Line 39:
Line 39:
| 0x04
| 0x04
| Number of program-specific uniforms
| Number of program-specific uniforms
+
|-
+
| 0x414
+
| 0x04
+
| Pointer to vertex shader struct
|-
|-
| 0x64C
| 0x64C
Line 102:
Line 106:
| 0x04
| 0x04
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)
| dmp_FragmentLightSource[k].distanceAttenuationScale (float)
+
|}
+
+
vertex shader object:
+
{| class="wikitable" border="1"
+
! Offset
+
! Size
+
! Description
+
|-
+
| 0x0
+
| 0x4
+
| Pointer to shader code data
+
|-
+
| 0x4
+
| 0x4
+
| Size of shader code (in words)
|}
|}