This is a page to browse game title and data. Feel free to write here.
The other way to use this page, is hacking with the data.
Title | Serial* | Product Code | EUR | USA | JPN | ROM Size | FLASH Size | FLASH ID | FLASH Chip # | Get here |
---|---|---|---|---|---|---|---|---|---|---|
Asphalt 3D | LNA-CTR-ASFE | CTR-P-ASFE | Yes | Yes | Yes | ? | 128kByte | ? | ? | ? |
Cubic Ninja | LNA-CTR-AQNE | CTR-P-AQNE | Yes | Yes | Yes | ? | 128kByte | ? | ? | ? |
Dead or Alive - Dimensions | LNA-CTR-ADDP | CTR-P-ADDP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Lego Star Wars III: The Clone Wars | LNA-CTR-ALGP | CTR-P-ALGP | Yes | Yes | No | 4GBit | 128kByte | 0xC22211 | 25L1001 | ? |
Nintendogs+Cats: French Bulldog & New Friends | LNA-CTR-ADBP | CTR-P-ADBP | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | ? |
Nintendogs+Cats (kiosk demo) | LNZ-CTR-ADAP | CTR-P-ADAP | Yes | ? | ? | ? | 128kByte | 0xC22211 | 25L1001 | ? |
One Piece: Unlimited Cruise SP | LNA-CTR-ALFJ | CTR-P-ALFJ | No | No | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Pilotwings Resort | LNA-CTR-AWAP | CTR-P-AWAP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Puzzle Bobble Universe | LNA-CTR-ABBP | CTR-P-ABBP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Raving Rabbids: Travel in Time 3D | LNA-CTR-ARBJ | CTR-P-ARBJ | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | de/en |
Ridge Racer 3D | LNA-CTR-ARRP | CTR-P-ARRP | Yes | Yes | Yes | 8GBit | 512kByte | 0xC22213 | 25L4001 | ? |
Samurai Warriors - Chronicles | LNA-CTR-A66P | CTR-P-A66P | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | ? |
Splinter Cell 3D | LNA-CTR-ASCP | CTR-P-ASCP | Yes | Yes | Yes | 16Gbit | 128kByte | 0xC22211 | 25L1001 | ? |
Steel Diver | LNA-CTR-ASDP | CTR-P-ASDP | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | de/en |
Super Street Fighter IV - 3D Edition | LNA-CTR-ASSP | CTR-P-ASSP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Super Monkey Ball 3D NTSC | LNA-CTR-ASME | CTR-P-ASME | Yes | Yes | Yes | 2GBit | 128kByte | ? | ? | ? |
Super Monkey Ball 3D PAL | LNA-CTR-ASMP | CTR-P-ASMP | Yes | Yes | Yes | 2GBit | 128kByte | 0xC22211 | 25L1001 | ? |
The Legend of Zelda: Ocarina of Time 3D | LNA-CTR-AQEP | CTR-P-AQEP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | de/en |
The Sims 3 | LNA-CTR-AS3P | CTR-P-AS3P | Yes | Yes | Yes | 4GBit | 512kByte | 0xC22213 | 25L4001 | ? |
Tom Clancy's Ghost Recon: Shadow Wars | LNA-CTR-AGRP | CTR-P-ARGP | Yes | Yes | Yes | 2GBit | 128kByte | 0xC22211 | 25L1001 | ? |
Super Mario 3D Land | LNA-CTR-AREP | CTR-P-AREP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Super Mario 3D Land E3 Demo | ? | CTR-P-CTAP | No | No | No | ? | ? | ? | ? | ? |
Mario Kart 7 E3 Demo | ? | CTR-P-AMKU | No | No | No | ? | ? | ? | ? | ? |
The Legend of Zelda: Ocarina of Time 3D Demo | LNZ-CTR-AQEP | ? | Yes | Yes | Yes | ? | ? | ? | ? | ? |
Elisherer's Savefile collection: http://sherer.co.il/saves
Serial structure
[Product][Retail/Demo]-CTR-[Type][Identifier][Region]
Product: Length=2, LN - Product type (Cartridges are LN, Game boxes are TS, Instruction manuals are MA, leaflets are FA, Quick-Start guides are MK)
Retail/Demo: Length=1, [A/Z] - Retail / Demo
CTR - 3DS' Codename Rumored to be Horizon
Type: Length=1, [A/C/H] - Unknown / C is part of the default Serial 'CTAP' / H is used for built in applications like Mii Maker
Identifier: Length=2, Game's name (made from letters and digits)
Region: Length=1, [E/P/J] - English (US) / Pal (Europe/Australia) / Japanese (Japan)
The longer version of the serial number adds a geographical region (usually because of extra languages)
Those are 3 letters codes at the end of the serial (can be found mostly on demos).
i.e. The code of the Canadian version of Mario Kart 7 is CAN [1]
Product Code
This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:
CTR-[P/N]-[A/C/H/J][XX][E/P/J]
- CTR - 3DS' Codename Rumored to be Horizon
- P/N - P Generally used for games (note: for detail and dev games this is the same) / N Generally used for built in applications like Mii Maker
- A/C/H/J - Unknown / (C found at the beginning of the last bit of the default Product Code 'CTAP') / (H is used with for built in applications such as Mii Maker) / Unknown.
- XX - Game's name (made from letters and digits)
- E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"
The Product Code "CTR-P-CTAP" is the default Product Code for developers.
Non-game product codes
import.db and title.db mentions CTR-N-JESP and CTR-N-JEWP. These might refer to built-in applications rather than games.