3DSX Format
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The 3DSX format is an executable file-format designed for homebrew applications on the 3DS.
The file is structured like this:
- Header
- Code segment
- Rodata segment
- Data segment
- Relocation Header for code
- Relocation Header for rodata
- Relocation Header for data
Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic (3DSX) |
0x4 | 4 | Header size |
0x8 | 4 | Relocation Header size |
0xC | 4 | Format version |
0x10 | 4 | Flags |
0x14 | 4 | Code segment size |
0x18 | 4 | Rodata segment size |
0x1C | 4 | Data segment size (including bss) |
0x20 | 4 | Bss segment size |
Relocation Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Number of absolute relocations |
0x4 | 4 | Number of relative relocations |
Relocation
Offset | Size | Description |
---|---|---|
0x0 | 2 | Number of words to skip |
0x2 | 2 | Number of words to patch |