ARM7 Registers

Revision as of 23:15, 8 September 2017 by AuroraWright (talk | contribs) (Fix save chips memory mapping (verified with memory dump))

The 3DS utilizes an onboard ARM7 core to handle TWL_FIRM and AGB_FIRM's ARM7 requirements. This is due to the fact that much of the hardware used by both ARM7 and ARM9 is (evidently) not physically hooked up to ARM11. Thus, ARM11 cannot simply emulate ARM7.

ARM7 has the GBA BIOS implemented in hardware. The BIOS is completely identical to the original GBA BIOS. The system is booted silently by calling SWI 0x1 (a.k.a. RegisterRamReset), followed by jumping to the code that does SWI 0x0 (a.k.a. SoftReset) to finish booting. The boot splash is still in BIOS, however, and can be seen by calling or replacing one of the previous interrupts with SWI 0x26 (a.k.a. HardReset).

Registers

ARM9 interfaces with the ARM7 through the following registers:

Type Address Name Size (bytes)
u8 0x10018000 ARM7_CNT 1
Code 0x10018080 ARM7_CODE 32
u16 0x10018100 ARM7_SAVE_MODE 2
u16 0x10018104 ARM7_?_CNT 2
u16 0x10018108 ARM7_RTC_CNT? 2
u32 0x10018110 ? 4
u32 0x10018114 ? 4
u32 0x10018118 ARM7_RTC_LO? 4
u32 0x1001811C ARM7_RTC_HI? 4
arm7_save_cfg_t 0x10018120 ARM7_SAVE_CFG 16

ARM7_CNT

This seems to control the mode of the ARM7. 1 = TWL, 2 = GBA.

ARM7_CODE

This is the first code that will be run after execution begins. TwlProcess9 uses this to put ARM7 in a loop (TWL), and to set the POSTFLG and branch to more copied code (GBA). This doesn't seem to start execution by itself.

Reading uninitialized data in this 32-byte region leads to both screens displaying solid green (exception), and the CPU locking up.

ARM7_SAVE_MODE

This tells the save storage emulation hardware which device type to emulate (EEPROM, 512k flash, and SRAM are all that have been used officially; 1 Mbit flash is supported but not implemented in AGB_FIRM). This comes directly from the ROM footer.

ARM7_RTC ?

These registers may be used to control a real-time clock. To set or read the data here, first ARM7_RTC_CNT's bit 15 is waited on. Next ARM7_RTC_CNT is set to zero.

For a write: the two registers are written, a 1 is written to ARM7_RTC_CNT, and it is waited on the same as before. Afterwards if bit 14 is not set in ARM7_RTC_CNT, the value was set successfully.

For a read: a 2 is written to ARM7_RTC_CNT, it's waited on again. Afterwards, if bit 14 is not set, the RTC can be read. Presumably the hardware can be re-enabled by writing a zero to ARM7_RTC_CNT at this point, but AGB_FIRM does not.

ARM7_SAVE_CFG

This is copied from rom footer + 0x10. It presumably configures details about storage, such as IDs, and likely allows enabling the RTC for games which need it. Format of this data is unknown, and slightly difficult to determine without some hardware poking.

Memory map

The virtual memory mapping for the ARM7 is the same as for the other core. However, it has additional internal memory mapped to it. Interestingly enough, much of this memory seems to lie within ARM9's own internal memory.

  • 0x080600000x03800000, ARM7 WRAM (64KiB)
  • 0x080B00000x03000000, GBA IWRAM (32KiB)
  • 0x08080000 → EEPROM/SRAM/Flash 512k/Flash 1Mbit (the 2 512k banks are contiguous in memory). 0x10018104 must be set to 1 before reading memory here, and restored to its previous value afterwards
  • 0x01FFC0000x01000000, ARM9 ITCM under TWL (16KiB)