GPU/Internal Registers: Difference between revisions
Steveice10 (talk | contribs) |
This got lost in the update. Note that the GPU endianness is not necessarily the same as the CPU's. |
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Color components are laid out in reverse byte order in memory, with the most significant bits used first. | |||
=== GPUREG_EARLYDEPTH_TEST2 === | === GPUREG_EARLYDEPTH_TEST2 === | ||