NCSD
This page documents the format of NCSD.
Overview
There are two known specialisations of the NCSD container format. The CTR Cart Image (CCI) format and the CTR System Update (CSU). CCI is the format of retail game ROM dumps. CSU is used with developer system updates and tools
NCSD images start with a NCSD header, followed by up to a maximum of 8 NCCH partitions. The first partition(NCCH 0) usually starts at 0x4000, this is generally the main NCCH (Executable). The following info on partitions 1, 2, and 7 are only valid for .CCI. The second partition(NCCH 1) contains the game "Manual"(title ID for the .CFA containing the Manual always starts with '0005'). The third partition(NCCH 2) contains the download play "Child"(The title ID for the .CFA containing the DLP Child always starts with '0006'). The eighth block(NCCH 7) contains "Update Data"(The title ID for the .CFA containing the Update Data always starts with '8000') The format of partitions can be determined from the partition FS flags, while the contents can be determined from the partitions flags.
NCSD header
Offset | Size | Description |
---|---|---|
0x000 | 0x100 | RSA-2048 SHA-256 signature of the NCSD header |
0x100 | 4 | Magic Number 'NCSD' |
0x104 | 4 | Size of the NCSD image, in media units (1 media unit = 0x200 bytes) |
0x108 | 8 | Title/Program ID |
0x110 | 8 | Partitions FS type |
0x118 | 8 | Partitions crypt type |
0x120 | 0x40=(4+4)*8 | Offset & Length partition table |
0x160 | 0x20 | Exheader SHA-256 hash |
0x180 | 0x4 | Additional header size |
0x184 | 0x4 | Sector zero offset |
0x188 | 8 | Partition Flags: byte[5]-byte[7] indicate content type ( system update, application, manual, ... ) size of media units ( 512*2^byte[6] ) and encryption. |
0x190 | 0x40=8*8 | Partitions' Title ID table |
0x1D0 | 0x28 | Reserved |
0x1F8 | 8 | Unknown |
0x200 | 4 | Always 0xFFFFFFFF |
0x204 | 252 | Padding? |
0x300 | 4 | Used ROM size in bytes |
0x304 | 28 | Padding |
0x320 | 8 | NVer Title ID (Only Present in retail .CCI) |
0x328 | 8 | NVer Title Version (Only Present in retail .CCI) |
Parts of the first NCCH block's header are found around 0x1000 for whatever reason. NCSD can hold up to 8 partitions. (i.e. Mario Kart 7 holds 4 NCCHs, most we've seen so far)
The region-specific NVer title for this NCSD presumably must exist on NAND. The NVer title version may also be used to check whether a system update is required before running the app.
NCSD "Unknown Section"
OFFSET | SIZE | DESCRIPTION |
---|---|---|
0x1000 | 8 | Title ID of main NCCH |
0x1008 | 8 | Reserved |
0x1010 | 0x30 | Initial Data |
0x1040 | 0xC0 | Reserved |
0x1100 | 4 | Magic ID, always 'NCCH' |
0x1104 | 4 | Content size, in media units (1 media unit = 0x200 bytes) |
0x1108 | 8 | Partition ID |
0x1110 | 2 | Maker code |
0x1112 | 2 | Version |
0x1114 | 4 | Reserved |
0x1118 | 8 | Program ID |
0x1120 | 1 | Temp flag |
0x1121 | 0x2F | Reserved |
0x1150 | 0x10 | Product code |
0x1160 | 0x20 | Extended header hash (SHA-256), over the cleartext ExHeader |
0x1180 | 4 | Extended header size |
0x1184 | 4 | Reserved |
0x1188 | 8 | Flags: byte[5]-byte[7] indicate content type ( system update, application, manual, ... ) size of media unit ( 512*2^byte[6] ) and encryption. |
0x1190 | 4 | Plain region offset, in media units |
0x1194 | 4 | Plain region size, in media units |
0x1198 | 8 | Reserved |
0x11A0 | 4 | ExeFS offset, in media units |
0x11A4 | 4 | ExeFS size, in media units |
0x11A8 | 4 | ExeFS hash region size, in media units |
0x11AC | 4 | Reserved |
0x11B0 | 4 | RomFS offset, in media units |
0x11B4 | 4 | RomFS size, in media units |
0x11B8 | 4 | RomFS hash region size, in media units |
0x11BC | 4 | Reserved |
0x11C0 | 0x20 | ExeFS superblock hash, over the cleartext ExeFS |
0x11E0 | 0x20 | RomFS superblock hash |
0x1200 | 0x2E00 | Reserved/Unused (Is filled with either 'F's or '0's) |
From the magic 'NCCH' to the end of the 'RomFS superblock hash' the data is identical to the NCCH Header of the Executable NCCH Partition (NCCH 0).