FS:FormatSaveData

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Revision as of 23:12, 18 December 2014 by Subv (talk | contribs) (Created page with "=Request= {| class="wikitable" border="1" |- ! Index Word ! Description |- | 0 | Header code [0x080F0180] |- | 1 | Archive ID (Only 4 (SaveData) has been observed) |- | 2 | Low...")
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Request

Index Word Description
0 Header code [0x080F0180]
1 Archive ID (Only 4 (SaveData) has been observed)
2 LowPath.Type
3 LowPath.Size
4 Unknown
5 Unknown
6 Unknown
7 Unknown
8 Unknown
9 Unknown
10 (LowPath.Size << 14) | 2
11 LowPath.Data ptr

Description

This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program.