Difference between revisions of "FS:Obsoleted 2 0 FormatThisUserSaveData"

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|-
 
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| 1
 
| 1
| Archive ID (Only 4 (SaveData) has been observed)
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| Unknown
 
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| 2
 
| 2
| LowPath.Type
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| Unknown
 
|-
 
|-
 
| 3
 
| 3
| LowPath.Size
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| Unknown
 
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| 4
 
| 4
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| 6
 
| 6
 
| Unknown
 
| Unknown
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| 7
 
| Unknown
 
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| 8
 
| Unknown
 
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| 9
 
| Unknown
 
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| 10
 
| (LowPath.Size << 14) <nowiki>|</nowiki> 2
 
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| 11
 
| LowPath.Data ptr
 
 
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|}
  
 
=Description=
 
=Description=
This clears the SaveData archive for the specified game, if the LowPath.Type is Empty then this will clear the SaveData for the current game. The target SaveData to format is determined by a Binary path, a game needs an exheader permission set in order to format the SaveData of another program.
+
This clears the SaveData archive for the current game, it probably calls FormatSaveData with an empty path.

Revision as of 23:13, 18 December 2014

Request

Index Word Description
0 Header code [0x080F0180]
1 Unknown
2 Unknown
3 Unknown
4 Unknown
5 Unknown
6 Unknown

Description

This clears the SaveData archive for the current game, it probably calls FormatSaveData with an empty path.