01CE | GPUREG_LIGHTING_LUT_DATA6 | ? | PICA_REG_FRAG_LIGHT_LUT_DATA6 |
01CF | GPUREG_LIGHTING_LUT_DATA7 | ? | PICA_REG_FRAG_LIGHT_LUT_DATA7 |
01D0 | GPUREG_LIGHTING_LUTINPUT_ABS | ? | PICA_REG_FRAG_LIGHT_ABSLUTINPUT |
01D1 | GPUREG_LIGHTING_LUTINPUT_SELECT | ? | PICA_REG_FRAG_LIGHT_LUTINPUT |
01D2 | GPUREG_LIGHTING_LUTINPUT_SCALE | ? | PICA_REG_FRAG_LIGHT_LUTSCALE |
01D3 | GPUREG_01D3 | ||
01D4 | GPUREG_01D4 | ||
01D5 | GPUREG_01D5 | ||
01D6 | GPUREG_01D6 | ||
01D7 | GPUREG_01D7 | ||
01D8 | GPUREG_01D8 | ||
01D9 | GPUREG_LIGHTING_LIGHT_PERMUTATION | ? | PICA_REG_FRAG_LIGHT_SRC_EN_ID |
01DA | GPUREG_01DA | ||
01DB | GPUREG_01DB | ||
01DC | GPUREG_01DC | ||
01DD | GPUREG_01DD | ||
01DE | GPUREG_01DE | ||
01DF | GPUREG_01DF | ||
01E0 | GPUREG_01E0 | ||
01E1 | GPUREG_01E1 | ||
01E2 | GPUREG_01E2 | ||
01E3 | GPUREG_01E3 | ||
01E4 | GPUREG_01E4 | ||
01E5 | GPUREG_01E5 | ||
01E6 | GPUREG_01E6 | ||
01E7 | GPUREG_01E7 | ||
01E8 | GPUREG_01E8 | ||
01E9 | GPUREG_01E9 | ||
01EA | GPUREG_01EA | ||
01EB | GPUREG_01EB | ||
01EC | GPUREG_01EC | ||
01ED | GPUREG_01ED | ||
01EE | GPUREG_01EE | ||
01EF | GPUREG_01EF | ||
01F0 | GPUREG_01F0 | ||
01F1 | GPUREG_01F1 | ||
01F2 | GPUREG_01F2 | ||
01F3 | GPUREG_01F3 | ||
01F4 | GPUREG_01F4 | ||
01F5 | GPUREG_01F5 | ||
01F6 | GPUREG_01F6 | ||
01F7 | GPUREG_01F7 | ||
01F8 | GPUREG_01F8 | ||
01F9 | GPUREG_01F9 | ||
01FA | GPUREG_01FA | ||
01FB | GPUREG_01FB | ||
01FC | GPUREG_01FC | ||
01FD | GPUREG_01FD | ||
01FE | GPUREG_01FE | ||
01FF | GPUREG_01FF |
Geometry pipeline registers (0x200-0x27F)Edit
Shader registers (0x280-0x2DF)Edit
Register ID | Register name | Notes | Official Name |
---|---|---|---|
Geometry shader | |||
0280 | GPUREG_GSH_BOOLUNIFORM | PICA_REG_GS_BOOL | |
0281 | GPUREG_GSH_INTUNIFORM_I0 | PICA_REG_GS_INT0 | |
0282 | GPUREG_GSH_INTUNIFORM_I1 | PICA_REG_GS_INT1 | |
0283 | GPUREG_GSH_INTUNIFORM_I2 | PICA_REG_GS_INT2 | |
0284 | GPUREG_GSH_INTUNIFORM_I3 | PICA_REG_GS_INT3 | |
0285 | GPUREG_0285 | ||
0286 | GPUREG_0286 | ||
0287 | GPUREG_0287 | ||
0288 | GPUREG_0288 | ||
0289 | GPUREG_GSH_INPUTBUFFER_CONFIG | PICA_REG_GS_ATTR_NUM | |
028A | GPUREG_GSH_ENTRYPOINT | PICA_REG_GS_START_ADDR | |
028B | GPUREG_GSH_ATTRIBUTES_PERMUTATION_LOW | PICA_REG_GS_ATTR_IN_REG_MAP0 | |
028C | GPUREG_GSH_ATTRIBUTES_PERMUTATION_HIGH | PICA_REG_GS_ATTR_IN_REG_MAP1 | |
028D | GPUREG_GSH_OUTMAP_MASK | PICA_REG_GS_OUT_REG_MASK | |
028E | GPUREG_028E | ||
028F | GPUREG_GSH_CODETRANSFER_END | PICA_REG_GS_PROG_RENEWAL_END | |
0290 | GPUREG_GSH_FLOATUNIFORM_INDEX | PICA_REG_GS_FLOAT_ADDR | |
0291 | GPUREG_GSH_FLOATUNIFORM_DATA0 | PICA_REG_GS_FLOAT_DATA0 | |
0292 | GPUREG_GSH_FLOATUNIFORM_DATA1 | PICA_REG_GS_FLOAT_DATA1 | |
0293 | GPUREG_GSH_FLOATUNIFORM_DATA2 | PICA_REG_GS_FLOAT_DATA2 | |
0294 | GPUREG_GSH_FLOATUNIFORM_DATA3 | PICA_REG_GS_FLOAT_DATA3 | |
0295 | GPUREG_GSH_FLOATUNIFORM_DATA4 | PICA_REG_GS_FLOAT_DATA4 | |
0296 | GPUREG_GSH_FLOATUNIFORM_DATA5 | PICA_REG_GS_FLOAT_DATA5 | |
0297 | GPUREG_GSH_FLOATUNIFORM_DATA6 | PICA_REG_GS_FLOAT_DATA6 | |
0298 | GPUREG_GSH_FLOATUNIFORM_DATA7 | PICA_REG_GS_FLOAT_DATA7 | |
0299 | GPUREG_0299 | ||
029A | GPUREG_029A | ||
029B | GPUREG_GSH_CODETRANSFER_INDEX | ? | PICA_REG_GS_PROG_ADDR |
029C | GPUREG_GSH_CODETRANSFER_DATA0 | PICA_REG_GS_PROG_DATA0 | |
029D | GPUREG_GSH_CODETRANSFER_DATA1 | PICA_REG_GS_PROG_DATA1 | |
029E | GPUREG_GSH_CODETRANSFER_DATA2 | PICA_REG_GS_PROG_DATA2 | |
029F | GPUREG_GSH_CODETRANSFER_DATA3 | PICA_REG_GS_PROG_DATA3 | |
02A0 | GPUREG_GSH_CODETRANSFER_DATA4 | PICA_REG_GS_PROG_DATA4 | |
02A1 | GPUREG_GSH_CODETRANSFER_DATA5 | PICA_REG_GS_PROG_DATA5 | |
02A2 | GPUREG_GSH_CODETRANSFER_DATA6 | PICA_REG_GS_PROG_DATA6 | |
02A3 | GPUREG_GSH_CODETRANSFER_DATA7 | PICA_REG_GS_PROG_DATA7 | |
02A4 | GPUREG_02A4 | ||
02A5 | GPUREG_GSH_OPDESCS_INDEX | PICA_REG_GS_PROG_SWIZZLE_ADDR | |
02A6 | GPUREG_GSH_OPDESCS_DATA0 | PICA_REG_GS_PROG_SWIZZLE_DATA0 | |
02A7 | GPUREG_GSH_OPDESCS_DATA1 | PICA_REG_GS_PROG_SWIZZLE_DATA1 | |
02A8 | GPUREG_GSH_OPDESCS_DATA2 | PICA_REG_GS_PROG_SWIZZLE_DATA2 | |
02A9 | GPUREG_GSH_OPDESCS_DATA3 | PICA_REG_GS_PROG_SWIZZLE_DATA3 | |
02AA | GPUREG_GSH_OPDESCS_DATA4 | PICA_REG_GS_PROG_SWIZZLE_DATA4 | |
02AB | GPUREG_GSH_OPDESCS_DATA5 | PICA_REG_GS_PROG_SWIZZLE_DATA5 | |
02AC | GPUREG_GSH_OPDESCS_DATA6 | PICA_REG_GS_PROG_SWIZZLE_DATA6 | |
02AD | GPUREG_GSH_OPDESCS_DATA7 | PICA_REG_GS_PROG_SWIZZLE_DATA7 | |
02AE | GPUREG_02AE | ||
02AF | GPUREG_02AF | ||
Vertex shader | |||
02B0 | GPUREG_VSH_BOOLUNIFORM | PICA_REG_VS_BOOL | |
02B1 | GPUREG_VSH_INTUNIFORM_I0 | PICA_REG_VS_INT0 | |
02B2 | GPUREG_VSH_INTUNIFORM_I1 | PICA_REG_VS_INT1 | |
02B3 | GPUREG_VSH_INTUNIFORM_I2 | PICA_REG_VS_INT2 | |
02B4 | GPUREG_VSH_INTUNIFORM_I3 | PICA_REG_VS_INT3 | |
02B5 | GPUREG_02B5 | ||
02B6 | GPUREG_02B6 | ||
02B7 | GPUREG_02B7 | ||
02B8 | GPUREG_02B8 | ||
02B9 | GPUREG_VSH_INPUTBUFFER_CONFIG | PICA_REG_VS_ATTR_NUM0 | |
02BA | GPUREG_VSH_ENTRYPOINT | PICA_REG_VS_START_ADDR | |
02BB | GPUREG_VSH_ATTRIBUTES_PERMUTATION_LOW | PICA_REG_VS_ATTR_IN_REG_MAP0 | |
02BC | GPUREG_VSH_ATTRIBUTES_PERMUTATION_HIGH | PICA_REG_VS_ATTR_IN_REG_MAP1 | |
02BD | GPUREG_VSH_OUTMAP_MASK | PICA_REG_VS_OUT_REG_MASK | |
02BE | GPUREG_02BE | ||
02BF | GPUREG_VSH_CODETRANSFER_END | PICA_REG_VS_PROG_RENEWAL_END | |
02C0 | GPUREG_VSH_FLOATUNIFORM_INDEX | PICA_REG_VS_FLOAT_ADDR | |
02C1 | GPUREG_VSH_FLOATUNIFORM_DATA0 | PICA_REG_VS_FLOAT_DATA0 | |
02C2 | GPUREG_VSH_FLOATUNIFORM_DATA1 | PICA_REG_VS_FLOAT_DATA1 | |
02C3 | GPUREG_VSH_FLOATUNIFORM_DATA2 | PICA_REG_VS_FLOAT_DATA2 | |
02C4 | GPUREG_VSH_FLOATUNIFORM_DATA3 | PICA_REG_VS_FLOAT_DATA3 | |
02C5 | GPUREG_VSH_FLOATUNIFORM_DATA4 | PICA_REG_VS_FLOAT_DATA4 | |
02C6 | GPUREG_VSH_FLOATUNIFORM_DATA5 | PICA_REG_VS_FLOAT_DATA5 | |
02C7 | GPUREG_VSH_FLOATUNIFORM_DATA6 | PICA_REG_VS_FLOAT_DATA6 | |
02C8 | GPUREG_VSH_FLOATUNIFORM_DATA7 | PICA_REG_VS_FLOAT_DATA7 | |
02C9 | GPUREG_02C9 | ||
02CA | GPUREG_02CA | ||
02CB | GPUREG_VSH_CODETRANSFER_INDEX | ? | PICA_REG_VS_PROG_ADDR |
02CC | GPUREG_VSH_CODETRANSFER_DATA0 | PICA_REG_VS_PROG_DATA0 | |
02CD | GPUREG_VSH_CODETRANSFER_DATA1 | PICA_REG_VS_PROG_DATA1 | |
02CE | GPUREG_VSH_CODETRANSFER_DATA2 | PICA_REG_VS_PROG_DATA2 | |
02CF | GPUREG_VSH_CODETRANSFER_DATA3 | PICA_REG_VS_PROG_DATA3 | |
02D0 | GPUREG_VSH_CODETRANSFER_DATA4 | PICA_REG_VS_PROG_DATA4 | |
02D1 | GPUREG_VSH_CODETRANSFER_DATA5 | PICA_REG_VS_PROG_DATA5 | |
02D2 | GPUREG_VSH_CODETRANSFER_DATA6 | PICA_REG_VS_PROG_DATA6 | |
02D3 | GPUREG_VSH_CODETRANSFER_DATA7 | PICA_REG_VS_PROG_DATA7 | |
02D4 | GPUREG_02D4 | ||
02D5 | GPUREG_VSH_OPDESCS_INDEX | ? | PICA_REG_VS_PROG_SWIZZLE_ADDR |
02D6 | GPUREG_VSH_OPDESCS_DATA0 | PICA_REG_VS_PROG_SWIZZLE_DATA0 | |
02D7 | GPUREG_VSH_OPDESCS_DATA1 | PICA_REG_VS_PROG_SWIZZLE_DATA1 | |
02D8 | GPUREG_VSH_OPDESCS_DATA2 | PICA_REG_VS_PROG_SWIZZLE_DATA2 | |
02D9 | GPUREG_VSH_OPDESCS_DATA3 | PICA_REG_VS_PROG_SWIZZLE_DATA3 | |
02DA | GPUREG_VSH_OPDESCS_DATA4 | PICA_REG_VS_PROG_SWIZZLE_DATA4 | |
02DB | GPUREG_VSH_OPDESCS_DATA5 | PICA_REG_VS_PROG_SWIZZLE_DATA5 | |
02DC | GPUREG_VSH_OPDESCS_DATA6 | PICA_REG_VS_PROG_SWIZZLE_DATA6 | |
02DD | GPUREG_VSH_OPDESCS_DATA7 | PICA_REG_VS_PROG_SWIZZLE_DATA7 | |
02DE | GPUREG_02DE | ||
02DF | GPUREG_02DF |
Unknown registers (0x2E0-0x2FF)Edit
Register ID | Register name | Notes | Official Name |
---|---|---|---|
02E0 | GPUREG_02E0 | ||
02E1 | GPUREG_02E1 | ||
02E2 | GPUREG_02E2 | ||
02E3 | GPUREG_02E3 | ||
02E4 | GPUREG_02E4 | ||
02E5 | GPUREG_02E5 | ||
02E6 | GPUREG_02E6 | ||
02E7 | GPUREG_02E7 | ||
02E8 | GPUREG_02E8 | ||
02E9 | GPUREG_02E9 | ||
02EA | GPUREG_02EA | ||
02EB | GPUREG_02EB | ||
02EC | GPUREG_02EC | ||
02ED | GPUREG_02ED | ||
02EE | GPUREG_02EE | ||
02EF | GPUREG_02EF | ||
02F0 | GPUREG_02F0 | ||
02F1 | GPUREG_02F1 | ||
02F2 | GPUREG_02F2 | ||
02F3 | GPUREG_02F3 | ||
02F4 | GPUREG_02F4 | ||
02F5 | GPUREG_02F5 | ||
02F6 | GPUREG_02F6 | ||
02F7 | GPUREG_02F7 | ||
02F8 | GPUREG_02F8 | ||
02F9 | GPUREG_02F9 | ||
02FA | GPUREG_02FA | ||
02FB | GPUREG_02FB | ||
02FC | GPUREG_02FC | ||
02FD | GPUREG_02FD | ||
02FE | GPUREG_02FE | ||
02FF | GPUREG_02FF |
Miscellaneous registersEdit
GPUREG_FINALIZEEdit
Bits | Description |
---|---|
0-31 | unsigned, Trigger P3D Interrupt (0 = idle, non-zero = trigger) |
Writing to this register seems to signal the GPU to stop processing GPU commands from the current buffer; any command following a write to this register will be ignored. The value written to this register does not appear to matter, although 0x12345678 is the value typically written by commercial software. Failure to write to this register in any command buffer will result in the GPU hanging.
Rasterizer registersEdit
GPUREG_FACECULLING_CONFIGEdit
Bits | Description |
---|---|
0-1 | unsigned, Culling mode |
This register is used to configure the face culling mode.
Culling mode values:
Value | Description |
---|---|
0 | None |
1 | Front Face (Counter Clockwise) |
2 | Back Face (Counter Clockwise) |
GPUREG_VIEWPORT_WIDTHEdit
Bits | Description |
---|---|
0-23 | float1.7.16, width / 2 |
This register is used to configure the viewport width, along with GPUREG_VIEWPORT_INVW.
GPUREG_VIEWPORT_INVWEdit
Bits | Description |
---|---|
1-31 | float1.7.23, 2 / width |
This register is used to configure the viewport width, along with GPUREG_VIEWPORT_WIDTH.
GPUREG_VIEWPORT_HEIGHTEdit
Bits | Description |
---|---|
0-23 | float1.7.16, height / 2 |
This register is used to configure the viewport height, along with GPUREG_VIEWPORT_INVH.
GPUREG_VIEWPORT_INVHEdit
Bits | Description |
---|---|
1-31 | float1.7.23, 2 / height |
This register is used to configure the viewport height, along with GPUREG_VIEWPORT_HEIGHT.
GPUREG_FRAGOP_CLIPEdit
Bits | Description |
---|---|
0 | unsigned, Enabled (0 = disabled, 1 = enabled) |
This register is used to enable clipping planes.
GPUREG_FRAGOP_CLIP_DATAiEdit
Bits | Description |
---|---|
0-23 | float1.7.16, Clipping plane coefficient i |
This register is used to configure clipping plane coefficients.
GPUREG_DEPTHMAP_SCALEEdit
Bits | Description |
---|---|
0-23 | float1.7.16, Near - Far |
This register is used to configure the depth range scale.
GPUREG_DEPTHMAP_OFFSETEdit
Bits | Description |
---|---|
0-23 | float1.7.16, Near + Polygon Offset |
This register is used to configure the depth range bias.
GPUREG_SH_OUTMAP_TOTALEdit
Bits | Description |
---|---|
0-2 | unsigned, Number of following attributes |
This register is used to configure the total shader output map attributes.
GPUREG_SH_OUTMAP_OiEdit
Bits | Description |
---|---|
0-4 | unsigned, Semantic for the x component of the register. |
8-12 | unsigned, Semantic for the y component of the register. |
16-20 | unsigned, Semantic for the z component of the register. |
24-28 | unsigned, Semantic for the w component of the register. |
These registers map components of the corresponding vertex shader output register to specific fixed-function semantics.
Semantics that have not been mapped to a component of an output register have a value of 1
Semantic values:
Value | Semantic | Description |
---|---|---|
0x00 | position.x | Vertex Position |
0x01 | position.y | |
0x02 | position.z | |
0x03 | position.w | |
0x04 | normquat.x | Quaternion specifying the normal/tangent frame (for fragment lighting) |
0x05 | normquat.y | |
0x06 | normquat.z | |
0x07 | normquat.w | |
0x08 | color.r | Vertex color |
0x09 | color.g | |
0x0A | color.b | |
0x0B | color.a | |
0x0C | texcoord0.u | Texture coordinates for texture 0 |
0x0D | texcoord0.v | |
0x0E | texcoord1.u | Texture coordinates for texture 1 |
0x0F | texcoord1.v | |
0x10 | texcoord0.w | |
0x12 | view.x | View vector (for fragment lighting) |
0x13 | view.y | |
0x14 | view.z | |
0x16 | texcoord2.u | Texture coordinates for texture 2 |
0x17 | texcoord2.v | |
0x1F | Unused component | Should be set for unused components of the output register |
GPUREG_EARLYDEPTH_FUNCEdit
Bits | Description |
---|---|
0-1 | unsigned, Early depth function |
This register configures the early depth test function.
Early depth function values:
Value | Description |
---|---|
0 | >= |
1 | > |
2 | <= |
3 | < |
GPUREG_EARLYDEPTH_TEST1Edit
Bits | Description |
---|---|
0 | unsigned, Enabled (0 = disabled, 1 = enabled) |
This register sets whether the early depth test is enabled.
GPUREG_EARLYDEPTH_CLEAREdit
Bits | Description |
---|---|
0 | unsigned, Trigger (0 = idle, 1 = clear) |
This register triggers clearing the early depth data.
GPUREG_SH_OUTATTR_MODEEdit
Bits | Description |
---|---|
0 | unsigned, Use texture coordinates (0 = don't use, 1 = use) |
This register is used to configure the shader output attribute mode.
GPUREG_SCISSORTEST_MODEEdit
Bits | Description |
---|---|
0-1 | unsigned, Enabled (0 = disabled, 3 = enabled) |
This register is used to enable scissor testing.
GPUREG_SCISSORTEST_POSEdit
Bits | Description |
---|---|
0-9 | unsigned, X1 |
16-25 | unsigned, Y1 |
This register is used to configure the scissor test start position.
GPUREG_SCISSORTEST_DIMEdit
Bits | Description |
---|---|
0-9 | unsigned, X2 |
16-25 | unsigned, Y2 |
This register is used to configure the scissor test end position.
GPUREG_VIEWPORT_XYEdit
Bits | Description |
---|---|
0-9 | signed, X |
16-25 | signed, Y |
This register is used to configure the viewport position.
GPUREG_EARLYDEPTH_DATAEdit
Bits | Description |
---|---|
0-23 | unsigned, Clear value |
This register is used to configure the early depth clear value.
GPUREG_DEPTHMAP_ENABLEEdit
Bits | Description |
---|---|
0 | unsigned, Enabled (0 = disabled, 1 = enabled) |
This register is used to enable depth range.
GPUREG_RENDERBUF_DIMEdit
Bits | Description |
---|---|
0-10 | unsigned, Width |
12-21 | unsigned, Height - 1 |
24 | 0x1 |
This register is used to configure the output framebuffer dimensions.
GPUREG_SH_OUTATTR_CLOCKEdit
Bits | Description |
---|---|
0 | unsigned, 'position.z' present (0 = absent, 1 = present) |
1 | unsigned, 'color' component present (0 = absent, 1 = present) |
8 | unsigned, 'texcoord0' component present (0 = absent, 1 = present) |
9 | unsigned, 'texcoord1' component present (0 = absent, 1 = present) |
10 | unsigned, 'texcoord2' component present (0 = absent, 1 = present) |
16 | unsigned, 'texcoord0.w' present (0 = absent, 1 = present) |
24 | unsigned, 'normquat' or 'view' component present (0 = absent, 1 = present) |
This register controls the clock supply to parts relating to certain attributes.
Texturing registersEdit
GPUREG_TEXUNIT_CONFIGEdit
Bits | Description |
---|---|
0 | unsigned, Texture 0 enabled (0 = disabled, 1 = enabled) |
1 | unsigned, Texture 1 enabled (0 = disabled, 1 = enabled) |
2 | unsigned, Texture 2 enabled (0 = disabled, 1 = enabled) |
3 | 0x0 |
8-9 | unsigned, Texture 3 coordinates |
10 | unsigned, Texture 3 enabled (0 = disabled, 1 = enabled) |
12 | 0x1 |
13 | unsigned, Texture 2 coordinates |
16 | unsigned, Clear texture cache (0 = don't clear, 1 = clear) |
17-31 | 0x0 |
This register is used to enable texture units.
Texture 3 coordinates values:
Value | Description |
---|---|
0 | Texture 0 |
1 | Texture 1 |
2 | Texture 2 |
Texture 2 coordinates values:
Value | Description |
---|---|
0 | Texture 2 |
1 | Texture 1 |
GPUREG_TEXUNITi_BORDER_COLOREdit
Bits | Description |
---|---|
0-7 | unsigned, Red |
8-15 | unsigned, Green |
16-23 | unsigned, Blue |
24-31 | unsigned, Alpha |
This register is used to set a texture unit's border color.
GPUREG_TEXUNITi_DIMEdit
Bits | Description |
---|---|
0-10 | unsigned, Height |
16-26 | unsigned, Width |
This register is used to set a texture unit's dimensions.
GPUREG_TEXUNITi_PARAMEdit
Bits | Description |
---|---|
1 | unsigned, Magnification filter |
2 | unsigned, Minification filter |
4-5 | unsigned, ETC1 (0 = not ETC1, 2 = ETC1) note: still 0 for ETC1A4 |
8-10 | unsigned, Wrap T |
12-14 | unsigned, Wrap S |
16-17 | 0x0 |
20 | unsigned, Shadow (Texture 0 only, 0 = not shadow, 1 = shadow) |
24 | unsigned, Mipmap filter |
28-30 | unsigned, Type (Texture 0 only) |
This register is used to set a texture unit's extra parameters.
Filter values:
Value | Description |
---|---|
0 | Nearest |
1 | Linear |
Wrap values:
Value | Description |
---|---|
0 | Clamp to edge |
1 | Clamp to border |
2 | Repeat |
3 | Mirrored repeat |
Type values:
Value | Description |
---|---|
0 | 2D |
1 | Cube map |
2 | Shadow 2D |
3 | Projection |
4 | Shadow cube |
5 | Disabled |
GPUREG_TEXUNITi_LODEdit
Bits | Description |
---|---|
0-12 | fixed1.4.8, Bias |
16-19 | unsigned, Max Level |
24-27 | unsigned, Min Level |
This register is used to configure a texture unit's level of detail.
GPUREG_TEXUNITi_ADDRiEdit
First ADDR register:
Bits | Description |
---|---|
0-27 | unsigned, Texture physical address >> 3 |
Subsequent ADDR registers:
Bits | Description |
---|---|
0-21 | unsigned, Texture physical address >> 3 (upper 6 bits reused from first ADDR register) |
This register is used to set a texture unit's physical address(es) in memory. Individual texels in a texture are laid out in memory as a Z-order curve. Mipmap data is stored directly following the main texture data.
If the texture is a cube:
Register | Description |
---|---|
ADDR1 | Positive X |
ADDR2 | Negative X |
ADDR3 | Positive Y |
ADDR4 | Negative Y |
ADDR5 | Positive Z |
ADDR6 | Negative Z |
Otherwise, ADDR(1) points to a 2D texture, and the rest are empty.
GPUREG_TEXUNITi_SHADOWEdit
Bits | Description |
---|---|
0 | unsigned, Perspective (0 = perspective, 1 = not perspective) |
1-23 | fixed0.0.24, Z bias (upper 23 bits) |
This register is used to set a texture unit's shadow texture properties.
GPUREG_TEXUNITi_TYPEEdit
Bits | Description |
---|---|
0-3 | unsigned, Format |
This register is used to set a texture unit's data format.
Format values:
Value | Description | GL Format | GL Data Type |
---|---|---|---|
0x0 | RGBA8888 | GL_RGBA | GL_UNSIGNED_BYTE |
0x1 | RGB888 | GL_RGB | GL_UNSIGNED_BYTE |
0x2 | RGBA5551 | GL_RGBA | GL_UNSIGNED_SHORT_5_5_5_1 |
0x3 | RGB565 | GL_RGB | GL_UNSIGNED_SHORT_5_6_5 |
0x4 | RGBA4444 | GL_RGBA | GL_UNSIGNED_SHORT_4_4_4_4 |
0x5 | IA8 | GL_LUMINANCE_ALPHA | GL_UNSIGNED_BYTE |
0x6 | HILO8 | ||
0x7 | I8 | GL_LUMINANCE | GL_UNSIGNED_BYTE |
0x8 | A8 | GL_ALPHA | GL_UNSIGNED_BYTE |
0x9 | IA44 | GL_LUMINANCE_ALPHA | GL_UNSIGNED_BYTE_4_4_EXT |
0xA | I4 | ||
0xB | A4 | GL_ALPHA | GL_UNSIGNED_NIBBLE_EXT |
0xC | ETC1 | GL_ETC1_RGB8_OES | |
0xD | ETC1A4 |
GPUREG_LIGHTING_ENABLE0Edit
Bits | Description |
---|---|
0 | unsigned, Enabled (0 = disabled, 1 = enabled) |
This register is used to enable lighting.
GPUREG_TEXUNIT3_PROCTEX0Edit
Bits | Description |
---|---|
0-2 | unsigned, U-direction clamp |
3-5 | unsigned, V-direction clamp |
6-9 | unsigned, RGB mapping function |
10-13 | unsigned, Alpha mapping function |
14 | unsigned, Handle alpha separately (0 = don't separate, 1 = separate) |
15 | unsigned, Noise enabled (0 = disabled, 1 = enabled) |
16-17 | unsigned, U-direction shift |
18-19 | unsigned, V-direction shift |
20-27 | float1.5.10, Texture bias (lower 8 bits) |
This register is used to configure the procedural texture unit.
Clamp values:
Value | Description |
---|---|
0 | Clamp to zero |
1 | Clamp to edge |
2 | Symmetrical repeat |
3 | Mirrored repeat |
4 | Pulse |
Mapping function values:
Value | Description |
---|---|
0 | U |
1 | UÂČ |
2 | V |
3 | VÂČ |
4 | (U + V) / 2 |
5 | (UÂČ + VÂČ) / 2 |
6 | sqrt(UÂČ + VÂČ) |
7 | Minimum |
8 | Maximum |
9 | Rmax |
Shift values:
Value | Description |
---|---|
0 | None |
1 | Odd |
2 | Even |
GPUREG_TEXUNIT3_PROCTEX1Edit
Bits | Description |
---|---|
0-15 | fixed1.3.12, U-direction noise amplitude |
16-31 | float1.5.10, U-direction noise phase |
This register is used to configure the procedural texture unit's U-direction noise amplitude/phase.
GPUREG_TEXUNIT3_PROCTEX2Edit
Bits | Description |
---|---|
0-15 | fixed1.3.12, V-direction noise amplitude |
16-31 | float1.5.10, V-direction noise phase |
This register is used to configure the procedural texture unit's V-direction noise amplitude/phase.
GPUREG_TEXUNIT3_PROCTEX3Edit
Bits | Description |
---|---|
0-15 | float1.5.10, U-direction noise frequency |
16-31 | float1.5.10, V-direction noise frequency |
This register is used to configure the procedural texture unit's U-direction and V-direction noise frequency.
GPUREG_TEXUNIT3_PROCTEX4Edit
Bits | Description |
---|---|
0-2 | unsigned, Minification filter |
3-6 | Min LOD (usually 0) |
7-10 | Max LOD (usually 6) |
11-18 | unsigned, Texture width |
19-26 | float1.5.10, Texture bias (upper 8 bits) |
This register is used to configure the procedural texture unit.
Minification filter values:
Value | Description |
---|---|
0 | Nearest |
1 | Linear |
2 | Nearest, Mipmap Nearest |
3 | Linear, Mipmap Nearest |
4 | Nearest, Mipmap Linear |
5 | Linear, Mipmap Linear |
GPUREG_TEXUNIT3_PROCTEX5Edit
Bits | Description |
---|---|
0-7 | unsigned, Texture offset (Mipmap level 0 / base level) |
8-15 | unsigned, mipmap level 1 offset (usually 0x80) |
16-23 | unsigned, mipmap level 2 offset (usually 0xC0) |
24-31 | unsigned, mipmap level 3 offset (usually 0xE0) |
This register is used to set the procedural texture unit's offset. Mipmap level 4-7 seems to be hardcoded at offset 0xF0, 0xF8, 0xFC and 0xFE .
GPUREG_PROCTEX_LUTEdit
Bits | Description |
---|---|
0-7 | unsigned, Index |
8-11 | unsigned, Reference table |
This register is used to set which look-up table to write to, with GPUREG_PROCTEX_LUT_DATAi, at what index.
Reference table values:
Value | Description |
---|---|
0 | Noise table |
2 | RGB mapping function table |
3 | Alpha mapping function table |
4 | Color table |
5 | Color difference table |
GPUREG_PROCTEX_LUT_DATAiEdit
Bits | Description |
---|---|
0-31 | LUT data |
These registers behave as a FIFO queue. Each write to these registers writes the provided value to the table selected with GPUREG_PROCTEX_LUT, starting at the selected index.
Noise TableEdit
128 elements:
Bits | Description |
---|---|
0-11 | fixed0.0.12, Value |
12-23 | fixed0.0.12 with two's complement ( [0.5,1.0) mapped to [-1.0,0) ), Difference from next element |
RGB Mapping Function TableEdit
128 elements:
Bits | Description |
---|---|
0-11 | fixed0.0.12, Value |
12-23 | fixed0.0.12 with two's complement, Difference from next element |
Alpha Mapping Function TableEdit
128 elements:
Bits | Description |
---|---|
0-11 | fixed0.0.12, Value |
12-23 | fixed0.0.12 with two's complement, Difference from next element |
Color TableEdit
256 elements:
Bits | Description |
---|---|
0-7 | unsigned, Red |
8-15 | unsigned, Green |
16-23 | unsigned, Blue |
24-31 | unsigned, Alpha |
Color Difference TableEdit
256 elements:
Bits | Description |
---|---|
0-7 | signed, Half of red difference between current and next color table elements |
8-15 | signed, Half of green difference between current and next color table elements |
16-23 | signed, Half of blue difference between current and next color table elements |
24-31 | signed, Half of alpha difference between current and next color table elements |
GPUREG_TEXENVi_SOURCEEdit
Bits | Description |
---|---|
0-3 | unsigned, RGB source 0 |
4-7 | unsigned, RGB source 1 |
8-11 | unsigned, RGB source 2 |
16-19 | unsigned, Alpha source 0 |
20-23 | unsigned, Alpha source 1 |
24-27 | unsigned, Alpha source 2 |
This register configures a texture combiner's sources.
Source values:
Value | Description |
---|---|
0 | Primary color |
1 | Fragment primary color |
2 | Fragment secondary color |
3 | Texture 0 |
4 | Texture 1 |
5 | Texture 2 |
6 | Texture 3 |
13 | Previous buffer |
14 | Constant (from GPUREG_TEXENVi_COLOR) |
15 | Previous |
Using Previous (15) as a source in the first TEV stage returns the value of source 3. If source 3 has Previous it returns zero. Previous buffer (13) always returns zero.
GPUREG_TEXENVi_OPERANDEdit
Bits | Description |
---|---|
0-3 | unsigned, RGB operand 0 |
4-7 | unsigned, RGB operand 1 |
8-11 | unsigned, RGB operand 2 |
12-14 | unsigned, Alpha operand 0 |
16-18 | unsigned, Alpha operand 1 |
20-22 | unsigned, Alpha operand 2 |
This register configures a texture combiner's operands.
RGB operand values:
Value | Description |
---|---|
0 | Source color |
1 | One minus source color |
2 | Source alpha |
3 | One minus source alpha |
4 | Source red |
5 | One minus source red |
8 | Source green |
9 | One minus source green |
12 | Source blue |
13 | One minus source blue |
Alpha operand values:
Value | Description |
---|---|
0 | Source alpha |
1 | One minus source alpha |
2 | Source red |
3 | One minus source red |
4 | Source green |
5 | One minus source green |
6 | Source blue |
7 | One minus source blue |
GPUREG_TEXENVi_COMBINEREdit
Bits | Description |
---|---|
0-3 | unsigned, RGB combine |
16-19 | unsigned, Alpha combine |
This register configures a texture combiner's combine mode.
Combine values:
Value | Description |
---|---|
0 | Replace |
1 | Modulate |
2 | Add |
3 | Add signed |
4 | Interpolate |
5 | Subtract |
6 | Dot3 RGB |
7 | Dot3 RGBA |
8 | Multiply then add |
9 | Add then multiply |
GPUREG_TEXENVi_COLOREdit
Bits | Description |
---|---|
0-7 | unsigned, Red |
8-15 | unsigned, Green |
16-23 | unsigned, Blue |
24-31 | unsigned, Alpha |
This register configures a texture combiner's constant color.
GPUREG_TEXENVi_SCALEEdit
Bits | Description |
---|---|
0-1 | unsigned, RGB scale |
16-17 | unsigned, Alpha scale |
This register configures a texture combiner's scale value.
Scale values:
Value | Description |
---|---|
0 | 1x |
1 | 2x |
2 | 4x |
GPUREG_TEXENV_UPDATE_BUFFEREdit
Bits | Description |
---|---|
0-2 | unsigned, Fog mode |
3 | unsigned, Shading density source |
8 | unsigned, TexEnv 1 RGB buffer input |
9 | unsigned, TexEnv 2 RGB buffer input |
10 | unsigned, TexEnv 3 RGB buffer input |
11 | unsigned, TexEnv 4 RGB buffer input |
12 | unsigned, TexEnv 1 alpha buffer input |
13 | unsigned, TexEnv 2 alpha buffer input |
14 | unsigned, TexEnv 3 alpha buffer input |
15 | unsigned, TexEnv 4 alpha buffer input |
16 | unsigned, Z flip (0 = don't flip, 1 = flip) |
24-25 | 0x0 |
This register is shared between the gas/fog mode configuration and texture combiner buffer inputs. Texture combiner buffer inputs are typically written with a mask of 0x2, and the gas/fog mode configuration is typically written with a mask of 0x5.
Fog mode values:
Value | Description |
---|---|
0 | Disabled |
5 | Fog |
7 | Gas |
Shading density source values:
Value | Description |
---|---|
0 | Plain density |
1 | Depth density |
Buffer input values:
Value | Description |
---|---|
0 | Previous buffer |
1 | Previous |
GPUREG_FOG_COLOREdit
Bits | Description |
---|---|
0-7 | unsigned, Red |
8-15 | unsigned, Green |
16-23 | unsigned, Blue |
This register is used to configure the color of fog.
GPUREG_GAS_ATTENUATIONEdit
Bits | Description |
---|---|
0-15 | float1.5.10, Gas density attenuation |
This register is used to configure the gas density attenuation.
GPUREG_GAS_ACCMAXEdit
Bits | Description |
---|---|
0-15 | float1.5.10, Gas maximum density accumulation |
This register is used to configure the gas maximum density accumulation.
GPUREG_FOG_LUT_INDEXEdit
Bits | Description |
---|---|
0-15 | unsigned, Index |
This register is used to set what index to write to with GPUREG_FOG_LUT_DATAi.
GPUREG_FOG_LUT_DATAiEdit
Bits | Description |
---|---|
0-23 | LUT data |
These registers behave as a FIFO queue. Each write to these registers writes the provided value to the fog look-up table, starting at the index selected with GPUREG_FOG_LUT_INDEX.
Fog Look-Up TableEdit
128 elements:
Bits | Description |
---|---|
0-12 | fixed1.1.11, Difference from next element |
13-23 | fixed0.0.11, Value |
GPUREG_TEXENV_BUFFER_COLOREdit
Bits | Description |
---|---|
0-7 | unsigned, Red |
8-15 | unsigned, Green |
16-23 | unsigned, Blue |
24-31 | unsigned, Alpha |
This register is used to configure the texture combiner buffer color.
Framebuffer registersEdit
GPUREG_COLOR_OPERATIONEdit
Bits | Description |
---|---|
0-1 | unsigned, Fragment operation mode |
8 | unsigned, Blend mode |
16-25 | 0x0E4 |
This register is used to configure the fragment operation mode and whether to use logic ops or blending.
Fragment operation mode values:
Value | Description |
---|---|
0 | Default |
1 | Gas |
3 | Shadow |
Blend mode values:
Value | Description |
---|---|
0 | Logic op |
1 | Blend |
GPUREG_BLEND_FUNCEdit
Bits | Description |
---|---|
0-2 | unsigned, RGB equation |
8-10 | unsigned, Alpha equation |
16-19 | unsigned, RGB source function |
20-23 | unsigned, RGB destination function |
24-27 | unsigned, Alpha source function |
28-31 | unsigned, Alpha destination function |
This register is used to configure the blending function.
Equation values:
Value | Description |
---|---|
0 | Add |
1 | Subtract |
2 | Reverse subtract |
3 | Minimum |
4 | Maximum |
Blend equations 5, 6, 7 appear to behave the same as blend equation 0 (Add)
Function values:
Value | Description |
---|---|
0 | Zero |
1 | One |
2 | Source color |
3 | One minus source color |
4 | Destination color |
5 | One minus destination color |
6 | Source alpha |
7 | One minus source alpha |
8 | Destination alpha |
9 | One minus destination alpha |
10 | Constant color |
11 | One minus constant color |
12 | Constant alpha |
13 | One minus constant alpha |
14 | Source alpha saturate |
GPUREG_LOGIC_OPEdit
Bits | Description |
---|---|
0-3 | unsigned, Logic op |
This register is used to configure the logic op.
Logic op values:
Value | Description |
---|---|
0 | Clear |
1 | AND |
2 | Reverse AND |
3 | Copy |
4 | Set |
5 | Inverted copy |
6 | Noop |
7 | Invert |
8 | NAND |
9 | OR |
10 | NOR |
11 | XOR |
12 | Equivalent |
13 | Inverted AND |
14 | Reverse OR |
15 | Inverted OR |
GPUREG_BLEND_COLOREdit
Bits | Description |
---|---|
0-7 | unsigned, Red |
8-15 | unsigned, Green |
16-23 | unsigned, Blue |
24-31 | unsigned, Alpha |
This register is used to configure the blending color.
GPUREG_FRAGOP_ALPHA_TESTEdit
Bits | Description |
---|---|
0 | unsigned, Enabled (0 = disabled, 1 = enabled) |
4-6 | unsigned, Function |
8-15 | unsigned, Reference value |
This register is used to configure alpha testing.
Function values:
Value | Description |
---|---|
0 | Never |
1 | Always |
2 | Equal |
3 | Not equal |
4 | Less than |
5 | Less than or equal |
6 | Greater than |
7 | Greater than or equal |
GPUREG_STENCIL_TESTEdit
Bits | Description |
---|---|
0 | unsigned, Enabled (0 = disabled, 1 = enabled) |
4-6 | unsigned, Function |
8-15 | unsigned, Buffer mask |
16-23 | signed, Reference value |
24-31 | unsigned, Mask |
This register is used to configure stencil testing.
Function values:
Value | Description |
---|---|
0 | Never |
1 | Always |
2 | Equal |
3 | Not equal |
4 | Less than |
5 | Less than or equal |
6 | Greater than |
7 | Greater than or equal |
GPUREG_STENCIL_OPEdit
Bits | Description |
---|---|
0-2 | unsigned, Fail operation |
4-6 | unsigned, Z-fail operation |
8-10 | unsigned, Z-pass operation |
This register is used to configure stencil result operations.
Operation values:
Value | Description |
---|---|
0 | Keep |
1 | Zero |
2 | Replace |
3 | Increment |
4 | Decrement |
5 | Invert |
6 | Increment and wrap |
7 | Decrement and wrap |
GPUREG_DEPTH_COLOR_MASKEdit
Bits | Description |
---|---|
0 | unsigned, Depth test enabled (0 = disabled, 1 = enabled) |
4-6 | unsigned, Depth function |
8 | unsigned, Red write enabled (0 = disabled, 1 = enabled) |
9 | unsigned, Green write enabled (0 = disabled, 1 = enabled) |
10 | unsigned, Blue write enabled (0 = disabled, 1 = enabled) |
11 | unsigned, Alpha write enabled (0 = disabled, 1 = enabled) |
12 | unsigned, Depth write enabled (0 = disabled, 1 = enabled) |
This register is used to depth testing and framebuffer write masking.
Note that setting the "Depth test enabled" bit to 0 will not also disable depth writes. It will instead behave as if the depth function were set to "Always". To completely disable depth-related operations both the depth test and depth write bits must be disabled.
Depth function values:
Value | Description |
---|---|
0 | Never |
1 | Always |
2 | Equal |
3 | Not equal |
4 | Less than |
5 | Less than or equal |
6 | Greater than |
7 | Greater than or equal |
GPUREG_FRAMEBUFFER_INVALIDATEEdit
Bits | Description |
---|---|
0 | unsigned, Trigger (0 = idle, 1 = invalidate) |
1-31 | 0x0 |
Writing 1 to this register invalidates the framebuffer cache. This should be done when changing the framebuffer or when it is cleared before rendering. Note that it does not flush the cache, so it should always be preceded by a write to GPUREG_FRAMEBUFFER_FLUSH.
GPUREG_FRAMEBUFFER_FLUSHEdit
Bits | Description |
---|---|
0 | unsigned, Trigger (0 = idle, 1 = flush) |
1-31 | 0x0 |
Writing 1 to this register flushes the framebuffer cache to memory. This should be done after rendering before changing the framebuffer or using rendering results.
GPUREG_COLORBUFFER_READEdit
Bits | Description |
---|---|
0-3 | unsigned, Allow read (0 = disable, 0xF = enable) |
This register configures read access from the color buffer.
GPUREG_COLORBUFFER_WRITEEdit
Bits | Description |
---|---|
0-3 | unsigned, Allow write (0 = disable, 0xF = enable) |
This register configures write access to the color buffer.
GPUREG_DEPTHBUFFER_READEdit
Bits | Description |
---|---|
0 | unsigned, Allow stencil read (0 = disable, 1 = enable) |
1 | unsigned, Allow depth read (0 = disable, 1 = enable) |
This register configures read access from the depth and stencil buffers.
GPUREG_DEPTHBUFFER_WRITEEdit
Bits | Description |
---|---|
0 | unsigned, Allow stencil write (0 = disable, 1 = enable) |
1 | unsigned, Allow depth write (0 = disable, 1 = enable) |
This register configures write access to the depth and stencil buffers.
GPUREG_DEPTHBUFFER_FORMATEdit
Bits | Description |
---|---|
0-1 | unsigned, Format |
This register configures the depth buffer data format.
Format values:
Value | Description |
---|---|
0 | 16-bit depth |
2 | 24-bit depth |
3 | 24-bit depth + 8-bit stencil |
GPUREG_COLORBUFFER_FORMATEdit
Bits | Description |
---|---|
0-1 | unsigned, Pixel size |
16-18 | unsigned, Format |
This register configures the color buffer data format. Color components are laid out in reverse byte order in memory, with the most significant bits used first.
Pixel size values:
Value | Description |
---|---|
0 | 16-bit color |
2 | 32-bit color |
Format values:
Value | Description |
---|---|
0 | RGBA8/Gas |
2 | RGB5A1 |
3 | RGB565 |
4 | RGBA4 |
GPUREG_EARLYDEPTH_TEST2Edit
Bits | Description |
---|---|
0 | unsigned, Enabled (0 = disabled, 1 = enabled) |
This register enables the early depth test.
GPUREG_FRAMEBUFFER_BLOCK32Edit
Bits | Description |
---|---|
0 | unsigned, Render block mode |
This register configures the framebuffer block mode. To untile the color buffer when using the 32x32 block format, use bit 16 of the display transfer flags. It is unknown if there are any advantages to using the 32x32 format.
Render block mode values:
Value | Description |
---|---|
0 | 8x8 blocks |
1 | 32x32 blocks |
GPUREG_DEPTHBUFFER_LOCEdit
Bits | Description |
---|---|
0-27 | unsigned, Depth buffer physical address >> 3 |
This register configures the depth buffer physical address.
GPUREG_COLORBUFFER_LOCEdit
Bits | Description |
---|---|
0-27 | unsigned, Color buffer physical address >> 3 |
This register configures the color buffer physical address.
GPUREG_FRAMEBUFFER_DIMEdit
Bits | Description |
---|---|
0-10 | unsigned, Width |
12-21 | unsigned, Height - 1 |
24 | 0x1 |
This register configures the framebuffer dimensions.
GPUREG_GAS_LIGHT_XYEdit
Bits | Description |
---|---|
0-7 | unsigned, Planar shading minimum intensity |
8-15 | unsigned, Planar shading maximum intensity |
16-23 | unsigned, Planar shading density attenuation |
This register configures gas light planar shading.
GPUREG_GAS_LIGHT_ZEdit
Bits | Description |
---|---|
0-7 | unsigned, View shading minimum intensity |
8-15 | unsigned, View shading maximum intensity |
16-23 | unsigned, View shading density attenuation |
This register configures gas light view shading.
GPUREG_GAS_LIGHT_Z_COLOREdit
Bits | Description |
---|---|
0-7 | unsigned, View shading effect in line-of-sight direction |
8 | Gas color LUT input |
This register configures gas light shading in the line-of-sight direction, and the input to the gas color LUT.
Color LUT input values:
Value | Description |
---|---|
0 | Gas density |
1 | Light factor |
GPUREG_GAS_LUT_INDEXEdit
Bits | Description |
---|---|
0-15 | unsigned, Index |
This register is used to set what index to write to with GPUREG_GAS_LUT_DATAi.
GPUREG_GAS_LUT_DATAEdit
Bits | Description |
---|---|
0-31 | LUT data |
These registers behave as a FIFO queue. Each write to these registers writes the provided value to the gas look-up table, starting at the index selected with GPUREG_GAS_LUT_INDEX.
Gas Look-Up TableEdit
16 elements:
First 8 elements:
Bits | Description |
---|---|
0-7 | signed, Red |
8-15 | signed, Green |
16-23 | signed, Blue |
Last 8 elements:
Bits | Description |
---|---|
0-7 | unsigned, Red |
8-15 | unsigned, Green |
16-23 | unsigned, Blue |
GPUREG_GAS_DELTAZ_DEPTHEdit
Bits | Description |
---|---|
0-23 | fixed0.16.8, Depth direction attenuation proportion |
24-25 | unsigned, Depth function |
This register is used to configure the gas depth direction attenuation proportion, as well as the gas depth function.
Gas depth function values:
Value | Description |
---|---|
0 | Never |
1 | Always |
2 | Greater than/Greater than or equal |
3 | Less than/Less than or equal/Equal/Not equal |
GPUREG_FRAGOP_SHADOWEdit
Bits | Description |
---|---|
0-15 | float1.5.10, Sum of penumbra scale and penumbra bias |
16-31 | float1.5.10, Penumbra scale with reversed sign |
This register is used to configure shadow properties.
Fragment lighting registersEdit
GPUREG_LIGHTi_SPECULAR0Edit
Bits | Description |
---|---|
0-7 | unsigned, Blue |
10-17 | unsigned, Green |
20-27 | unsigned, Red |
These registers contain the specular0 color of the corresponding light. Usually set to material_specular0*lightX_specular0.
GPUREG_LIGHTi_SPECULAR1Edit
Bits | Description |
---|---|
0-7 | unsigned, Blue |
10-17 | unsigned, Green |
20-27 | unsigned, Red |
These registers contain the specular1 color of the corresponding light. Usually set to material_specular1*lightX_specular1.
GPUREG_LIGHTi_DIFFUSEEdit
Bits | Description |
---|---|
0-7 | unsigned, Blue |
10-17 | unsigned, Green |
20-27 | unsigned, Red |
These registers contain the diffuse color of the corresponding light. Usually set to material_diffuse*lightX_diffuse.
GPUREG_LIGHTi_AMBIENTEdit
Bits | Description |
---|---|
0-7 | unsigned, Blue |
10-17 | unsigned, Green |
20-27 | unsigned, Red |
These registers contain the ambient color of the corresponding light. Usually set to material_ambient*lightX_ambient.
GPUREG_LIGHTi_XYEdit
Bits | Description |
---|---|
0-15 | float1.5.10, X coordinate |
16-31 | float1.5.10, Y coordinate |
These registers (along with GPUREG_LIGHTi_Z) represent the light position (for a positional light) or the light direction vector (for a directional light) of the corresponding light.
GPUREG_LIGHTi_ZEdit
Bits | Description |
---|---|
0-15 | float1.5.10, Z coordinate |
These registers (along with GPUREG_LIGHTi_XY) represent the light position (for a positional light) or the light direction vector (for a directional light) of the corresponding light.
GPUREG_LIGHTi_SPOTDIR_XYEdit
Bits | Description |
---|---|
0-12 | fixed1.1.11, X coordinate (negated) |
16-28 | fixed1.1.11, Y coordinate (negated) |
These registers (along with GPUREG_LIGHTi_SPOTDIR_Z) represent the spot direction (unitary) vector of the corresponding light.
GPUREG_LIGHTi_SPOTDIR_ZEdit
Bits | Description |
---|---|
0-12 | fixed1.1.11, Z coordinate (negated) |
These registers (along with GPUREG_LIGHTi_SPOTDIR_XY) represent the spot direction (unitary) vector of the corresponding light.
GPUREG_LIGHTi_CONFIGEdit
Bits | Description |
---|---|
0 | unsigned, Light type (0 = positional light, 1 = directional light) |
1 | unsigned, Two side diffuse (0 = one side, 1 = both sides) |
2 | unsigned, Use geometric factor 0 (0 = don't use, 1 = use) |
3 | unsigned, Use geometric factor 1 (0 = don't use, 1 = use) |
This register configures a light's properties.
GPUREG_LIGHTi_ATTENUATION_BIASEdit
Bits | Description |
---|---|
0-19 | float1.7.12, Distance attenuation bias |
These registers contain the distance attenuation bias value of the corresponding light. The attenuation factor is DA(clip(bias + scale*distance, 0.0, 1.0)).
GPUREG_LIGHTi_ATTENUATION_SCALEEdit
Bits | Description |
---|---|
0-19 | float1.7.12, Distance attenuation scale |
These registers contain the distance attenuation scale value of the corresponding light. The attenuation factor is DA(clip(bias + scale*distance, 0.0, 1.0)).
GPUREG_LIGHTING_AMBIENTEdit
Bits | Description |
---|---|
0-7 | unsigned, Blue |
10-17 | unsigned, Green |
20-27 | unsigned, Red |
This register contains the initial value of the fragment primary color before the partial colors that correspond to each enabled light are added. Usually set to material_emission + material_ambient*scene_ambient.
GPUREG_LIGHTING_NUM_LIGHTSEdit
Bits | Description |
---|---|
0-2 | unsigned, Number of active lights - 1 |
This register configures the number of active lights.
GPUREG_LIGHTING_CONFIG0Edit
Bits | Description |
---|---|
0 | unsigned, Shadow factor enabled (0 = disabled, 1 = enabled) (usually accompanied by bit 16, 17, or 18) |
2-3 | unsigned, Fresnel selector |
4-7 | unsigned, Light environment configuration |
8-11 | 0x4 |
16 | unsigned, Apply shadow attenuation to primary color (0 = don't apply, 1 = apply) |
17 | unsigned, Apply shadow attenuation to secondary color (0 = don't apply, 1 = apply) |
18 | unsigned, Invert shadow attenuation (0 = don't invert, 1 = invert) |
19 | unsigned, Apply shadow attenuation to alpha component (0 = don't apply, 1 = apply) |
22-23 | unsigned, Bump map texture unit |
24-25 | unsigned, Shadow map texture unit |
27 | unsigned, Clamp highlights (0 = disabled, 1 = enabled) |
28-29 | unsigned, Bump mode |
30 | unsigned, Recalculate bump vectors (0 = enabled, 1 = disabled) (usually set to 1 when bump mode is not 0) |
31 | 0x1 |
This register configures the light environment.
Fresnel selector values:
Value | Description |
---|---|
0 | None |
1 | Primary alpha |
2 | Secondary alpha |
3 | Primary and secondary alpha |
The light environment configuration controls which LUTs are available for use. If a LUT is not available in the selected configuration, its value will always read a constant 1.0 regardless of the enable state in GPUREG_LIGHTING_CONFIG1. If RR is enabled but not RG or RB, the output of RR is used for the three components; Red, Green and Blue.
Light environment configuration values:
Value | Description | Available LUTs |
---|---|---|
0 | Configuration 0 | D0, RR, SP, DA |
1 | Configuration 1 | FR, RR, SP, DA |
2 | Configuration 2 | D0, D1, RR, DA |
3 | Configuration 3 | D0, D1, FR, DA |
4 | Configuration 4 | All except for FR |
5 | Configuration 5 | All except for D1 |
6 | Configuration 6 | All except for RB and RG |
8 | Configuration 7 | All |
Bump mode values:
Value | Description |
---|---|
0 | Not used |
1 | Use as bump map |
2 | Use as tangent map |
GPUREG_LIGHTING_CONFIG1Edit
Bits | Description |
---|---|
0 | unsigned, Fragment light source 0 shadows disabled (0 = enabled, 1 = disabled) |
1 | unsigned, Fragment light source 1 shadows disabled (0 = enabled, 1 = disabled) |
2 | unsigned, Fragment light source 2 shadows disabled (0 = enabled, 1 = disabled) |
3 | unsigned, Fragment light source 3 shadows disabled (0 = enabled, 1 = disabled) |
4 | unsigned, Fragment light source 4 shadows disabled (0 = enabled, 1 = disabled) |
5 | unsigned, Fragment light source 5 shadows disabled (0 = enabled, 1 = disabled) |
6 | unsigned, Fragment light source 6 shadows disabled (0 = enabled, 1 = disabled) |
7 | unsigned, Fragment light source 7 shadows disabled (0 = enabled, 1 = disabled) |
8 | unsigned, Fragment light source 0 spot light disabled (0 = enabled, 1 = disabled) |
9 | unsigned, Fragment light source 1 spot light disabled (0 = enabled, 1 = disabled) |
10 | unsigned, Fragment light source 2 spot light disabled (0 = enabled, 1 = disabled) |
11 | unsigned, Fragment light source 3 spot light disabled (0 = enabled, 1 = disabled) |
12 | unsigned, Fragment light source 4 spot light disabled (0 = enabled, 1 = disabled) |
13 | unsigned, Fragment light source 5 spot light disabled (0 = enabled, 1 = disabled) |
14 | unsigned, Fragment light source 6 spot light disabled (0 = enabled, 1 = disabled) |
15 | unsigned, Fragment light source 7 spot light disabled (0 = enabled, 1 = disabled) |
16 | unsigned, Term 0 distribution component D0 LUT disabled (0 = enabled, 1 = disabled) |
17 | unsigned, Term 1 distribution component D1 LUT disabled (0 = enabled, 1 = disabled) |
18 | 0x1 |
19 | unsigned, Fresnel FR LUT disabled (0 = enabled, 1 = disabled) |
20 | unsigned, Term 1 reflection component RB LUT disabled (0 = enabled, 1 = disabled) |
21 | unsigned, Term 1 reflection component RG LUT disabled (0 = enabled, 1 = disabled) |
22 | unsigned, Term 1 reflection component RR LUT disabled (0 = enabled, 1 = disabled) |
24 | unsigned, Fragment light source 0 distance attenuation disabled (0 = enabled, 1 = disabled) |
25 | unsigned, Fragment light source 1 distance attenuation disabled (0 = enabled, 1 = disabled) |
26 | unsigned, Fragment light source 2 distance attenuation disabled (0 = enabled, 1 = disabled) |
27 | unsigned, Fragment light source 3 distance attenuation disabled (0 = enabled, 1 = disabled) |
28 | unsigned, Fragment light source 4 distance attenuation disabled (0 = enabled, 1 = disabled) |
29 | unsigned, Fragment light source 5 distance attenuation disabled (0 = enabled, 1 = disabled) |
30 | unsigned, Fragment light source 6 distance attenuation disabled (0 = enabled, 1 = disabled) |
31 | unsigned, Fragment light source 7 distance attenuation disabled (0 = enabled, 1 = disabled) |
This register is used to disable various aspects of the light environment.
GPUREG_LIGHTING_LUT_INDEXEdit
Bits | Description |
---|---|
0-7 | unsigned, Starting index |
8-12 | unsigned, Look-up table |
This register controls which LUT and what offset into it the GPUREG_LIGHTING_LUT_DATAi register writes to.
Lookup table values:
Value | Description |
---|---|
0 | D0 |
1 | D1 |
3 | FR |
4 | RB |
5 | RG |
6 | RR |
8-15 | SP0-7 |
16-23 | DA0-7 |
GPUREG_LIGHTING_ENABLE1Edit
Bits | Description |
---|---|
0 | unsigned, Disabled (0 = enabled, 1 = disabled) |
This register is set to 1 when fragment lighting is disabled, and to 0 when it is enabled.
GPUREG_LIGHTING_LUT_DATAiEdit
Bits | Description |
---|---|
0-23 | LUT data |
Lighting LUT data is written here.
A LUT contains data for the input domain [-1.0, 1.0], which is indexed using a signed 8-bit number [-128, 127]. Therefore a LUT contains 256 entries. The index of a value is (int)(x/127.0f) & 0xFF.
DA: The input domain is [0.0, 1.0], and the index is an unsigned 8-bit number [0, 255] instead.
Format of an entry:
Bits | Description |
---|---|
0-11 | fixed0.0.12, Entry value |
12-23 | fixed1.0.11, Absolute value of the difference between the next entry and this entry, used to implement linear interpolation |
GPUREG_LIGHTING_LUTINPUT_ABSEdit
Bits | Description |
---|---|
1 | unsigned, abs() flag for the input of D0 (0 = enabled, 1 = disabled) |
5 | unsigned, abs() flag for the input of D1 (0 = enabled, 1 = disabled) |
9 | unsigned, abs() flag for the input of SP (0 = enabled, 1 = disabled) |
13 | unsigned, abs() flag for the input of FR (0 = enabled, 1 = disabled) |
17 | unsigned, abs() flag for the input of RB (0 = enabled, 1 = disabled) |
21 | unsigned, abs() flag for the input of RG (0 = enabled, 1 = disabled) |
25 | unsigned, abs() flag for the input of RR (0 = enabled, 1 = disabled) |
This register controls whether the absolute value of the input is taken before using a LUT.
GPUREG_LIGHTING_LUTINPUT_SELECTEdit
Bits | Description |
---|---|
0-2 | unsigned, Input selector for D0 |
4-6 | unsigned, Input selector for D1 |
8-10 | unsigned, Input selector for SP |
12-14 | unsigned, Input selector for FR |
16-18 | unsigned, Input selector for RB |
20-22 | unsigned, Input selector for RG |
24-26 | unsigned, Input selector for RR |
This register selects the input from LUTs.
Input selector values:
Value | Description |
---|---|
0 | N·H |
1 | V·H |
2 | N·V |
3 | L·N |
4 | -L·P (aka Spotlight aka SP) |
5 | cos Ï (aka CP) |
GPUREG_LIGHTING_LUTINPUT_SCALEEdit
Bits | Description |
---|---|
0-2 | unsigned, Scaler selector for D0 |
4-6 | unsigned, Scaler selector for D1 |
8-10 | unsigned, Scaler selector for SP |
12-14 | unsigned, Scaler selector for FR |
16-18 | unsigned, Scaler selector for RB |
20-22 | unsigned, Scaler selector for RG |
24-26 | unsigned, Scaler selector for RR |
This register controls the scaling that is applied to the output of a LUT.
Scaler selector values:
Value | Description |
---|---|
0 | 1x |
1 | 2x |
2 | 4x |
3 | 8x |
6 | 0.25x |
7 | 0.5x |
GPUREG_LIGHTING_LIGHT_PERMUTATIONEdit
Bits | Description |
---|---|
0-2 | unsigned, ID of the 1st enabled light |
4-6 | unsigned, ID of the 2nd enabled light |
8-10 | unsigned, ID of the 3rd enabled light |
12-14 | unsigned, ID of the 4th enabled light |
16-18 | unsigned, ID of the 5th enabled light |
20-22 | unsigned, ID of the 6th enabled light |
24-26 | unsigned, ID of the 7th enabled light |
28-30 | unsigned, ID of the 8th enabled light |
This register sets the IDs of enabled light sources.
Geometry pipeline registersEdit
GPUREG_ATTRIBBUFFERS_LOCEdit
Bits | Description |
---|---|
1-28 | unsigned, Vertex arrays base address |
This register sets the base address of all vertex arrays.
GPUREG_ATTRIBBUFFERS_FORMAT_LOWEdit
Bits | Description |
---|---|
0-1 | unsigned, Vertex attribute 0 type |
2-3 | unsigned, Vertex attribute 0 size |
4-5 | unsigned, Vertex attribute 1 type |
6-7 | unsigned, Vertex attribute 1 size |
8-9 | unsigned, Vertex attribute 2 type |
10-11 | unsigned, Vertex attribute 2 size |
12-13 | unsigned, Vertex attribute 3 type |
14-15 | unsigned, Vertex attribute 3 size |
16-17 | unsigned, Vertex attribute 4 type |
18-19 | unsigned, Vertex attribute 4 size |
20-21 | unsigned, Vertex attribute 5 type |
22-23 | unsigned, Vertex attribute 5 size |
24-25 | unsigned, Vertex attribute 6 type |
26-27 | unsigned, Vertex attribute 6 size |
28-29 | unsigned, Vertex attribute 7 type |
30-31 | unsigned, Vertex attribute 7 size |
This register configures the types and sizes of the first 8 vertex attributes.
Vertex attribute type values:
Value | Description |
---|---|
0 | Byte |
1 | Unsigned byte |
2 | Short |
3 | Float |
Vertex attribute size values:
Value | Description |
---|---|
0 | 8 bits |
1 | 16 bits |
2 | 24 bits |
3 | 32 bits |
GPUREG_ATTRIBBUFFERS_FORMAT_HIGHEdit
Bits | Description |
---|---|
0-1 | unsigned, Vertex attribute 8 type |
2-3 | unsigned, Vertex attribute 8 size |
4-5 | unsigned, Vertex attribute 9 type |
6-7 | unsigned, Vertex attribute 9 size |
8-9 | unsigned, Vertex attribute 10 type |
10-11 | unsigned, Vertex attribute 10 size |
12-13 | unsigned, Vertex attribute 11 type |
14-15 | unsigned, Vertex attribute 11 size |
16-27 | unsigned, Fixed vertex attribute mask |
28-31 | unsigned, Total vertex attribute count - 1 |
This register configures the types and sizes of the last 4 vertex attributes, along with the attribute mask and the total attribute count.
See GPUREG_ATTRIBBUFFERS_FORMAT_LOW for vertex attribute type and size values.
GPUREG_ATTRIBBUFFERi_OFFSETEdit
Bits | Description |
---|---|
0-27 | unsigned, Offset from base vertex arrays address |
This register configures the offset of a vertex array from the base vertex arrays address.
GPUREG_ATTRIBBUFFERi_CONFIG1Edit
Bits | Description |
---|---|
0-3 | unsigned, Component 1 |
4-7 | unsigned, Component 2 |
8-11 | unsigned, Component 3 |
12-15 | unsigned, Component 4 |
16-19 | unsigned, Component 5 |
20-23 | unsigned, Component 6 |
24-27 | unsigned, Component 7 |
28-31 | unsigned, Component 8 |
This register configures the first 8 component types of a vertex array.
Component values:
Value | Description |
---|---|
0 | Vertex attribute 0 |
1 | Vertex attribute 1 |
2 | Vertex attribute 2 |
3 | Vertex attribute 3 |
4 | Vertex attribute 4 |
5 | Vertex attribute 5 |
6 | Vertex attribute 6 |
7 | Vertex attribute 7 |
8 | Vertex attribute 8 |
9 | Vertex attribute 9 |
10 | Vertex attribute 10 |
11 | Vertex attribute 11 |
12 | 4-byte padding |
13 | 8-byte padding |
14 | 12-byte padding |
15 | 16-byte padding |
GPUREG_ATTRIBBUFFERi_CONFIG2Edit
Bits | Description |
---|---|
0-3 | unsigned, Component 9 |
4-7 | unsigned, Component 10 |
8-11 | unsigned, Component 11 |
12-15 | unsigned, Component 12 |
16-23 | unsigned, Bytes per vertex |
28-31 | unsigned, Total number of components |
This register configures the last 4 component types of a vertex array, along with the bytes per vertex and the total number of components.
See GPUREG_ATTRIBBUFFERi_CONFIG1 for component values.
GPUREG_INDEXBUFFER_CONFIGEdit
Bits | Description |
---|---|
0-27 | unsigned, Offset from base vertex arrays address |
31 | Index type (0 = unsigned byte, 1 = unsigned short or drawing arrays) |
This register configures the index array used when drawing elements.
GPUREG_NUMVERTICESEdit
Bits | Description |
---|---|
0-31 | unsigned, Number of vertices to render |
This register sets the number of vertices to render.
GPUREG_GEOSTAGE_CONFIGEdit
Bits | Description |
---|---|
0-1 | unsigned, Geometry shader in use (0 = not in use, 2 = in use) |
8 | unsigned, Drawing triangle elements (0 = not, 1 = drawing triangle elements) |
9 | 0x0 |
31 | unsigned, Use reserved geometry shader subdivision (0 = don't use, 1 = use) |
This register configures the geometry stage of the GPU pipeline.
When using vertex buffers and drawing elements in triangles mode, bit 8 is set to 1, else it is set to 0.
GPUREG_VERTEX_OFFSETEdit
Bits | Description |
---|---|
0-31 | unsigned, Starting vertex offset |
This register sets the offset of the first vertex in an array to render.
GPUREG_POST_VERTEX_CACHE_NUMEdit
Bits | Description |
---|---|
0-7 | unsigned, Number of entries in the post-vertex cache (usually 0x4 or 0x84) |
This register configures the post-vertex cache.
GPUREG_DRAWARRAYSEdit
Bits | Description |
---|---|
0-31 | unsigned, Trigger (0 = idle, non-zero = draw arrays) |
This register triggers drawing vertex arrays.
GPUREG_DRAWELEMENTSEdit
Bits | Description |
---|---|
0-31 | unsigned, Trigger (0 = idle, non-zero = draw elements) |
This register triggers drawing vertex array elements.
GPUREG_VTX_FUNCEdit
Bits | Description |
---|---|
0-31 | unsigned, Trigger (0 = idle, non-zero = clear post-vertex cache) |
This register triggers clearing the post-vertex cache.
GPUREG_FIXEDATTRIB_INDEXEdit
Bits | Description |
---|---|
0-3 | unsigned, Fixed attribute index (0-11, 0xF = immediate-mode submission) |
This register selects the index of the fixed attribute to be input with GPUREG_FIXEDATTRIB_DATAi. See GPU/Fixed Vertex Attributes and GPU/Immediate-Mode Vertex Submission for usage info.
GPUREG_FIXEDATTRIB_DATAiEdit
Bits | Description |
---|---|
DATA0: | |
0-7 | float1.7.16, Vertex attribute element 3 (Z) (bits 16-23) |
8-31 | float1.7.16, Vertex attribute element 4 (W) |
DATA1: | |
0-15 | float1.7.16, Vertex attribute element 2 (Y) (bits 8-23) |
16-31 | float1.7.16, Vertex attribute element 3 (Z) (bits 0-15) |
DATA2: | |
0-23 | float1.7.16, Vertex attribute element 1 (X) |
24-31 | float1.7.16, Vertex attribute element 2 (Y) (bits 0-7) |
Accepts four 24-bit floating-point values that make up a vertex attribute. Stored in the fixed attribute currently specified with GPUREG_FIXEDATTRIB_INDEX. If immediate-mode vertex submission is enabled (by writing 0xF to the index register) then vertex data is input here directly.
GPUREG_CMDBUF_SIZE0Edit
Bits | Description |
---|---|
0-20 | unsigned, Size of command buffer 0 >> 3 |
This register sets the size of the first command buffer.
GPUREG_CMDBUF_SIZE1Edit
Bits | Description |
---|---|
0-20 | unsigned, Size of command buffer 1 >> 3 |
This register sets the size of the second command buffer.
GPUREG_CMDBUF_ADDR0Edit
Bits | Description |
---|---|
0-28 | unsigned, Physical address of command buffer 0 >> 3 |
This register sets the physical address of the first command buffer.
GPUREG_CMDBUF_ADDR1Edit
Bits | Description |
---|---|
0-28 | unsigned, Physical address of command buffer 1 >> 3 |
This register sets the physical address of the second command buffer.
GPUREG_CMDBUF_JUMP0Edit
Bits | Description |
---|---|
0-31 | unsigned, Trigger (0 = idle, non-zero = execute command buffer 0) |
This register triggers a jump to the first command buffer.
GPUREG_CMDBUF_JUMP1Edit
Bits | Description |
---|---|
0-31 | unsigned, Trigger (0 = idle, non-zero = execute command buffer 1) |
This register triggers a jump to the second command buffer.
GPUREG_VSH_NUM_ATTREdit
Bits | Description |
---|---|
0-3 | unsigned, Number of vertex shader input attributes - 1 |
This register sets the number of vertex shader input attributes.
GPUREG_VSH_COM_MODEEdit
Bits | Description |
---|---|
0 | unsigned, Geometry shader configuration enabled (0 = disabled, 1 = enabled) |
This register sets whether to use the geometry shader configuration or reuse the vertex shader configuration for the geometry shader shading unit. When disabled and the geometry unit is not in use, as configured by GPUREG_GEOSTAGE_CONFIG, uniforms, outmap mask, program code and swizzle data are propagated to the geometry shader unit.
GPUREG_START_DRAW_FUNC0Edit
Bits | Description |
---|---|
0 | unsigned, Mode (0 = drawing, 1 = configuration) |
1-7 | 0x0 |
This register is related to drawing. When the mode value is set to 1, rendering is not performed properly. When set to 0, changes to the vertex shader configuration registers are not applied correctly. Because of this, it is usually initialized to 1, set to 0 immediately before triggering a draw, and set back to 1 immediately after triggering a draw.
GPUREG_VSH_OUTMAP_TOTAL1Edit
Bits | Description |
---|---|
0-3 | unsigned, Number of vertex shader output map registers - 1 |
This register sets the number of vertex shader output map registers.
GPUREG_VSH_OUTMAP_TOTAL2Edit
Bits | Description |
---|---|
0-3 | unsigned, Number of vertex shader output map registers - 1 |
This register sets the number of vertex shader output map registers.
GPUREG_GSH_MISC0Edit
Bits | Description |
---|---|
0-31 | unsigned, Misc data (0x00000001 = Reserved geometry shader subdivision in use, 0x01004302 = Particle system in use, 0 otherwise) |
This register configures miscellaneous geometry shader properties.
GPUREG_GEOSTAGE_CONFIG2Edit
Bits | Description |
---|---|
0 | unsigned, Function indicator (with vertex buffers: 0 = draw elements, 1 = draw arrays, without: 0 = not inputting, 1 = inputting vertex attribute data) |
8 | unsigned, Drawing triangle elements (0 = not, 1 = drawing triangle elements) |
This register configures the geometry stage of the GPU pipeline.
When using vertex buffers, bit 0 is set to 1 before drawing arrays, and cleared to 0 immediately after. When using immediate mode to directly input vertex attribute data, bit 0 is set to 1 before inputting vertex attribute data, and cleared to 0 immediately after. While bit 0 is set to 1, some register writes outside of the 0x200-0x254 and 0x280-0x2DF ranges may be processed incorrectly.
When using vertex buffers and drawing elements in triangles mode, bit 8 is set to 1, else it is set to 0.
GPUREG_GSH_MISC1Edit
Bits | Description |
---|---|
0-4 | unsigned, Reserved geometry shader subdivision type (2 = Loop, 3 = Catmull-Clark) |
This register configures the type of reserved geometry shader subdivision in use. The value is ignored when a subdivision is not in use.
GPUREG_PRIMITIVE_CONFIGEdit
Bits | Description |
---|---|
0-3 | unsigned, Number of vertex shader output map registers - 1 |
8-9 | unsigned, Primitive mode |
This register configures primitive drawing.
Primitive mode value:
Value | Description |
---|---|
0 | Triangles |
1 | Triangle strip |
2 | Triangle fan |
3 | Geometry primitive |
GPUREG_RESTART_PRIMITIVEEdit
Bits | Description |
---|---|
0 | unsigned, Trigger (0 = idle, 1 = reset primitive) |
1-31 | 0x0 |
This register triggers resetting primitive drawing.
Shader registersEdit
GPUREG_SH_BOOLUNIFORMEdit
Bits | Description |
---|---|
0 | unsigned, Boolean register b0 value (0 = false, 1 = true) |
1 | unsigned, Boolean register b1 value (0 = false, 1 = true) |
2 | unsigned, Boolean register b2 value (0 = false, 1 = true) |
3 | unsigned, Boolean register b3 value (0 = false, 1 = true) |
4 | unsigned, Boolean register b4 value (0 = false, 1 = true) |
5 | unsigned, Boolean register b5 value (0 = false, 1 = true) |
6 | unsigned, Boolean register b6 value (0 = false, 1 = true) |
7 | unsigned, Boolean register b7 value (0 = false, 1 = true) |
8 | unsigned, Boolean register b8 value (0 = false, 1 = true) |
9 | unsigned, Boolean register b9 value (0 = false, 1 = true) |
10 | unsigned, Boolean register b10 value (0 = false, 1 = true) |
11 | unsigned, Boolean register b11 value (0 = false, 1 = true) |
12 | unsigned, Boolean register b12 value (0 = false, 1 = true) |
13 | unsigned, Boolean register b13 value (0 = false, 1 = true) |
14 | unsigned, Boolean register b14 value (0 = false, 1 = true) |
15 | unsigned, Boolean register b15 value (0 = false, 1 = true) |
16-31 | 0x7FFF |
This register is used to set a shader unit's boolean registers.
GPUREG_SH_INTUNIFORM_IiEdit
Bits | Description |
---|---|
0-7 | unsigned, Integer register ii X value |
8-15 | unsigned, Integer register ii Y value |
16-23 | unsigned, Integer register ii Z value |
24-31 | unsigned, Integer register ii W value |
These registers are used to set a shader unit's integer registers.
GPUREG_SH_INPUTBUFFER_CONFIGEdit
Bits | Description |
---|---|
0-3 | unsigned, Input vertex attributes - 1 |
8-15 | unsigned, Use reserved geometry shader subdivision (0 = don't use, 1 = use) (always 0 for vertex shaders) |
16-23 | 0x0 |
24-31 | unsigned, Use geometry shader (0x8 = use, 0xA0 = don't use) (always 0xA0 for vertex shaders) |
This register is used to configure a shader unit's input buffer.
GPUREG_SH_ENTRYPOINTEdit
Bits | Description |
---|---|
0-15 | unsigned, Code entry point offset, in 32-bit words |
16-31 | 0x7FFF |
This register sets a shader unit's code entry point.
For geometry shaders, this sets the entry point for the single shader unit which can be dedicated to running geometry shaders, regardless of the current geometry stage mode. This is means that while this register is normally used to set the geometry shader entry point, it can also be used to set this single shader unit to run from a different entry point than the other three, even when running a vertex shader.
For vertex shaders, this sets the entry point for the shader units set to vertex shader mode. Depending on the current geometry stage mode this can include either all 4 shader units or just 3 of them.
GPUREG_SH_ATTRIBUTES_PERMUTATION_LOWEdit
Bits | Description |
---|---|
0-3 | unsigned, Vertex attribute 0 input register index |
4-7 | unsigned, Vertex attribute 1 input register index |
8-11 | unsigned, Vertex attribute 2 input register index |
12-15 | unsigned, Vertex attribute 3 input register index |
16-19 | unsigned, Vertex attribute 4 input register index |
20-23 | unsigned, Vertex attribute 5 input register index |
24-27 | unsigned, Vertex attribute 6 input register index |
28-31 | unsigned, Vertex attribute 7 input register index |
This register sets the shader unit input register index which will correspond to each attribute contained by the input buffer (which in the case of geometry shaders is the vertex shader output buffer) for the first 8 attributes. For example, having bits 0-3 set to 5 means that, in the shader program, v5 will contain the input buffer's 1st attribute.
GPUREG_SH_ATTRIBUTES_PERMUTATION_HIGHEdit
Bits | Description |
---|---|
0-3 | unsigned, Vertex attribute 8 input register index |
4-7 | unsigned, Vertex attribute 9 input register index |
8-11 | unsigned, Vertex attribute 10 input register index |
12-15 | unsigned, Vertex attribute 11 input register index |
16-19 | unsigned, Vertex attribute 12 input register index |
20-23 | unsigned, Vertex attribute 13 input register index |
24-27 | unsigned, Vertex attribute 14 input register index |
28-31 | unsigned, Vertex attribute 15 input register index |
This register sets the shader unit input register index which will correspond to each attribute contained by the input buffer (which in the case of geometry shaders is the vertex shader output buffer) for attributes 8 through 15. For example, having bits 0-3 set to 5 means that, in the shader program, v5 will contain the input buffer's 9th attribute.
GPUREG_SH_OUTMAP_MASKEdit
Bits | Description |
---|---|
0 | unsigned, Output register o0 enabled (0 = disabled, 1 = enabled) |
1 | unsigned, Output register o1 enabled (0 = disabled, 1 = enabled) |
2 | unsigned, Output register o2 enabled (0 = disabled, 1 = enabled) |
3 | unsigned, Output register o3 enabled (0 = disabled, 1 = enabled) |
4 | unsigned, Output register o4 enabled (0 = disabled, 1 = enabled) |
5 | unsigned, Output register o5 enabled (0 = disabled, 1 = enabled) |
6 | unsigned, Output register o6 enabled (0 = disabled, 1 = enabled) |
7 | unsigned, Output register o7 enabled (0 = disabled, 1 = enabled) (vertex shader only) |
8 | unsigned, Output register o8 enabled (0 = disabled, 1 = enabled) (vertex shader only) |
9 | unsigned, Output register o9 enabled (0 = disabled, 1 = enabled) (vertex shader only) |
10 | unsigned, Output register o10 enabled (0 = disabled, 1 = enabled) (vertex shader only) |
11 | unsigned, Output register o11 enabled (0 = disabled, 1 = enabled) (vertex shader only) |
12 | unsigned, Output register o12 enabled (0 = disabled, 1 = enabled) (vertex shader only) |
13 | unsigned, Output register o13 enabled (0 = disabled, 1 = enabled) (vertex shader only) |
14 | unsigned, Output register o14 enabled (0 = disabled, 1 = enabled) (vertex shader only) |
15 | unsigned, Output register o15 enabled (0 = disabled, 1 = enabled) (vertex shader only) |
16-31 | 0x0 |
This register toggles a shader unit's output registers.
GPUREG_SH_CODETRANSFER_ENDEdit
Bits | Description |
---|---|
0-31 | unsigned, Signal transfer end (0 = idle, non-zero = signal) |
This register's value should be set to 1 in order to finalize the transfer of shader code.
GPUREG_SH_FLOATUNIFORM_INDEXEdit
Bits | Description |
---|---|
0-7 | unsigned, Target floating-point register index (range 0-95, where 0 = c0 and 95 = c95) |
31 | unsigned, Transfer mode (0 = float1.7.16, 1 = float1.8.23) |
This register sets the shader unit's target floating-point register and transfer mode for the data transfer system. As such it is typically used right before GPUREG_SH_FLOATUNIFORM_DATAi, though writing to one register does not make writing to the other mandatory.
GPUREG_SH_FLOATUNIFORM_DATAiEdit
Bits | Description |
---|---|
0-31 | Floating-point register component data |
This register is used to set the components of a shader unit's floating-point registers, each having 4 components. The data format which should be written to it depends on the transfer mode set with GPUREG_SH_FLOATUNIFORM_INDEX. This register functions as a FIFO queue: after each time a 4-component uniform register is successfully set, the target register index is incremented, meaning that groups of uniforms with contiguous register IDs can be set with only one initial write to GPUREG_SH_FLOATUNIFORM_INDEX.
- In the case of float24 transfer mode, data should be sent by writing three words which are the concatenation of the float24 value of the uniform register's 4 components, in the reverse order. Assuming each letter corresponds to 4 bits, the format becomes:
- first word : ZZWWWWWW
- second word : YYYYZZZZ
- third word : XXXXXXYY
- In the case of float32 transfer mode, data should be sent by writing four words which are each the float32 value of the uniform register's 4 components, in the reverse order.
GPUREG_SH_CODETRANSFER_INDEXEdit
Bits | Description |
---|---|
0-11 | unsigned, Target shader code offset |
This register is used to set the offset at which upcoming shader code data transferred through GPUREG_SH_CODETRANSFER_DATAi should be written.
GPUREG_SH_CODETRANSFER_DATAiEdit
Bits | Description |
---|---|
0-31 | unsigned, Shader instruction data |
This register is used to transfer shader code data. This register behaves as a FIFO queue: each write to this register writes the provided value to the GPU shader code memory bank at the offset initially set by GPUREG_SH_CODETRANSFER_INDEX. The offset in question is incremented after each write to this register.
GPUREG_SH_OPDESCS_INDEXEdit
Bits | Description |
---|---|
0-11 | unsigned, Target shader operand descriptor offset |
This register is used to set the offset at which upcoming shader operand descriptor data transferred through GPUREG_SH_OPDESCS_DATAi should be written.
GPUREG_SH_OPDESCS_DATAiEdit
Bits | Description |
---|---|
0-31 | unsigned, Shader operand descriptor data |
This register is used to transfer shader operand descriptor data. This register behaves as a FIFO queue: each write to this register writes the provided value to the GPU shader operand descriptor memory bank at the offset initially set by GPUREG_SH_OPDESCS_INDEX. The offset in question is incremented after each write to this register.