Glossary

Revision as of 20:16, 27 September 2015 by Pinkishu (talk | contribs) (rewording and such, tried to make this nicer... is it better? worse? the same?)

A miniature dictionary for terms that may be encountered on 3DSBrew.

C

C

A language homebrew developers program in, also used to make everything from web browsers to timers for computers.

C++

An object oriented language homebrew developers program in. Like its name suggests, C++ is essentially a step up from C.

D

DSi

A handheld console created by Nintendo. It is the second successor to the Nintendo DS, and the 6th generation portable Nintendo gaming system. It features two (larger) screens, two cameras, and an online shop system. The menu is also overhauled, now using similar channels as used on the Wii. It has a screen brightness that can be set to one step higher than the DS Lite.

DS Lite

The predecessor to the DSi. It came after the original DS PHAT and has a screen that can be set to 4x as bright as the DS PHAT.

DS "PHAT"

The original Nintendo DS. It ended up being the successor to the Game Boy, though Nintendo did not intend for this to happen. It added a touch screen.

DSP

Digital Signal Processor. The 3DS uses a DSP core to do the audio mixing instead of relaying on dedicated mixing hardware like the predecessor.

DSiWare

A platform started by Nintendo that allows developers to cheaply create and then sell original content at low prices (compared to the prices of brand new DSi games). All DSiWare games are available on the DSi Shop Channel on the main menu.

Dump

To extract the protected contents of something like a chip, NAND drive or disc which are otherwise inaccessible and/or incomprehensible under normal circumstances.

DS Download Play

Another application built into the Nintendo 3DS firmware. It is a place where people can download multiplayer games from another DS or 3DS. With those compatible games it is possible to use only one game card while playing with several people.

E

Exploit

A circumvention of security allowing a user to perform tasks that are not normally permitted. Often several exploits will be employed in a series with the user gaining increased authority over a system at each step, the goal typically being complete access and control.

F

FCRAM

FCRAM (Fast Cycle RAM) is a new technology developed by the Fujitsu Corporation that approaches the problem of DRAM/Processor speed in a different way. It is one of the components of 3DS hardware.

G

GX

The graphics subsytem used on the 3DS.

H

Hexadecimal (Hex)

A term used to describe the base 16 number system, in which each digit represents four bits. After the digits 0-9, the letters A-F are used to represent the values 10-15. Hexadecimal is the preferred format for displaying binary data, as it is easy to mentally convert to/from binary and uses only 2 characters per byte.

Home Menu

The 3DS's Home Menu is the main interface which appears after the health warning screen when the system is powered on. In the 3DS this is where all of your default and downloaded channels and games are.

I

IRC

Internet Relay Chat is, real-time text-based chat over the Internet.

M

MPO

Multi-Picture Object is the open file-format used by Nintendo to make 3D images. It uses Exif tags and MP tags with JPG. MPO files can be read like two JPG files stuck together.

S

SD Card

Secure Digital Cards are common type of memory cards used by the 3DS, digital cameras, music players, etc. The standard SD card has a maximum capacity of 2 gigabytes (2048 megabytes); however, some 4 GB cards exist but are rare. These cards usually do not have great compatibility with non-SDHC products, even though they are not SDHC, so 2 GB is the preferable size.

SDHC

Secure Digital High Capacity Card are a type of SD cards with a higher storage capacity than normal ones. These are theoretically capable of holding up to 2 terabytes of space, but are politically limited by the current standards to 32 gigabytes.

T

Title

A title is a 3DS Game on a card or in a 3DS. This includes the built-in channels and menus. A title is identified by a unique title ID, an 8 byte (4 character) long code used for title identification. All titles are encrypted for security purposes.

Title Metadata (TMD)

Title metadata is a format used for storing metadata about a title and its installed contents, including which contents they consist of and their SHA1 hashes.