Difference between revisions of "FS:FormatSaveData"
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(Fix service command header) |
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Line 18: | Line 18: | ||
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| 4 | | 4 | ||
− | | | + | | u32 "sizeBlock" (size of savedata in blocks?) |
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| 5 | | 5 | ||
− | | | + | | u32 "countDirectoryEntry" |
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| 6 | | 6 | ||
− | | | + | | u32 "countFileEntry" |
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| 7 | | 7 | ||
− | | | + | | u32 "countDirectoryEntryBucket" |
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| 8 | | 8 | ||
− | | | + | | u32 "countFileEntryBucket" |
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| 9 | | 9 | ||
− | | | + | | bool "isDuplicateAll" |
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| 10 | | 10 |
Revision as of 21:42, 6 June 2015
Request
Index Word | Description |
---|---|
0 | Header code [0x084C0242] |
1 | Archive ID (Only 4 (SaveData) has been observed) |
2 | LowPath.Type |
3 | LowPath.Size |
4 | u32 "sizeBlock" (size of savedata in blocks?) |
5 | u32 "countDirectoryEntry" |
6 | u32 "countFileEntry" |
7 | u32 "countDirectoryEntryBucket" |
8 | u32 "countFileEntryBucket" |
9 | bool "isDuplicateAll" |
10 | (LowPath.Size << 14) | 2 |
11 | LowPath.Data ptr |
Description
This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program.