Self-Exploitable

The following homebrew exploits can be executed on a previously un-exploited system.

Name Supported firmwares Requirements Author Install
Ninjhax 1.1b From 4.0.0-X up to and including 9.2.0-X, for X is between 7 and 20. A cartridge or eShop version (JPN-only) of "Cubic Ninja". smea Install
Ninjhax 2.1 From 9.0.0-X up to and including 10.0.0-X, for X up to and including 27. A cartridge or eShop version (JPN-only) of "Cubic Ninja". smea Install
Tubehax From 9.0.0-X up to and including 10.1.0-X, for X up to and including 27. The YouTube application and an internet connection. smea Install
smashbroshax (beaconhax) From 9.0.0-X up to and including 10.0.0-X, for X up to and including 27. Super Smash Bros 3DS (full-game or demo) and a way to broadcast raw wifi beacons. Currently the hb-launcher payload can only be properly booted on New3DS with this, see the repo for details on that. Yellows8 [1]

Note that ninjhax 1.x is still not obsolete. Even though ninjhax 2.x can be run on 9.3+, this was made possible (amongst other things) by sacrificing the memory remapping exploit used in ninjhax 1.x (rohax). Therefore, things like JIT engines for emulators can only be supported on ninjhax 1.x. Furthermore, ninjhax 2.x does not run on system versions below 9.0.0-X, while ninjhax 1.x does.

Secondary Exploits

Installation of these exploits requires a previously exploited system.

Name Supported firmwares Requirements Author Install
ironhax From 9.5.0-X up to and including 10.0.0-X, for X up to and including 27. A copy of "Ironfall: Invasion" (not available on eShop as of August 11th, 2015) and a self-exploitable title. smea Install
oot3dhax From 9.5.0-X up to and including 10.0.0-X, for X up to and including 27. A gamecard or eShop-install of Legend of Zelda: Ocarina of Time 3D. Actual hax/payload: Yellows8/smea et all. Installer linked here(modified version of the ironhax installer): Meladroit. OoT3DHax can be used to boot the otherapp homebrew-launcher payload. An installer for installing the hax-save + payload into the OoT3D savedata can be found here.