FRDU:GetMyPresence: Difference between revisions
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TimmSkiller (talk | contribs) Add FriendPresence structure |
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Line 16: | Line 16: | ||
|- | |- | ||
| 0 | | 0 | ||
| | | (0x300 << 14) | 2 | ||
|- | |- | ||
| 1 | | 1 | ||
| | | Pointer to [[FRDU:GetMyPresence#FriendPresence|FriendPresence]] structure | ||
|} | |} | ||
Line 34: | Line 34: | ||
| Result code | | Result code | ||
|} | |} | ||
=FriendPresence= | |||
{| class="wikitable" border="1" | |||
|- | |||
! Offset | |||
! Size | |||
! Description | |||
|- | |||
| 0x0 | |||
| 0x4 | |||
| u32 JoinAvailabilityFlag | |||
|- | |||
| 0x4 | |||
| 0x4 | |||
| u32 MatchmakeSystemType | |||
|- | |||
| 0x8 | |||
| 0x4 | |||
| u32 JoinGameID | |||
|- | |||
| 0xC | |||
| 0x4 | |||
| u32 JoinGameMode | |||
|- | |||
| 0x10 | |||
| 0x4 | |||
| u32 OwnerPrincipalID | |||
|- | |||
| 0x14 | |||
| 0x4 | |||
| u32 JoinGroupID | |||
|- | |||
| 0x18 | |||
| 0x14 | |||
| u8 ApplicationArg[20] | |||
|- | |||
| 0x2C | |||
| 0x100 | |||
| u16 GameModeDescription[128] | |||
|} | |||
=Description= | |||
Returns the console's friend presence. |
Revision as of 16:16, 12 December 2024
Request
Index Word | Description |
---|---|
0 | Header code [0x00080000] |
The following is located 0x100-bytes after the beginning of the above command buffer:
Index Word | Description |
---|---|
0 | 2 |
1 | Pointer to FriendPresence structure |
Response
Index Word | Description |
---|---|
0 | Header code |
1 | Result code |
FriendPresence
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | u32 JoinAvailabilityFlag |
0x4 | 0x4 | u32 MatchmakeSystemType |
0x8 | 0x4 | u32 JoinGameID |
0xC | 0x4 | u32 JoinGameMode |
0x10 | 0x4 | u32 OwnerPrincipalID |
0x14 | 0x4 | u32 JoinGroupID |
0x18 | 0x14 | u8 ApplicationArg[20] |
0x2C | 0x100 | u16 GameModeDescription[128] |
Description
Returns the console's friend presence.