Difference between revisions of "Talk:CiTRUS"

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Well the files may be legit, but since there's no way to obtain other files than the ones he provided, this is mostly a toy. Have fun creating the same output file over and over again :/  --[[User:Luigi2us|Luigi2us]] 12:21, 2 March 2012 (CET)
 
Well the files may be legit, but since there's no way to obtain other files than the ones he provided, this is mostly a toy. Have fun creating the same output file over and over again :/  --[[User:Luigi2us|Luigi2us]] 12:21, 2 March 2012 (CET)
  
Nintendo wouldn't use a bog-standard .WAV with changed header names. I can 100% guarantee you that. I am about 99% sure that this code, and [[User::Xcution|Xcution]] are Complete Bullshit™. --[[User:Trap15|trap15]] 19:12, 2 March 2012 (CET)
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Nintendo wouldn't use a bog-standard .WAV with changed header names. I can 100% guarantee you that. I am about 99% sure that this code, and [[User:Xcution|Xcution]] are Complete Bullshit™. --[[User:Trap15|trap15]] 19:12, 2 March 2012 (CET)
 
:They [http://www.feshrine.net/hacking/doc/nds-sdat.html did] and they do. --[[User:Elisherer|Elisherer]] 19:20, 2 March 2012 (CET)
 
:They [http://www.feshrine.net/hacking/doc/nds-sdat.html did] and they do. --[[User:Elisherer|Elisherer]] 19:20, 2 March 2012 (CET)
  
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:No. --[[User:Trap15|trap15]] 19:12, 2 March 2012 (CET)
 
:No. --[[User:Trap15|trap15]] 19:12, 2 March 2012 (CET)
 
Why? Is it a fake? --[[User:Jocopoco|Jocopoco]] 19:20, 2 March 2012 (CET)
 
Why? Is it a fake? --[[User:Jocopoco|Jocopoco]] 19:20, 2 March 2012 (CET)
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:Yes. --[[User:Trap15|trap15]] 20:22, 2 March 2012 (CET)

Revision as of 20:22, 2 March 2012

About the XBSF format, is it a Nintendo's file format? Will It include an executable image? Are there the sources of CITRUS?--Jocopoco 08:08, 9 February 2012 (CET)

Not to downplay the usefulness of this program, but what purpose does it serve for people who don't get to play around with dev 3DSes? --Luigi2us 22:58, 27 February 2012 (CET)

"it can be retail signed, provided the right RSA keys" Which is impossible, not even official devs have that retail RSA private key.(they send their titles to Nintendo to sign, like they *always* have) Therefore the output CXI *is* dev unit only. --Yellows8 03:36, 2 March 2012 (CET)

This application and the linked .CXI are complete crap. The .bcwav file in the application is a mutilated .WAV file, the .ctpk files are just a series of random 0x00 and 0xFF, the .cbmd is another mutilated file (I believe some image file), and the .cxi is complete crap (just look at the file in a hex editor and tell me that's not immediately ridiculous). Calling for deletion of this ridiculous page. --trap15 05:59, 2 March 2012 (CET)

Well the files may be legit, but since there's no way to obtain other files than the ones he provided, this is mostly a toy. Have fun creating the same output file over and over again :/ --Luigi2us 12:21, 2 March 2012 (CET)

Nintendo wouldn't use a bog-standard .WAV with changed header names. I can 100% guarantee you that. I am about 99% sure that this code, and Xcution are Complete Bullshit™. --trap15 19:12, 2 March 2012 (CET)

They did and they do. --Elisherer 19:20, 2 March 2012 (CET)

Xcution Is there a way for decrypt your demo?--Jocopoco 19:11, 2 March 2012 (CET)

No. --trap15 19:12, 2 March 2012 (CET)

Why? Is it a fake? --Jocopoco 19:20, 2 March 2012 (CET)

Yes. --trap15 20:22, 2 March 2012 (CET)