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On steeldiver's uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.
On steeldiver's uniform handlers : R1 is a pointer to the current shader program object, R12 is a pointer to the data the uniform is being set to.
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== Other Symbols ==
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The list above is not exhaustive. A number of other strings specific to Nintendo's rendering framework have been found. Below is a table listing those strings including the location they were found in.
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{| class="wikitable" border="1"
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! Name
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! Context
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! Occurrence
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|-
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| dmp_Point.viewport.xy
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| Name of a shader uniform
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| CTRAging's romfs:/gpu/GasCessna/shader.shbin
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|-
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| dmp_Point.distanceAttenuation
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| Name of a shader uniform
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| CTRAging's romfs:/gpu/GasCessna/shader.shbin
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|-
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| dmp_Point.Position
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| Name of a shader uniform
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| CTRAging's romfs:/gpu/GasCessna/shader.shbin
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|-
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| dmp_Point.PointSize
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| Name of a shader uniform
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| CTRAging's romfs:/gpu/GasCessna/shader.shbin
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|}