Difference between revisions of "FS:FormatSaveData"

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(Undo revision 12783 by Guiand (talk))
(Undo revision 12782 by Guiand (talk))
Line 9: Line 9:
 
|-
 
|-
 
| 1
 
| 1
| u32 "sizeBlock" (size of savedata in blocks?)
+
| Archive ID (Only 4 (SaveData) has been observed)
 
|-
 
|-
 
| 2
 
| 2
| u32 "countDirectoryEntry"
+
| LowPath.Type
 
|-
 
|-
 
| 3
 
| 3
| u32 "countFileEntry"
+
| LowPath.Size
 
|-
 
|-
 
| 4
 
| 4
| u32 "countDirectoryEntryBucket"
+
| Unknown
 
|-
 
|-
 
| 5
 
| 5
| u32 "countFileEntryBucket"
+
| Unknown
 
|-
 
|-
 
| 6
 
| 6
| bool "isDuplicateAll"
+
| Unknown
 +
|-
 +
| 7
 +
| Unknown
 +
|-
 +
| 8
 +
| Unknown
 +
|-
 +
| 9
 +
| Unknown
 +
|-
 +
| 10
 +
| (LowPath.Size << 14) <nowiki>|</nowiki> 2
 +
|-
 +
| 11
 +
| LowPath.Data ptr
 
|}
 
|}
  
 
=Description=
 
=Description=
 
This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program.
 
This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program.

Revision as of 21:29, 6 June 2015

Request

Index Word Description
0 Header code [0x080F0180]
1 Archive ID (Only 4 (SaveData) has been observed)
2 LowPath.Type
3 LowPath.Size
4 Unknown
5 Unknown
6 Unknown
7 Unknown
8 Unknown
9 Unknown
10 (LowPath.Size << 14) | 2
11 LowPath.Data ptr

Description

This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program.