Difference between revisions of "CLYT format"
m (→txt1 (Text 1): changed flags) |
(Updated description and information of multiple sections and added info on wnd1 and bnd1, while also fixing an error in usd1. Added links to more sources (Mario Kart Wii Wiki & Switch Toolbox) and updated old links (EFE and florian.nouwt)) |
||
Line 157: | Line 157: | ||
|} | |} | ||
|- | |- | ||
− | | | + | |0x03||0x1||Byte||Bitfield |
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 201: | Line 201: | ||
|} | |} | ||
|- | |- | ||
− | | | + | |0x01||0x1||UInt8||Source (N = Tex N, max 2) |
|- | |- | ||
− | | | + | |0x02||0x2||UInt8[]||Padding |
|} | |} | ||
TODO: tevStage, alphaCompare, blendMode, etc... | TODO: tevStage, alphaCompare, blendMode, etc... | ||
− | == pan1 (Pane 1) == | + | == pan1(Pane 1) == |
+ | Defines a Null pane, used mostly to keep panes grouped in hierarchies or to control the children of a given pan1 without having to do so individually. | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 233: | Line 234: | ||
|} | |} | ||
|- | |- | ||
− | |0x09||0x1||UInt8||Origin | + | |0x09||0x1||UInt8||Origin (1 = centered, 2 = right, 3 = left, ) |
|- | |- | ||
|0x0A||0x1||UInt8||Alpha | |0x0A||0x1||UInt8||Alpha | ||
Line 252: | Line 253: | ||
|} | |} | ||
− | == pic1 (Picture 1) == | + | == pic1(Picture 1) == |
− | '''pic1''' represents a picture that can be displayed in a layout. The | + | '''pic1''' represents a picture that can be displayed in a layout. The first 0x4C bytes are defined the same as [[CLYT_format#pan1_(Pane_1)|pan1]] with minor differences. |
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
Line 261: | Line 262: | ||
! Type | ! Type | ||
! Description | ! Description | ||
+ | |- | ||
+ | |0x00||0x4||String||Signature (pic1) | ||
+ | |- | ||
+ | |0x04||0x4||UInt32||Section size (including the texture coordinates) | ||
+ | |- | ||
+ | ! colspan="4"| Same as pan1 from 0x8 to 0x4c | ||
|- | |- | ||
|0x4C||0x4||RGBA8||Top left vertex color | |0x4C||0x4||RGBA8||Top left vertex color | ||
Line 278: | Line 285: | ||
|0x60 + (N-1) * 0x20||0x8||Vector2||Top left vertex texture coordinate | |0x60 + (N-1) * 0x20||0x8||Vector2||Top left vertex texture coordinate | ||
|- | |- | ||
− | | | + | |0x64 + (N-1) * 0x20||0x8||Vector2||Top right vertex texture coordinate |
|- | |- | ||
− | | | + | |0x68 + (N-1) * 0x20||0x8||Vector2||Bottom left vertex texture coordinate |
|- | |- | ||
− | | | + | |0x6C + (N-1) * 0x20||0x8||Vector2||Bottom right vertex texture coordinate |
|} | |} | ||
Line 299: | Line 306: | ||
|0x04||0x4||UInt32||Section size (including the textbox string) | |0x04||0x4||UInt32||Section size (including the textbox string) | ||
|- | |- | ||
− | ! colspan="4"| | + | ! colspan="4"| Same as pan1 from 0x8 to 0x4c |
|- | |- | ||
|0x4C||0x2||Unknown||Flags (H Direction?) | |0x4C||0x2||Unknown||Flags (H Direction?) | ||
Line 324: | Line 331: | ||
|- | |- | ||
|0x74||User defined||String||Textbox text (must be multiple of 4), can be usd1 | |0x74||User defined||String||Textbox text (must be multiple of 4), can be usd1 | ||
+ | |} | ||
+ | == wnd1 (Window 1) == | ||
+ | A more complex type of [[#pic1|image pane]], where the user can define the content, the corners and the sides of it, depending on what mode it's set to. | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Offset | ||
+ | ! Size | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | |0x00||0x4||String||Signature (wnd1) | ||
+ | |- | ||
+ | |0x04||0x4||UInt32||Section size (including the texture coordinates) | ||
+ | |- | ||
+ | ! colspan="4"| Same as pan1 from 0x8 to 0x4c | ||
+ | |- | ||
+ | |0x4C||0x4||float||Coordinate 1 | ||
+ | |- | ||
+ | |0x50||0x4||float||Coordinate 2 | ||
+ | |- | ||
+ | |0x54||0x4||float||Coordinate 3 | ||
+ | |- | ||
+ | |0x58||0x4||float||Coordinate 4 | ||
+ | |- | ||
+ | |0x5C||0x1||Byte|| Number of frames (n) | ||
+ | |- | ||
+ | |0x5D||0x1||Byte||Flag | ||
+ | |- | ||
+ | |0x5E||0x2||UInt16||Padding | ||
+ | |- | ||
+ | |0x60||0x4||UInt32||Window content offset (Points to 0x68) | ||
+ | |- | ||
+ | |0x64||0x4||UInt32||Window frame offsets, offset to offsets of the materials for the frames. (W) | ||
+ | |- | ||
+ | |0x68||0x4||RGBA8||Content box top left vertex color | ||
+ | |- | ||
+ | |0x6C||0x4||RGBA8||Content box top right vertex color | ||
+ | |- | ||
+ | |0x70||0x4||RGBA8||Content box bottom left vertex color | ||
+ | |- | ||
+ | |0x74||0x4||RGBA8||Content box bottom right vertex color | ||
+ | |- | ||
+ | |0x78||0x2||UInt16||Content box Material ID | ||
+ | |- | ||
+ | |0x7A||0x2||UInt16||Number of Texture coordinates (N) | ||
+ | |- | ||
+ | ! colspan="4"|Texture coordinates entry | ||
+ | |- | ||
+ | |0x7C + (N-1) * 0x20||0x8||Vector2||Top left vertex texture coordinate | ||
+ | |- | ||
+ | |0x84 + (N-1) * 0x20||0x8||Vector2||Top right vertex texture coordinate | ||
+ | |- | ||
+ | |0x8C + (N-1) * 0x20||0x8||Vector2||Bottom left vertex texture coordinate | ||
+ | |- | ||
+ | |0x94 + (N-1) * 0x20||0x8||Vector2||Bottom right vertex texture coordinate | ||
+ | |- | ||
+ | ! colspan="4"|Window frames | ||
+ | |- | ||
+ | |0x(W)||0x4 * n ||UInt32|| Offsets to frame materials | ||
+ | |- | ||
+ | |0x(W)||0x4 * n ||Window frame|| | ||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Offset | ||
+ | ! Size | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | |0x0||UInt16||0x2||Frame Material ID | ||
+ | |- | ||
+ | |0x2||Byte||0x1||Flip Type | ||
+ | |- | ||
+ | |0x3||Byte||0x1||Padding | ||
+ | |} | ||
|} | |} | ||
− | = | + | Below is a table of possible material flip types. <sup><small>(From Mario Kart Wii Wiki)</small></sup> |
+ | |||
+ | {|class="wikitable" | ||
+ | |- | ||
+ | ! Type !! Description | ||
+ | |- | ||
+ | | 0 || None | ||
+ | |- | ||
+ | | 1 || Flip (Horizontal) | ||
+ | |- | ||
+ | | 2 || Flip (Vertical) | ||
+ | |- | ||
+ | | 3 || Rotate 90 Degrees | ||
+ | |- | ||
+ | | 4 || Rotate 180 Degrees | ||
+ | |- | ||
+ | | 5 || Rotate 270 Degrees | ||
+ | |} | ||
== bnd1 (Bounding 1) == | == bnd1 (Bounding 1) == | ||
− | Same data structure as [[#pan1 (Pane 1)|Panes]]. | + | Same data structure as [[#pan1 (Pane 1)|Panes]], but used to limit interaction with buttons. |
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Offset | ||
+ | ! Size | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | |0x00||0x4||String||Signature (bnd1) | ||
+ | |- | ||
+ | |0x04||0x4||UInt32||Section size (including the texture coordinates) | ||
+ | |- | ||
+ | ! colspan="4"| Same as pan1 from 0x8 to 0x4c | ||
+ | |} | ||
== pas1 (Pane Start 1) == | == pas1 (Pane Start 1) == | ||
− | + | Marks the start of a pane hierarchy, with the parent being the previous pane. | |
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 346: | Line 459: | ||
|} | |} | ||
== pae1 (Pane End 1) == | == pae1 (Pane End 1) == | ||
− | + | Marks the end of a pane hierarchy. | |
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 359: | Line 472: | ||
|} | |} | ||
== grp1 (Group 1) == | == grp1 (Group 1) == | ||
+ | Starts a pane group, which can be inside other pane groups. | ||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 377: | Line 491: | ||
|} | |} | ||
== grs1 (Group Start 1) == | == grs1 (Group Start 1) == | ||
− | Starts a group. | + | Starts a group hierarchy. |
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 390: | Line 504: | ||
|} | |} | ||
== gre1 (Group End 1) == | == gre1 (Group End 1) == | ||
− | Ends a group. | + | Ends a group hierarchy. |
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 404: | Line 518: | ||
== usd1 (User Data 1) == | == usd1 (User Data 1) == | ||
− | Contains a | + | Contains a dictionary with strings as keys and variable values |
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
|- | |- | ||
Line 418: | Line 532: | ||
| 0x08 || 0x4 || UInt32 || Number of entries (= N) | | 0x08 || 0x4 || UInt32 || Number of entries (= N) | ||
|- | |- | ||
− | | | + | | 0xC || 0xC * N // Variable || Entries[] || Entries |
− | |||
− | |||
|} | |} | ||
+ | |||
+ | === User Entries === | ||
Where an entry is as follows: | Where an entry is as follows: | ||
Line 432: | Line 546: | ||
! Description | ! Description | ||
|- | |- | ||
− | | 0x0 || 0x4 || UInt32 || Key | + | | 0x0 || 0x4 || UInt32 || Key offset (from start of this entry) to null-terminated ascii string that serves as key. |
|- | |- | ||
− | | 0x4 || 0x4 || UInt32 || Value | + | | 0x4 || 0x4 || UInt32 || Value offset (from start of this entry). |
|- | |- | ||
− | | 0x8 || 0x2 || UInt16 || | + | | 0x8 || 0x2 || UInt16 || Number of entries or string length. |
|- | |- | ||
| 0xA || 0x2 || UInt16 || Value type | | 0xA || 0x2 || UInt16 || Value type | ||
Line 454: | Line 568: | ||
==Tools== | ==Tools== | ||
− | * [https://github.com/ | + | * [https://github.com/PabloMK7/EveryFileExplorer/releases/latest Every File Explorer] and [https://github.com/KillzXGaming/Switch-Toolbox Switch Toolbox] both have limited support for viewing these. |
* [https://github.com/pleonex/Clypo/releases Clypo] allows exporting these files to yml and importing back to bclyt but it only supports scale, size, translation and rotation of panes. | * [https://github.com/pleonex/Clypo/releases Clypo] allows exporting these files to yml and importing back to bclyt but it only supports scale, size, translation and rotation of panes. | ||
= See also = | = See also = | ||
− | http://florian.nouwt.com/wiki/index.php/CLYT_%28File_Format%29 | + | https://wiki.tockdom.com/wiki/BRLYT_(File_Format) <br> |
− | https://github.com/Gericom/EveryFileExplorer/tree/master/3DS/NintendoWare/LYT1 | + | http://florian.nouwt.com/wiki/index.php/CLYT_%28File_Format%29 ([https://web.archive.org/web/20150511192058/http://florian.nouwt.com/wiki/index.php/CLYT_(File_Format) Archived]) <br> |
+ | https://github.com/Gericom/EveryFileExplorer/tree/master/3DS/NintendoWare/LYT1 <br> | ||
+ | https://github.com/KillzXGaming/Switch-Toolbox/tree/master/File_Format_Library/FileFormats/Layout/CTR/Panes <br> | ||
+ | |||
[[Category:File formats]] | [[Category:File formats]] |
Latest revision as of 19:50, 3 April 2024
CLYT (.bclyt) is the layout format used on the 3DS. It stands for (Binary) CTR Layout, and is similar to the RLYT format used on the Wii.
Header[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (CLYT) |
0x04 | 0x2 | UInt16 | Byte Order Mark |
0x06 | 0x2 | UInt16 | Header Length |
0x08 | 0x4 | UInt32 | Revision |
0x0C | 0x4 | UInt32 | File Size |
0x10 | 0x2 | UInt16 | Nr Sections |
0x12 | 0x2 | UInt16 | Padding |
lyt1 (Layout 1)[edit]
Offset | Size | Type | Description | ||||||
---|---|---|---|---|---|---|---|---|---|
0x00 | 0x4 | String | Signature (lyt1) | ||||||
0x04 | 0x4 | UInt32 | Section Size | ||||||
0x08 | 0x4 | UInt32 | Origin type
| ||||||
0x0C | 0x8 | Vector2 | Canvas Size |
txl1 (Texture List 1)[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (txl1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | Nr Textures = N |
0x0C | N * 4 | UInt32[] | Texture Name Offsets (relative to the start of this array) |
After this, the null terminated names follow.
fnl1 (Font List 1)[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (fnl1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | Nr Fonts = N |
0x0C | N * 4 | UInt32[] | Font Name Offsets (relative to the start of this array) |
After this, the null terminated names follow.
mat1 (Materials 1)[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (mat1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | Nr Materials = N |
0x0C | N * 4 | UInt32[] | Material Entry Offsets (relative to the start of this section) |
After this, the material entries follow.
Offset | Size | Type | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 0x14 | String | Material Name | ||||||||||||||||
0x14 | 0x4 | RGBA8 | Tev Color (Buffer Color?) | ||||||||||||||||
0x18 | 0x18 | RGBA8[6] | Tev Constant Colors | ||||||||||||||||
0x30 | 0x4 | UInt32 | Flags / bitfield
|
Texture Map Entry[edit]
Offset | Size | Type | Description | ||||||
---|---|---|---|---|---|---|---|---|---|
0x00 | 0x2 | UInt16 | Texture Index | ||||||
0x02 | 0x1 | Byte | Bitfield
| ||||||
0x03 | 0x1 | Byte | Bitfield
|
Texture Matrix Entry[edit]
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x8 | Vector2 | Translation |
0x08 | 0x4 | Single | Rotation |
0x0C | 0x8 | Vector2 | Scale |
Texture Coordinate Generation Entry[edit]
Offset | Size | Type | Description | ||||
---|---|---|---|---|---|---|---|
0x00 | 0x1 | UInt8 | Type
| ||||
0x01 | 0x1 | UInt8 | Source (N = Tex N, max 2) | ||||
0x02 | 0x2 | UInt8[] | Padding |
TODO: tevStage, alphaCompare, blendMode, etc...
pan1(Pane 1)[edit]
Defines a Null pane, used mostly to keep panes grouped in hierarchies or to control the children of a given pan1 without having to do so individually.
Offset | Size | Type | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 0x4 | String | Signature (pan1) | ||||||||
0x04 | 0x4 | UInt32 | Section Size | ||||||||
0x08 | 0x1 | UInt8 | Flags
| ||||||||
0x09 | 0x1 | UInt8 | Origin (1 = centered, 2 = right, 3 = left, ) | ||||||||
0x0A | 0x1 | UInt8 | Alpha | ||||||||
0x0B | 0x1 | UInt8 | Padding | ||||||||
0x0C | 0x10 | String | Pane name | ||||||||
0x1C | 0x8 | String | Data | ||||||||
0x24 | 0xC | Vector3 | Translation | ||||||||
0x30 | 0xC | Vector3 | Rotation | ||||||||
0x3C | 0x8 | Vector2 | Scale | ||||||||
0x44 | 0x8 | Vector2 | Size |
pic1(Picture 1)[edit]
pic1 represents a picture that can be displayed in a layout. The first 0x4C bytes are defined the same as pan1 with minor differences.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (pic1) |
0x04 | 0x4 | UInt32 | Section size (including the texture coordinates) |
Same as pan1 from 0x8 to 0x4c | |||
0x4C | 0x4 | RGBA8 | Top left vertex color |
0x50 | 0x4 | RGBA8 | Top right vertex color |
0x54 | 0x4 | RGBA8 | Bottom left vertex color |
0x58 | 0x4 | RGBA8 | Bottom right vertex color |
0x5C | 0x2 | UInt16 | Material ID |
0x5E | 0x2 | UInt16 | Nr texture coordinates = N |
Texture coordinates entry | |||
0x60 + (N-1) * 0x20 | 0x8 | Vector2 | Top left vertex texture coordinate |
0x64 + (N-1) * 0x20 | 0x8 | Vector2 | Top right vertex texture coordinate |
0x68 + (N-1) * 0x20 | 0x8 | Vector2 | Bottom left vertex texture coordinate |
0x6C + (N-1) * 0x20 | 0x8 | Vector2 | Bottom right vertex texture coordinate |
txt1 (Text 1)[edit]
A textbox used in layouts. The first 0x4C bytes are defined the same as pan1 with minor differences.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (txt1) |
0x04 | 0x4 | UInt32 | Section size (including the textbox string) |
Same as pan1 from 0x8 to 0x4c | |||
0x4C | 0x2 | Unknown | Flags (H Direction?) |
0x4E | 0x2 | Unknown | Flags (V Direction?) |
0x50 | 0x4 | UInt32 | Material ID |
0x54 | 0x2 | Unknown | Flags (Line alignment?) |
0x56 | 0x2 | Unknown | Padding |
0x58 | 0x4 | UInt32 | Offset from signature to beginning of the string |
0x5C | 0x4 | RGBA8 | Font top color |
0x60 | 0x4 | RGBA8 | Font bottom color |
0x64 | 0x8 | Vector2 | Font scale |
0x6C | 0x4 | Float | Horizontal font spacing |
0x70 | 0x4 | Float | Vertical font spacing |
0x74 | User defined | String | Textbox text (must be multiple of 4), can be usd1 |
wnd1 (Window 1)[edit]
A more complex type of image pane, where the user can define the content, the corners and the sides of it, depending on what mode it's set to.
Offset | Size | Type | Description | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0x00 | 0x4 | String | Signature (wnd1) | ||||||||||||||||
0x04 | 0x4 | UInt32 | Section size (including the texture coordinates) | ||||||||||||||||
Same as pan1 from 0x8 to 0x4c | |||||||||||||||||||
0x4C | 0x4 | float | Coordinate 1 | ||||||||||||||||
0x50 | 0x4 | float | Coordinate 2 | ||||||||||||||||
0x54 | 0x4 | float | Coordinate 3 | ||||||||||||||||
0x58 | 0x4 | float | Coordinate 4 | ||||||||||||||||
0x5C | 0x1 | Byte | Number of frames (n) | ||||||||||||||||
0x5D | 0x1 | Byte | Flag | ||||||||||||||||
0x5E | 0x2 | UInt16 | Padding | ||||||||||||||||
0x60 | 0x4 | UInt32 | Window content offset (Points to 0x68) | ||||||||||||||||
0x64 | 0x4 | UInt32 | Window frame offsets, offset to offsets of the materials for the frames. (W) | ||||||||||||||||
0x68 | 0x4 | RGBA8 | Content box top left vertex color | ||||||||||||||||
0x6C | 0x4 | RGBA8 | Content box top right vertex color | ||||||||||||||||
0x70 | 0x4 | RGBA8 | Content box bottom left vertex color | ||||||||||||||||
0x74 | 0x4 | RGBA8 | Content box bottom right vertex color | ||||||||||||||||
0x78 | 0x2 | UInt16 | Content box Material ID | ||||||||||||||||
0x7A | 0x2 | UInt16 | Number of Texture coordinates (N) | ||||||||||||||||
Texture coordinates entry | |||||||||||||||||||
0x7C + (N-1) * 0x20 | 0x8 | Vector2 | Top left vertex texture coordinate | ||||||||||||||||
0x84 + (N-1) * 0x20 | 0x8 | Vector2 | Top right vertex texture coordinate | ||||||||||||||||
0x8C + (N-1) * 0x20 | 0x8 | Vector2 | Bottom left vertex texture coordinate | ||||||||||||||||
0x94 + (N-1) * 0x20 | 0x8 | Vector2 | Bottom right vertex texture coordinate | ||||||||||||||||
Window frames | |||||||||||||||||||
0x(W) | 0x4 * n | UInt32 | Offsets to frame materials | ||||||||||||||||
0x(W) | 0x4 * n | Window frame |
|
Below is a table of possible material flip types. (From Mario Kart Wii Wiki)
Type | Description |
---|---|
0 | None |
1 | Flip (Horizontal) |
2 | Flip (Vertical) |
3 | Rotate 90 Degrees |
4 | Rotate 180 Degrees |
5 | Rotate 270 Degrees |
bnd1 (Bounding 1)[edit]
Same data structure as Panes, but used to limit interaction with buttons.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (bnd1) |
0x04 | 0x4 | UInt32 | Section size (including the texture coordinates) |
Same as pan1 from 0x8 to 0x4c |
pas1 (Pane Start 1)[edit]
Marks the start of a pane hierarchy, with the parent being the previous pane.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (pas1) |
0x04 | 0x4 | UInt32 | Section Size |
pae1 (Pane End 1)[edit]
Marks the end of a pane hierarchy.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (pae1) |
0x04 | 0x4 | UInt32 | Section Size |
grp1 (Group 1)[edit]
Starts a pane group, which can be inside other pane groups.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (grp1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x10 | String | Group Name |
0x18 | 0x4 | UInt32 | Nr Pane References (=N) |
0x1C | 0x10 * N | String[N] | Pane References |
grs1 (Group Start 1)[edit]
Starts a group hierarchy.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (grs1) |
0x04 | 0x4 | UInt32 | Section Size |
gre1 (Group End 1)[edit]
Ends a group hierarchy.
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (gre1) |
0x04 | 0x4 | UInt32 | Section Size |
usd1 (User Data 1)[edit]
Contains a dictionary with strings as keys and variable values
Offset | Size | Type | Description |
---|---|---|---|
0x00 | 0x4 | String | Signature (usd1) |
0x04 | 0x4 | UInt32 | Section Size |
0x08 | 0x4 | UInt32 | Number of entries (= N) |
0xC | 0xC * N // Variable | Entries[] | Entries |
User Entries[edit]
Where an entry is as follows:
Offset | Size | Type | Description | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
0x0 | 0x4 | UInt32 | Key offset (from start of this entry) to null-terminated ascii string that serves as key. | ||||||||
0x4 | 0x4 | UInt32 | Value offset (from start of this entry). | ||||||||
0x8 | 0x2 | UInt16 | Number of entries or string length. | ||||||||
0xA | 0x2 | UInt16 | Value type
|
Tools[edit]
- Every File Explorer and Switch Toolbox both have limited support for viewing these.
- Clypo allows exporting these files to yml and importing back to bclyt but it only supports scale, size, translation and rotation of panes.
See also[edit]
https://wiki.tockdom.com/wiki/BRLYT_(File_Format)
http://florian.nouwt.com/wiki/index.php/CLYT_%28File_Format%29 (Archived)
https://github.com/Gericom/EveryFileExplorer/tree/master/3DS/NintendoWare/LYT1
https://github.com/KillzXGaming/Switch-Toolbox/tree/master/File_Format_Library/FileFormats/Layout/CTR/Panes