Difference between revisions of "3DSX Format"
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(fixed size) |
|||
Line 3: | Line 3: | ||
The file is structured like this: | The file is structured like this: | ||
* Header | * Header | ||
+ | * Code relocation table header | ||
+ | * Rodata relocation table header | ||
+ | * Data relocation table header | ||
* Code segment | * Code segment | ||
* Rodata segment | * Rodata segment | ||
* Data segment | * Data segment | ||
− | * | + | * Code relocation table |
− | * | + | * Rodata relocation table |
− | * | + | * Data relocation table |
== Header == | == Header == |
Revision as of 14:11, 15 November 2014
The 3DSX format is an executable file-format designed for homebrew applications on the 3DS.
The file is structured like this:
- Header
- Code relocation table header
- Rodata relocation table header
- Data relocation table header
- Code segment
- Rodata segment
- Data segment
- Code relocation table
- Rodata relocation table
- Data relocation table
Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic (3DSX) |
0x4 | 2 | Header size |
0x6 | 2 | Relocation Header size |
0x8 | 4 | Format version |
0xC | 4 | Flags |
0x10 | 4 | Code segment size |
0x14 | 4 | Rodata segment size |
0x18 | 4 | Data segment size (including bss) |
0x1C | 4 | Bss segment size |
Relocation Header
Offset | Size | Description |
---|---|---|
0x0 | 4 | Number of absolute relocations |
0x4 | 4 | Number of relative relocations |
Relocation
Offset | Size | Description |
---|---|---|
0x0 | 2 | Number of words to skip |
0x2 | 2 | Number of words to patch |