GPU/Shader Instruction Set
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Overview
Instructions are coded in little endian
Instruction formats
Format 1 : (used for register instructions)
Offset | Size | Description |
---|---|---|
0x0 | 0x6 | Operand descriptor ID (DESC) |
0x6 | 0x6 | Source 1 register (SRC2) |
0xC | 0x6 | Source 2 register (SRC1) |
0x12 | 0x2 | Flags |
0x24 | 0x2 | Destination register (DST) |
0x1A | 0x6 | Opcode |
Format 2 : (used for flow control instructions)
Offset | Size | Description |
---|---|---|
0x0 | 0x8 | Number of instructions ? (NUM) |
0x8 | 0x10? | Destination offset (DST) |
0x1A | 0x6 | Opcode |
Instructions
Opcode | Format | Name | Description |
---|---|---|---|
0x02 | 1 | DP4 | Computes dot product on 4-component vectors; DST = SRC1.SRC2 |
0x13 | 1 | MOV | Moves value; DST = SRC1 |
0x24 | 1 | CALL | Jumps to DST and executes NUM instructions |
0x21 | 1 | END2 | ? |
0x22 | 1 | END1 | ? |
Operand descriptors
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | Destination component mask. Bit 3 = x, 2 = y, 1 = z, 0 = w. |
0x5 | 0x8 | Source 1 component selector |
0x14 | 0x8 | Source 2 component selector |
0x1F | 0x1 | Flag |
Component selector :
Offset | Size | Description |
---|---|---|
0x0 | 0x2 | Component 3 value |
0x2 | 0x2 | Component 2 value |
0x4 | 0x2 | Component 1 value |
0x6 | 0x2 | Component 0 value |
Value | Component |
---|---|
0x0 | x |
0x1 | y |
0x2 | z |
0x3 | w |
The component selector enables swizzling. For example, component selector 0x1B is equivalent to .xyzw, while 0x55 is equivalent to .yyyy.