GPU/Shader Instruction Set: Difference between revisions
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| 0x23 | | 0x23 | ||
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| BREAKC | | BREAKC | ||
| If condition (see [[#Conditions|below]] for details) is true, then breaks out of LOOP block. | | If condition (see [[#Conditions|below]] for details) is true, then breaks out of LOOP block. | ||
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| 0x25 | | 0x25 | ||
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| CALLC | | CALLC | ||
| If condition (see [[#Conditions|below]] for details) is true, then jumps to DST and executes instructions until it reaches DST+NUM instructions, else does nothing. | | If condition (see [[#Conditions|below]] for details) is true, then jumps to DST and executes instructions until it reaches DST+NUM instructions, else does nothing. |