Difference between revisions of "NCSD"
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The region-specific NVer title for this NCSD presumably must exist on NAND. The NVer title version may also be used to check whether a system update is required before running the app. | The region-specific NVer title for this NCSD presumably must exist on NAND. The NVer title version may also be used to check whether a system update is required before running the app. | ||
− | == | + | == Development Card Info Header == |
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
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! SIZE | ! SIZE | ||
! DESCRIPTION | ! DESCRIPTION | ||
+ | |- | ||
+ | | 0x200 | ||
+ | | 8 | ||
+ | | Card Info | ||
+ | |- | ||
+ | | 0x208 | ||
+ | | 0xDF8 | ||
+ | | Reserved1 | ||
|- | |- | ||
| 0x1000 | | 0x1000 | ||
| 8 | | 8 | ||
− | | | + | | Media ID (same as first NCCH partitionId) |
|- | |- | ||
| 0x1008 | | 0x1008 | ||
| 8 | | 8 | ||
− | | | + | | Reserved2 |
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| 0x1010 | | 0x1010 | ||
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| 0x1100 | | 0x1100 | ||
− | | | + | | 0x100 |
− | | | + | | Copy of first NCCH header (excluding RSA signature) |
|- | |- | ||
− | | | + | | 0x1200 |
− | | | + | | 0x200 |
− | + | | CardDeviceReserved1 | |
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| 0x10 | | 0x10 | ||
− | | | + | | TitleKey |
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− | | | + | | 0x1410 |
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Revision as of 20:43, 28 July 2012
This page documents the format of NCSD.
Overview
There are two known specialisations of the NCSD container format. The CTR Cart Image (CCI) format and the CTR System Update (CSU). CCI is the format of retail game ROM dumps. CSU is used with developer system updates and tools
NCSD images start with a NCSD header, followed by up to a maximum of 8 NCCH partitions. The first partition(NCCH 0) usually starts at 0x4000, this is generally the main NCCH (Executable). The following info on partitions 1, 2, and 7 are only valid for .CCI. The second partition(NCCH 1) contains the game "Manual"(title ID for the .CFA containing the Manual always starts with '0005'). The third partition(NCCH 2) contains the download play "Child"(The title ID for the .CFA containing the DLP Child always starts with '0006'). The eighth block(NCCH 7) contains "Update Data"(The title ID for the .CFA containing the Update Data always starts with '8000') The format of partitions can be determined from the partition FS flags, while the contents can be determined from the partitions flags.
NCSD header
Offset | Size | Description |
---|---|---|
0x000 | 0x100 | RSA-2048 SHA-256 signature of the NCSD header |
0x100 | 4 | Magic Number 'NCSD' |
0x104 | 4 | Size of the NCSD image, in media units (1 media unit = 0x200 bytes) |
0x108 | 8 | Title/Program ID |
0x110 | 8 | Partitions FS type |
0x118 | 8 | Partitions crypt type |
0x120 | 0x40=(4+4)*8 | Offset & Length partition table |
0x160 | 0x20 | Exheader SHA-256 hash |
0x180 | 0x4 | Additional header size |
0x184 | 0x4 | Sector zero offset |
0x188 | 8 | Partition Flags: byte[5]-byte[7] indicate content type ( system update, application, manual, ... ) size of media units ( 512*2^byte[6] ) and encryption. |
0x190 | 0x40=8*8 | Partitions' Title ID table |
0x1D0 | 0x28 | Reserved |
0x1F8 | 8 | Unknown |
0x200 | 4 | Always 0xFFFFFFFF |
0x204 | 252 | Padding? |
0x300 | 4 | Used ROM size in bytes |
0x304 | 28 | Padding |
0x320 | 8 | NVer Title ID (Only Present in retail .CCI) |
0x328 | 8 | NVer Title Version (Only Present in retail .CCI) |
Parts of the first NCCH block's header are found around 0x1000 for whatever reason. NCSD can hold up to 8 partitions. (i.e. Mario Kart 7 holds 4 NCCHs, most we've seen so far)
The region-specific NVer title for this NCSD presumably must exist on NAND. The NVer title version may also be used to check whether a system update is required before running the app.
Development Card Info Header
OFFSET | SIZE | DESCRIPTION |
---|---|---|
0x200 | 8 | Card Info |
0x208 | 0xDF8 | Reserved1 |
0x1000 | 8 | Media ID (same as first NCCH partitionId) |
0x1008 | 8 | Reserved2 |
0x1010 | 0x30 | Initial Data |
0x1040 | 0xC0 | Reserved |
0x1100 | 0x100 | Copy of first NCCH header (excluding RSA signature) |
0x1200 | 0x200 | CardDeviceReserved1 |
0x1400 | 0x10 | TitleKey |
0x1410 | 0xF0 | CardDeviceReserved2 |