GPU/Procedural Texture Generation: Difference between revisions
mNo edit summary |
m fix typo |
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* V’’: V’’ (discards U’’) | * V’’: V’’ (discards U’’) | ||
* MIN: min(U’’,V’’) | * MIN: min(U’’,V’’) | ||
* MAX: | * MAX: max(U’’,V’’) | ||
* ADD: U’’+V’’ | * ADD: U’’+V’’ | ||