FRDU:RequestGameAuthentication
Revision as of 14:42, 18 December 2024 by TimmSkiller (talk | contribs)
Request
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | NEX Server ID | ||||||||
2-7 | UTF-16 ingamesn value for NASC requests, see Online Play
| ||||||||
8 | u8, Major SDK version | ||||||||
9 | u8, Minor SDK version | ||||||||
10 | Descriptor for process ID | ||||||||
11 | Placeholder for process ID | ||||||||
12 | Descriptor for copying 1 handle | ||||||||
13 | Completion event handle |
Response
Index Word | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|
0 |
| ||||||||
1 | Result code |
Description
Requests NEX authentication data for game servers.
To request authentication data, the friends module sends a NASC LOGIN
-type HTTP request using the given information (see Online Play for more details).
Once the completion handle has been signaled, the client can use FRDU:GetGameAuthenticationData to retrieve the data received from the server.