CiTRUS
Over the past weeks I have been working on Project CiTRUS. Currently this tool is capable of designing/outputting "proper" Nintendo 3DS (CTR) BaNneR and ICoN files using my XBSF format.
CiTRUS | |
General | |
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Author(s) | Xcution |
Type | System tool |
Version | 0.1 |
Links | |
Download |
You may notice that creating these formats is not yet available in any other released tool. Over the course of time I will do my best to add creating new formats of 3DS files among various other calculations if I see users are liking the program.
Note: I do not recommend this release for n00bs as it requires knowledge of a few Nintendo 3DS (CTR) files.
I do not include an editor for these formats, however, I do include an example of each required file for generating a test banner/icon. I do this not to troll, but rather in the hopes that it will encourage other talented users to make programs for the 3DS.
USE
For the most part, I included instructions in READMEHOWTOUSE.txt included in the download for the program.
INPUT:
- 1x XBSF (Xtended Banner Specifications(Spec) File)
- 2x CTPK (CTR Texture PacKage)
- 1x BCWAV (Banner CTR Wave)
- 1x CBMD (CTR Banner Model Data)
OUTPUT:
- 1x BNR (Optional)
- 1x ICN (Optional)
ISSUES
I believe building should be stable now, but please make sure to either open a file or save your work before hitting the "build" button. I have included catches so hitting the "build" button without having saved or opened a file will do nothing in order to ensure that you do not lose your work.