GPU/Procedural Texture Generation: Difference between revisions
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The 3DS GPU supports procedural generation of texture data using [[GPU/Internal_Registers#GPUREG_TEXUNIT3_PROCTEX0|texture unit 3]]. Little is known about this feature, albeit a few public hints have been dropped. The contents of this page are solely based on reports on a [http://www.4gamer.net/games/017/G001762/20120822007/ presentation] given by DMP. | The 3DS GPU supports procedural generation of texture data using [[GPU/Internal_Registers#GPUREG_TEXUNIT3_PROCTEX0|texture unit 3]]. Little is known about this feature, albeit a few public hints have been dropped. The contents of this page are solely based on reports on a [http://www.4gamer.net/games/017/G001762/20120822007/ presentation] given by DMP. | ||
The related GPU registers can be found starting [[GPU/Internal_Registers#GPUREG_TEXUNIT3_PROCTEX0|here]] | The related GPU registers can be found starting [[GPU/Internal_Registers#GPUREG_TEXUNIT3_PROCTEX0|here]]. | ||
== Overview == | == Overview == |