Difference between revisions of "Setting up Development Environment"
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(added instructions for Linux) |
(Add small Linux Netbeans tutorial) |
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make install | make install | ||
</pre> | </pre> | ||
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= Building the examples = | = Building the examples = | ||
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* '''mic:''' demonstrates how to read sound from the microphone | * '''mic:''' demonstrates how to read sound from the microphone | ||
* '''gpu:''' demonstrates how to render 3D geometry with the GPU | * '''gpu:''' demonstrates how to render 3D geometry with the GPU | ||
+ | |||
+ | ==Building the examples on Linux with Netbeans== | ||
+ | * Go to File->New Project... | ||
+ | * Select C/C++ Project with existing code | ||
+ | * Navigate to the examples directory and select the folder for the project you want to build; eg. /home/vtsingaras/3ds/examples/app_launch | ||
+ | * Leave Configuration Mode to 'Automatic' and click 'Finish'. | ||
+ | * It will fail to build. Now edit Makefile and insert these two lines, adjusting for your devkitpro path, at the top: | ||
+ | <pre>export DEVKITPRO=/opt/devkitpro | ||
+ | export DEVKITARM=/opt/devkitpro/devkitARM</pre> | ||
+ | * Right-click the project and go to Properties->Code Assistance and click C Compiler. | ||
+ | * In include directories enter | ||
+ | <pre>/opt/devkitpro/devkitARM/include;/opt/devkitpro/ctrulib/libctru/include</pre> | ||
+ | adjusting again for your devkitPro path. | ||
+ | * Do the same for 'C++ Compiler'. | ||
+ | * Go to 'Run' and click 'Clean and Build Project'. | ||
+ | * Now right-click on the project and select Code Assistance->Reparse Project. | ||
+ | |||
+ | Now you can use Netbeans' code completion feature and build your project from the Run menu. | ||
= Building homebrew for distribution = | = Building homebrew for distribution = |
Revision as of 12:45, 23 November 2014
Setup
- Install devkitARM. If it's already installed, update it. On Windows there's a GUI installer. On Linux/Mac there's a perl-script. Make sure you also select ctrulib when installing.
- Download the files in the ctrulib repository (even though the library has already been installed) because the repository contains a 3DS project template and examples.
Linux
- First get the devkitARM updater Perl script for Linux.
- Run it with superuser privileges if your /opt directory is not marked world read-writeable.
- Get ctrulib from Smealum's GitHub repository, build and install it.
sudo -s curl -L http://sourceforge.net/projects/devkitpro/files/Automated%20Installer/devkitARMupdate.pl/download -o devkitARMupdate.pl chmod +x ./devkitARMupdate.pl ./devkitARMupdate.pl cd /opt/devkitpro git clone git@github.com:smealum/ctrulib.git cd ctrulib/libctru make make install
Building the examples
3DS examples are still being created. Currently there are a few examples in the separate ctrulib download under the "examples" folder.
- arm11u: simple homebrew example
- sdmc: demonstrates how to access files on the SD card
- mic: demonstrates how to read sound from the microphone
- gpu: demonstrates how to render 3D geometry with the GPU
Building the examples on Linux with Netbeans
- Go to File->New Project...
- Select C/C++ Project with existing code
- Navigate to the examples directory and select the folder for the project you want to build; eg. /home/vtsingaras/3ds/examples/app_launch
- Leave Configuration Mode to 'Automatic' and click 'Finish'.
- It will fail to build. Now edit Makefile and insert these two lines, adjusting for your devkitpro path, at the top:
export DEVKITPRO=/opt/devkitpro export DEVKITARM=/opt/devkitpro/devkitARM
- Right-click the project and go to Properties->Code Assistance and click C Compiler.
- In include directories enter
/opt/devkitpro/devkitARM/include;/opt/devkitpro/ctrulib/libctru/include
adjusting again for your devkitPro path.
- Do the same for 'C++ Compiler'.
- Go to 'Run' and click 'Clean and Build Project'.
- Now right-click on the project and select Code Assistance->Reparse Project.
Now you can use Netbeans' code completion feature and build your project from the Run menu.
Building homebrew for distribution
To build your homebrew open a terminal, browse to your homebrew's folder and run make.
- This will build a .elf file and a .3dsx file together with an icon. The icon and .3dsx file are the format required for the Homebrew Channel.
- To build a Gateway-compatible .3ds file you need to strip the .elf file and use makerom on it (with the provided RSF file):
arm-none-eabi-strip [ELF file] makerom -f cci -o [.3ds file] -rsf [RSF file] -target d -exefslogo -elf [ELF file] -icon [icon file] -banner [banner file]