3DSX Format

Revision as of 18:41, 14 November 2014 by Ichfly (talk | contribs) (fixed size)

The 3DSX format is an executable file-format designed for homebrew applications on the 3DS.

The file is structured like this:

  • Header
  • Code segment
  • Rodata segment
  • Data segment
  • Relocation Header for code
  • Relocation Header for rodata
  • Relocation Header for data

Header

Offset Size Description
0x0 4 Magic (3DSX)
0x4 2 Header size
0x6 2 Relocation Header size
0x8 4 Format version
0xC 4 Flags
0x10 4 Code segment size
0x14 4 Rodata segment size
0x18 4 Data segment size (including bss)
0x1C 4 Bss segment size

Relocation Header

Offset Size Description
0x0 4 Number of absolute relocations
0x4 4 Number of relative relocations

Relocation

Offset Size Description
0x0 2 Number of words to skip
0x2 2 Number of words to patch