Games
This is a page to browse game title and data. Feel free to write here.
If you want to know about games,go here.
The other way to use this page, is hacking with the data.
Title | Serial* | EUR | USA | JPN | ROM Size | FLASH Size | FLASH ID | FLASH Chip # | Get here |
---|---|---|---|---|---|---|---|---|---|
Asphalt 3D | LNA-CTR-ASFE | Yes | Yes | Yes | ? | 128kByte | ? | ? | ? |
Cubic Ninja | LNA-CTR-AQNE | Yes | Yes | Yes | ? | 128kByte | ? | ? | ? |
Dead or Alive - Dimensions | LNA-CTR-ADDP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Lego Star Wars III: The Clone Wars | LNA-CTR-ALGP | Yes | Yes | No | 4GBit | 128kByte | 0xC22211 | 25L1001 | ? |
Nintendogs+Cats: French Bulldog & New Friends | LNA-CTR-ADBP | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | ? |
Nintendogs+Cats (kiosk demo) | LNZ-CTR-ADAP | Yes | ? | ? | ? | 128kByte | 0xC22211 | 25L1001 | ? |
One Piece: Unlimited Cruise SP | LNA-CTR-ALFJ | No | No | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Pilotwings Resort | LNA-CTR-AWAP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Puzzle Bobble Universe | LNA-CTR-ABBP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Raving Rabbids: Travel in Time 3D | LNA-CTR-ARBJ | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | de/en |
Ridge Racer 3D | LNA-CTR-ARRP | Yes | Yes | Yes | 8GBit | 512kByte | 0xC22213 | 25L4001 | ? |
Samurai Warriors - Chronicles | LNA-CTR-A66P | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | ? |
Splinter Cell 3D | LNA-CTR-ASCP | Yes | Yes | Yes | 16Gbit | 128kByte | 0xC22211 | 25L1001 | ? |
Steel Diver | LNA-CTR-ASDP | Yes | Yes | Yes | ? | 512kByte | 0xC22213 | 25L4001 | de/en |
Super Street Fighter IV - 3D Edition | LNA-CTR-ASSP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | ? |
Super Monkey Ball 3D NTSC | LNA-CTR-ASME | Yes | Yes | Yes | 2GBit | 128kByte | ? | ? | ? |
Super Monkey Ball 3D PAL | LNA-CTR-ASMP | Yes | Yes | Yes | 2GBit | 128kByte | 0xC22211 | 25L1001 | ? |
The Legend of Zelda: Ocarina of Time 3D | LNA-CTR-AQEP | Yes | Yes | Yes | ? | 128kByte | 0xC22211 | 25L1001 | de/en |
The Sims 3 | LNA-CTR-AS3P | Yes | Yes | Yes | 4GBit | 512kByte | 0xC22213 | 25L4001 | ? |
Tom Clancy's Ghost Recon: Shadow Wars | LNA-CTR-AGRP | Yes | Yes | Yes | 2GBit | 128kByte | 0xC22211 | 25L1001 | ? |
Elisherer's Savefile collection: http://sherer.co.il/saves
Serial structure
LN - Product type (cartridges are LN, game boxes are TS and instruction manuals are MA)
A/Z - Retail / Demo
CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro)
A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications).
XX - Game's name (made from letters and digits)
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
Product Code
This is similar to the serial structure, but this is how the 3DS internally identifies 3DS Applications. And follows this structure:
CTR - 3DS' Codename (Still unknown, similar to NDS's codename NTR=Nitro)
P/N - P Generally used for games (note: for retail and dev games this is the same) / N Generally used for developer applications
A/C/H - Unknown / (C used in update executables usually CTAP. Open a 3ds Rom with 3dsexplorer to see) / (H is used in some developer applications).
XX - Game's name (made from letters and digits)
E/P/J - English (US) / Pal (Europe/Australia) / Japanese (Japan)
So for example a Japanese copy of Ridge Racer 3D would have a Product Code of "CTR-P-ARRJ" and a Serial of "LNA-CTR-ARRJ"