Line 90:
Line 90:
| u32
| u32
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C.
| This sets the width and height for the framebuffer used for rendering. Therefore this is glViewport() with x=0 and y=0. This is used immediately after CmdID 0x000F011C.
+
|-
+
| 0x000F02B0
+
| u32, value is usually 0x7FFFXXXX.
+
| Texture related?
|-
|-
| 0x000F02C0
| 0x000F02C0
Line 184:
Line 188:
| 0x00
| 0x00
| 4
| 4
−
| Related to matrix translation?
+
| Related to model-view matrix translation?
|-
|-
| 0x04
| 0x04