DSP AAC Decoder

Revision as of 21:22, 28 September 2024 by Peachy (talk | contribs)

Note that everything below may vary depending on the exact DSP firmware used and different variants have slightly different behaviours.


Summary

Some versions of the DSP firmware contain a decoder for the AAC audio codec. Such firmware may be dumped from specific games, like Pokemon X/Y or Rhythm Heaven Megamix. Interfacing with the AAC decoder (sending requests/receiving responses) happens via the DSP binary pipe (pipe 3)

Message Format

Below is the message format used for communicating with the AAC decoder. The same format is both when making requests and for responses, though the "request/response data" field changes appropriately.

Size : 0x20 bytes

Offset in bytes Type Description
0x0 u16 Mode (Seems to be 0 = None, 1 = Decode AAC, 2 = Encode AAC)
0x2 DecoderCommand Command to be handled by the decoder (See information on DecoderCommand structure below)
0x4 u32 Result Code
0x8 Request/Response data A 24-byte chunk of data containing information about the request/response. See below for more info.