Line 123:
Line 123:
! Type
! Type
! Name
! Name
+
! Handler address in Steeldiver : Sub Wars
|-
|-
| 0x0
| 0x0
| GL_BOOL
| GL_BOOL
| dmp_Texture[0].perspectiveShadow
| dmp_Texture[0].perspectiveShadow
+
| 0x0012A504
|-
|-
| 0x1
| 0x1
| GL_FLOAT
| GL_FLOAT
| dmp_Texture[0].shadowZBias
| dmp_Texture[0].shadowZBias
+
| 0x00155584
|-
|-
| 0x2
| 0x2
| GL_FLOAT
| GL_FLOAT
| dmp_Texture[0].shadowZScale
| dmp_Texture[0].shadowZScale
+
| 0x001556A0
|-
|-
| 0x3
| 0x3
| GL_INT
| GL_INT
| dmp_Texture[0].samplerType
| dmp_Texture[0].samplerType
+
| 0x0012A5D0
|-
|-
| 0x4
| 0x4
| GL_INT
| GL_INT
| dmp_Texture[1].samplerType
| dmp_Texture[1].samplerType
+
| 0x0012A6F8
|-
|-
| 0x5
| 0x5
| GL_INT
| GL_INT
| dmp_Texture[2].samplerType
| dmp_Texture[2].samplerType
+
| 0x0012A774
|-
|-
| 0x6
| 0x6
| GL_INT
| GL_INT
| dmp_Texture[3].samplerType
| dmp_Texture[3].samplerType
+
| 0x0012A7F0
|-
|-
| 0x7
| 0x7
| GL_INT
| GL_INT
| dmp_Texture[2].texcoord
| dmp_Texture[2].texcoord
+
| 0x0012A8B4
|-
|-
| 0x8
| 0x8
| GL_INT
| GL_INT
| dmp_Texture[3].texcoord
| dmp_Texture[3].texcoord
+
| 0x0012A97C
|-
|-
| 0x9
| 0x9
| GL_INT
| GL_INT
| dmp_Texture[3].ptRgbMap
| dmp_Texture[3].ptRgbMap
+
| 0x0012AA54
|-
|-
| 0xA
| 0xA
| GL_INT
| GL_INT
| dmp_Texture[3].ptAlphaMap
| dmp_Texture[3].ptAlphaMap
+
| 0x0012AB94
|-
|-
| 0xB
| 0xB
| GL_BOOL
| GL_BOOL
| dmp_Texture[3].ptAlphaSeparate
| dmp_Texture[3].ptAlphaSeparate
+
| 0x0012ACD4
|-
|-
| 0xC
| 0xC
| GL_INT
| GL_INT
| dmp_Texture[3].ptClampU
| dmp_Texture[3].ptClampU
+
| 0x0012ADB8
|-
|-
| 0xD
| 0xD
| GL_INT
| GL_INT
| dmp_Texture[3].ptClampV
| dmp_Texture[3].ptClampV
+
| 0x0012AEC0
|-
|-
| 0xE
| 0xE
| GL_INT
| GL_INT
| dmp_Texture[3].ptShiftU
| dmp_Texture[3].ptShiftU
+
| 0x0012AFD0
|-
|-
| 0xF
| 0xF
| GL_INT
| GL_INT
| dmp_Texture[3].ptShiftV
| dmp_Texture[3].ptShiftV
+
| 0x0012B0A0
|-
|-
| 0x10
| 0x10
| GL_INT
| GL_INT
| dmp_Texture[3].ptMinFilter
| dmp_Texture[3].ptMinFilter
+
| 0x0012B168
|-
|-
| 0x11
| 0x11
| GL_INT
| GL_INT
| dmp_Texture[3].ptTexWidth
| dmp_Texture[3].ptTexWidth
+
| 0x0012B270
|-
|-
| 0x12
| 0x12
| GL_INT
| GL_INT
| dmp_Texture[3].ptTexOffset
| dmp_Texture[3].ptTexOffset
+
| 0x0012B334
|-
|-
| 0x13
| 0x13
| GL_FLOAT
| GL_FLOAT
| dmp_Texture[3].ptTexBias
| dmp_Texture[3].ptTexBias
+
| 0x001556B4
|-
|-
| 0x14
| 0x14
| GL_BOOL
| GL_BOOL
| dmp_Texture[3].ptNoiseEnable
| dmp_Texture[3].ptNoiseEnable
+
| 0x0012B3E0
|-
|-
| 0x15
| 0x15
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_Texture[3].ptNoiseU
| dmp_Texture[3].ptNoiseU
+
| 0x00155878
|-
|-
| 0x16
| 0x16
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_Texture[3].ptNoiseV
| dmp_Texture[3].ptNoiseV
+
| 0x00155A7C
|-
|-
| 0x17
| 0x17
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Texture[3].ptSamplerRgbMap
| dmp_Texture[3].ptSamplerRgbMap
+
| 0x0012B4B0
|-
|-
| 0x18
| 0x18
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Texture[3].ptSamplerAlphaMap
| dmp_Texture[3].ptSamplerAlphaMap
+
| 0x0012B4F4
|-
|-
| 0x19
| 0x19
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Texture[3].ptSamplerNoiseMap
| dmp_Texture[3].ptSamplerNoiseMap
+
| 0x0012B540
|-
|-
| 0x1A
| 0x1A
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Texture[3].ptSamplerR
| dmp_Texture[3].ptSamplerR
+
| 0x0012B58C
|-
|-
| 0x1B
| 0x1B
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Texture[3].ptSamplerG
| dmp_Texture[3].ptSamplerG
+
| 0x0012B5D8
|-
|-
| 0x1C
| 0x1C
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Texture[3].ptSamplerB
| dmp_Texture[3].ptSamplerB
+
| 0x0012B624
|-
|-
| 0x1D
| 0x1D
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Texture[3].ptSamplerA
| dmp_Texture[3].ptSamplerA
+
| 0x0012B670
|-
|-
| 0x1E
| 0x1E
| GL_INT
| GL_INT
| dmp_FragOperation.mode
| dmp_FragOperation.mode
+
| 0x0012B6BC
|-
|-
| 0x1F
| 0x1F
| GL_FLOAT
| GL_FLOAT
| dmp_FragOperation.penumbraScale
| dmp_FragOperation.penumbraScale
+
| 0x00155C98
|-
|-
| 0x20
| 0x20
| GL_FLOAT
| GL_FLOAT
| dmp_FragOperation.penumbraBias
| dmp_FragOperation.penumbraBias
+
| 0x00155D8C
|-
|-
| 0x21
| 0x21
| GL_FLOAT
| GL_FLOAT
| dmp_FragOperation.wScale
| dmp_FragOperation.wScale
+
| 0x00155E9C
|-
|-
| 0x22
| 0x22
| GL_BOOL
| GL_BOOL
| dmp_FragOperation.enableClippingPlane
| dmp_FragOperation.enableClippingPlane
+
| 0x0012EAEC
|-
|-
| 0x23
| 0x23
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragOperation.clippingPlane
| dmp_FragOperation.clippingPlane
+
| 0x00159474
|-
|-
| 0x24
| 0x24
| GL_BOOL
| GL_BOOL
| dmp_FragOperation.enableAlphaTest
| dmp_FragOperation.enableAlphaTest
+
| 0x0012EBAC
|-
|-
| 0x25
| 0x25
| GL_INT
| GL_INT
| dmp_FragOperation.alphaTestFunc
| dmp_FragOperation.alphaTestFunc
+
| 0x0012EC64
|-
|-
| 0x26
| 0x26
| GL_FLOAT
| GL_FLOAT
| dmp_FragOperation.alphaRefValue
| dmp_FragOperation.alphaRefValue
+
| 0x0015971C
|-
|-
| 0x27
| 0x27
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_Gas.lightXY
| dmp_Gas.lightXY
+
| 0x001560EC
|-
|-
| 0x28
| 0x28
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_Gas.lightZ
| dmp_Gas.lightZ
+
| 0x00156268
|-
|-
| 0x29
| 0x29
| GL_FLOAT
| GL_FLOAT
| dmp_Gas.deltaZ
| dmp_Gas.deltaZ
+
| 0x001564D4
|-
|-
| 0x2A
| 0x2A
| GL_FLOAT
| GL_FLOAT
| dmp_Gas.accMax
| dmp_Gas.accMax
+
| 0x001565C0
|-
|-
| 0x2B
| 0x2B
| GL_BOOL
| GL_BOOL
| dmp_Gas.autoAcc
| dmp_Gas.autoAcc
+
| 0x0012B790
|-
|-
| 0x2C
| 0x2C
| GL_FLOAT
| GL_FLOAT
| dmp_Gas.attenuation
| dmp_Gas.attenuation
+
| 0x00156684
|-
|-
| 0x2D
| 0x2D
| GL_INT
| GL_INT
| dmp_Gas.colorLutInput
| dmp_Gas.colorLutInput
+
| 0x0012B7A4
|-
|-
| 0x2E
| 0x2E
| GL_INT
| GL_INT
| dmp_Gas.shadingDensitySrc
| dmp_Gas.shadingDensitySrc
+
| 0x0012B854
|-
|-
| 0x2F
| 0x2F
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Gas.samplerTR
| dmp_Gas.samplerTR
+
| 0x0012B910
|-
|-
| 0x30
| 0x30
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Gas.samplerTG
| dmp_Gas.samplerTG
+
| 0x0012B95C
|-
|-
| 0x31
| 0x31
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Gas.samplerTB
| dmp_Gas.samplerTB
+
| 0x0012B9A8
|-
|-
| 0x32
| 0x32
| GL_BOOL
| GL_BOOL
| dmp_FragmentLighting.enabled
| dmp_FragmentLighting.enabled
+
| 0x0012B9F4
|-
|-
| 0x33
| 0x33
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLighting.ambient
| dmp_FragmentLighting.ambient
+
| 0x00156744
|-
|-
| 0x34
| 0x34
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentMaterial.emission
| dmp_FragmentMaterial.emission
+
| 0x00156E1C
|-
|-
| 0x35
| 0x35
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentMaterial.ambient
| dmp_FragmentMaterial.ambient
+
| 0x0015696C
|-
|-
| 0x36
| 0x36
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentMaterial.diffuse
| dmp_FragmentMaterial.diffuse
+
| 0x00157048
|-
|-
| 0x37
| 0x37
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentMaterial.specular0
| dmp_FragmentMaterial.specular0
+
| 0x001572E0
|-
|-
| 0x38
| 0x38
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentMaterial.specular1
| dmp_FragmentMaterial.specular1
+
| 0x0015756C
|-
|-
| 0x39
| 0x39
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[0].enabled
| dmp_FragmentLightSource[0].enabled
+
| 0x0012BD24
|-
|-
| 0x3A
| 0x3A
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[1].enabled
| dmp_FragmentLightSource[1].enabled
+
| 0x0012BD24
|-
|-
| 0x3B
| 0x3B
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[2].enabled
| dmp_FragmentLightSource[2].enabled
+
| 0x0012BD24
|-
|-
| 0x3C
| 0x3C
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[3].enabled
| dmp_FragmentLightSource[3].enabled
+
| 0x0012BD24
|-
|-
| 0x3D
| 0x3D
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[4].enabled
| dmp_FragmentLightSource[4].enabled
+
| 0x0012BD24
|-
|-
| 0x3E
| 0x3E
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[5].enabled
| dmp_FragmentLightSource[5].enabled
+
| 0x0012BD24
|-
|-
| 0x3F
| 0x3F
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[6].enabled
| dmp_FragmentLightSource[6].enabled
+
| 0x0012BD24
|-
|-
| 0x40
| 0x40
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[7].enabled
| dmp_FragmentLightSource[7].enabled
+
| 0x0012BD24
|-
|-
| 0x41
| 0x41
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[0].ambient
| dmp_FragmentLightSource[0].ambient
+
| 0x001579CC
|-
|-
| 0x42
| 0x42
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[1].ambient
| dmp_FragmentLightSource[1].ambient
+
| 0x001579CC
|-
|-
| 0x43
| 0x43
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[2].ambient
| dmp_FragmentLightSource[2].ambient
+
| 0x001579CC
|-
|-
| 0x44
| 0x44
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[3].ambient
| dmp_FragmentLightSource[3].ambient
+
| 0x001579CC
|-
|-
| 0x45
| 0x45
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[4].ambient
| dmp_FragmentLightSource[4].ambient
+
| 0x001579CC
|-
|-
| 0x46
| 0x46
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[5].ambient
| dmp_FragmentLightSource[5].ambient
+
| 0x001579CC
|-
|-
| 0x47
| 0x47
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[6].ambient
| dmp_FragmentLightSource[6].ambient
+
| 0x001579CC
|-
|-
| 0x48
| 0x48
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[7].ambient
| dmp_FragmentLightSource[7].ambient
+
| 0x001579CC
|-
|-
| 0x49
| 0x49
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[0].diffuse
| dmp_FragmentLightSource[0].diffuse
+
| 0x00157C10
|-
|-
| 0x4A
| 0x4A
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[1].diffuse
| dmp_FragmentLightSource[1].diffuse
+
| 0x00157C10
|-
|-
| 0x4B
| 0x4B
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[2].diffuse
| dmp_FragmentLightSource[2].diffuse
+
| 0x00157C10
|-
|-
| 0x4C
| 0x4C
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[3].diffuse
| dmp_FragmentLightSource[3].diffuse
+
| 0x00157C10
|-
|-
| 0x4D
| 0x4D
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[4].diffuse
| dmp_FragmentLightSource[4].diffuse
+
| 0x00157C10
|-
|-
| 0x4E
| 0x4E
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[5].diffuse
| dmp_FragmentLightSource[5].diffuse
+
| 0x00157C10
|-
|-
| 0x4F
| 0x4F
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[6].diffuse
| dmp_FragmentLightSource[6].diffuse
+
| 0x00157C10
|-
|-
| 0x50
| 0x50
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[7].diffuse
| dmp_FragmentLightSource[7].diffuse
+
| 0x00157C10
|-
|-
| 0x51
| 0x51
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[0].specular0
| dmp_FragmentLightSource[0].specular0
+
| 0x00157E5C
|-
|-
| 0x52
| 0x52
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[1].specular0
| dmp_FragmentLightSource[1].specular0
+
| 0x00157E5C
|-
|-
| 0x53
| 0x53
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[2].specular0
| dmp_FragmentLightSource[2].specular0
+
| 0x00157E5C
|-
|-
| 0x54
| 0x54
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[3].specular0
| dmp_FragmentLightSource[3].specular0
+
| 0x00157E5C
|-
|-
| 0x55
| 0x55
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[4].specular0
| dmp_FragmentLightSource[4].specular0
+
| 0x00157E5C
|-
|-
| 0x56
| 0x56
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[5].specular0
| dmp_FragmentLightSource[5].specular0
+
| 0x00157E5C
|-
|-
| 0x57
| 0x57
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[6].specular0
| dmp_FragmentLightSource[6].specular0
+
| 0x00157E5C
|-
|-
| 0x58
| 0x58
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[7].specular0
| dmp_FragmentLightSource[7].specular0
+
| 0x00157E5C
|-
|-
| 0x59
| 0x59
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[0].specular1
| dmp_FragmentLightSource[0].specular1
+
| 0x001580B4
|-
|-
| 0x5A
| 0x5A
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[1].specular1
| dmp_FragmentLightSource[1].specular1
+
| 0x001580B4
|-
|-
| 0x5B
| 0x5B
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[2].specular1
| dmp_FragmentLightSource[2].specular1
+
| 0x001580B4
|-
|-
| 0x5C
| 0x5C
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[3].specular1
| dmp_FragmentLightSource[3].specular1
+
| 0x001580B4
|-
|-
| 0x5D
| 0x5D
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[4].specular1
| dmp_FragmentLightSource[4].specular1
+
| 0x001580B4
|-
|-
| 0x5E
| 0x5E
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[5].specular1
| dmp_FragmentLightSource[5].specular1
+
| 0x001580B4
|-
|-
| 0x5F
| 0x5F
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[6].specular1
| dmp_FragmentLightSource[6].specular1
+
| 0x001580B4
|-
|-
| 0x60
| 0x60
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[7].specular1
| dmp_FragmentLightSource[7].specular1
+
| 0x001580B4
|-
|-
| 0x61
| 0x61
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[0].position
| dmp_FragmentLightSource[0].position
+
| 0x001584B0
|-
|-
| 0x62
| 0x62
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[1].position
| dmp_FragmentLightSource[1].position
+
| 0x001584B0
|-
|-
| 0x63
| 0x63
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[2].position
| dmp_FragmentLightSource[2].position
+
| 0x001584B0
|-
|-
| 0x64
| 0x64
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[3].position
| dmp_FragmentLightSource[3].position
+
| 0x001584B0
|-
|-
| 0x65
| 0x65
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[4].position
| dmp_FragmentLightSource[4].position
+
| 0x001584B0
|-
|-
| 0x66
| 0x66
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[5].position
| dmp_FragmentLightSource[5].position
+
| 0x001584B0
|-
|-
| 0x67
| 0x67
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[6].position
| dmp_FragmentLightSource[6].position
+
| 0x001584B0
|-
|-
| 0x68
| 0x68
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_FragmentLightSource[7].position
| dmp_FragmentLightSource[7].position
+
| 0x001584B0
|-
|-
| 0x69
| 0x69
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_FragmentLightSource[0].spotDirection
| dmp_FragmentLightSource[0].spotDirection
+
| 0x001587E4
|-
|-
| 0x6A
| 0x6A
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_FragmentLightSource[1].spotDirection
| dmp_FragmentLightSource[1].spotDirection
+
| 0x001587E4
|-
|-
| 0x6B
| 0x6B
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_FragmentLightSource[2].spotDirection
| dmp_FragmentLightSource[2].spotDirection
+
| 0x001587E4
|-
|-
| 0x6C
| 0x6C
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_FragmentLightSource[3].spotDirection
| dmp_FragmentLightSource[3].spotDirection
+
| 0x001587E4
|-
|-
| 0x6D
| 0x6D
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_FragmentLightSource[4].spotDirection
| dmp_FragmentLightSource[4].spotDirection
+
| 0x001587E4
|-
|-
| 0x6E
| 0x6E
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_FragmentLightSource[5].spotDirection
| dmp_FragmentLightSource[5].spotDirection
+
| 0x001587E4
|-
|-
| 0x6F
| 0x6F
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_FragmentLightSource[6].spotDirection
| dmp_FragmentLightSource[6].spotDirection
+
| 0x001587E4
|-
|-
| 0x70
| 0x70
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_FragmentLightSource[7].spotDirection
| dmp_FragmentLightSource[7].spotDirection
+
| 0x001587E4
|-
|-
| 0x71
| 0x71
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[0].shadowed
| dmp_FragmentLightSource[0].shadowed
+
| 0x0012C20C
|-
|-
| 0x72
| 0x72
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[1].shadowed
| dmp_FragmentLightSource[1].shadowed
+
| 0x0012C20C
|-
|-
| 0x73
| 0x73
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[2].shadowed
| dmp_FragmentLightSource[2].shadowed
+
| 0x0012C20C
|-
|-
| 0x74
| 0x74
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[3].shadowed
| dmp_FragmentLightSource[3].shadowed
+
| 0x0012C20C
|-
|-
| 0x75
| 0x75
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[4].shadowed
| dmp_FragmentLightSource[4].shadowed
+
| 0x0012C20C
|-
|-
| 0x76
| 0x76
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[5].shadowed
| dmp_FragmentLightSource[5].shadowed
+
| 0x0012C20C
|-
|-
| 0x77
| 0x77
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[6].shadowed
| dmp_FragmentLightSource[6].shadowed
+
| 0x0012C20C
|-
|-
| 0x78
| 0x78
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[7].shadowed
| dmp_FragmentLightSource[7].shadowed
+
| 0x0012C20C
|-
|-
| 0x79
| 0x79
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[0].geomFactor0
| dmp_FragmentLightSource[0].geomFactor0
+
| 0x0012C018
|-
|-
| 0x7A
| 0x7A
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[1].geomFactor0
| dmp_FragmentLightSource[1].geomFactor0
+
| 0x0012C018
|-
|-
| 0x7B
| 0x7B
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[2].geomFactor0
| dmp_FragmentLightSource[2].geomFactor0
+
| 0x0012C018
|-
|-
| 0x7C
| 0x7C
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[3].geomFactor0
| dmp_FragmentLightSource[3].geomFactor0
+
| 0x0012C018
|-
|-
| 0x7D
| 0x7D
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[4].geomFactor0
| dmp_FragmentLightSource[4].geomFactor0
+
| 0x0012C018
|-
|-
| 0x7E
| 0x7E
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[5].geomFactor0
| dmp_FragmentLightSource[5].geomFactor0
+
| 0x0012C018
|-
|-
| 0x7F
| 0x7F
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[6].geomFactor0
| dmp_FragmentLightSource[6].geomFactor0
+
| 0x0012C018
|-
|-
| 0x80
| 0x80
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[7].geomFactor0
| dmp_FragmentLightSource[7].geomFactor0
+
| 0x0012C018
|-
|-
| 0x81
| 0x81
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[0].geomFactor1
| dmp_FragmentLightSource[0].geomFactor1
+
| 0x0012C114
|-
|-
| 0x82
| 0x82
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[1].geomFactor1
| dmp_FragmentLightSource[1].geomFactor1
+
| 0x0012C114
|-
|-
| 0x83
| 0x83
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[2].geomFactor1
| dmp_FragmentLightSource[2].geomFactor1
+
| 0x0012C114
|-
|-
| 0x84
| 0x84
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[3].geomFactor1
| dmp_FragmentLightSource[3].geomFactor1
+
| 0x0012C114
|-
|-
| 0x85
| 0x85
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[4].geomFactor1
| dmp_FragmentLightSource[4].geomFactor1
+
| 0x0012C114
|-
|-
| 0x86
| 0x86
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[5].geomFactor1
| dmp_FragmentLightSource[5].geomFactor1
+
| 0x0012C114
|-
|-
| 0x87
| 0x87
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[6].geomFactor1
| dmp_FragmentLightSource[6].geomFactor1
+
| 0x0012C114
|-
|-
| 0x88
| 0x88
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[7].geomFactor1
| dmp_FragmentLightSource[7].geomFactor1
+
| 0x0012C114
|-
|-
| 0x89
| 0x89
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[0].twoSideDiffuse
| dmp_FragmentLightSource[0].twoSideDiffuse
+
| 0x0012BF10
|-
|-
| 0x8A
| 0x8A
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[1].twoSideDiffuse
| dmp_FragmentLightSource[1].twoSideDiffuse
+
| 0x0012BF10
|-
|-
| 0x8B
| 0x8B
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[2].twoSideDiffuse
| dmp_FragmentLightSource[2].twoSideDiffuse
+
| 0x0012BF10
|-
|-
| 0x8C
| 0x8C
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[3].twoSideDiffuse
| dmp_FragmentLightSource[3].twoSideDiffuse
+
| 0x0012BF10
|-
|-
| 0x8D
| 0x8D
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[4].twoSideDiffuse
| dmp_FragmentLightSource[4].twoSideDiffuse
+
| 0x0012BF10
|-
|-
| 0x8E
| 0x8E
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[5].twoSideDiffuse
| dmp_FragmentLightSource[5].twoSideDiffuse
+
| 0x0012BF10
|-
|-
| 0x8F
| 0x8F
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[6].twoSideDiffuse
| dmp_FragmentLightSource[6].twoSideDiffuse
+
| 0x0012BF10
|-
|-
| 0x90
| 0x90
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[7].twoSideDiffuse
| dmp_FragmentLightSource[7].twoSideDiffuse
+
| 0x0012BF10
|-
|-
| 0x91
| 0x91
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[0].samplerSP
| dmp_FragmentLightSource[0].samplerSP
+
| 0x0012C31C
|-
|-
| 0x92
| 0x92
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[1].samplerSP
| dmp_FragmentLightSource[1].samplerSP
+
| 0x0012C31C
|-
|-
| 0x93
| 0x93
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[2].samplerSP
| dmp_FragmentLightSource[2].samplerSP
+
| 0x0012C31C
|-
|-
| 0x94
| 0x94
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[3].samplerSP
| dmp_FragmentLightSource[3].samplerSP
+
| 0x0012C31C
|-
|-
| 0x95
| 0x95
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[4].samplerSP
| dmp_FragmentLightSource[4].samplerSP
+
| 0x0012C31C
|-
|-
| 0x96
| 0x96
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[5].samplerSP
| dmp_FragmentLightSource[5].samplerSP
+
| 0x0012C31C
|-
|-
| 0x97
| 0x97
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[6].samplerSP
| dmp_FragmentLightSource[6].samplerSP
+
| 0x0012C31C
|-
|-
| 0x98
| 0x98
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[7].samplerSP
| dmp_FragmentLightSource[7].samplerSP
+
| 0x0012C31C
|-
|-
| 0x99
| 0x99
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[0].spotEnabled
| dmp_FragmentLightSource[0].spotEnabled
+
| 0x0012C380
|-
|-
| 0x9A
| 0x9A
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[1].spotEnabled
| dmp_FragmentLightSource[1].spotEnabled
+
| 0x0012C380
|-
|-
| 0x9B
| 0x9B
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[2].spotEnabled
| dmp_FragmentLightSource[2].spotEnabled
+
| 0x0012C380
|-
|-
| 0x9C
| 0x9C
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[3].spotEnabled
| dmp_FragmentLightSource[3].spotEnabled
+
| 0x0012C380
|-
|-
| 0x9D
| 0x9D
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[4].spotEnabled
| dmp_FragmentLightSource[4].spotEnabled
+
| 0x0012C380
|-
|-
| 0x9E
| 0x9E
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[5].spotEnabled
| dmp_FragmentLightSource[5].spotEnabled
+
| 0x0012C380
|-
|-
| 0x9F
| 0x9F
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[6].spotEnabled
| dmp_FragmentLightSource[6].spotEnabled
+
| 0x0012C380
|-
|-
| 0xA0
| 0xA0
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[7].spotEnabled
| dmp_FragmentLightSource[7].spotEnabled
+
| 0x0012C380
|-
|-
| 0xA1
| 0xA1
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[0].distanceAttenuationBias
| dmp_FragmentLightSource[0].distanceAttenuationBias
+
| 0x00158AE8
|-
|-
| 0xA2
| 0xA2
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[1].distanceAttenuationBias
| dmp_FragmentLightSource[1].distanceAttenuationBias
+
| 0x00158AE8
|-
|-
| 0xA3
| 0xA3
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[2].distanceAttenuationBias
| dmp_FragmentLightSource[2].distanceAttenuationBias
+
| 0x00158AE8
|-
|-
| 0xA4
| 0xA4
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[3].distanceAttenuationBias
| dmp_FragmentLightSource[3].distanceAttenuationBias
+
| 0x00158AE8
|-
|-
| 0xA5
| 0xA5
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[4].distanceAttenuationBias
| dmp_FragmentLightSource[4].distanceAttenuationBias
+
| 0x00158AE8
|-
|-
| 0xA6
| 0xA6
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[5].distanceAttenuationBias
| dmp_FragmentLightSource[5].distanceAttenuationBias
+
| 0x00158AE8
|-
|-
| 0xA7
| 0xA7
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[6].distanceAttenuationBias
| dmp_FragmentLightSource[6].distanceAttenuationBias
+
| 0x00158AE8
|-
|-
| 0xA8
| 0xA8
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[7].distanceAttenuationBias
| dmp_FragmentLightSource[7].distanceAttenuationBias
+
| 0x00158AE8
|-
|-
| 0xA9
| 0xA9
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[0].distanceAttenuationScale
| dmp_FragmentLightSource[0].distanceAttenuationScale
+
| 0x00158C44
|-
|-
| 0xAA
| 0xAA
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[1].distanceAttenuationScale
| dmp_FragmentLightSource[1].distanceAttenuationScale
+
| 0x00158C44
|-
|-
| 0xAB
| 0xAB
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[2].distanceAttenuationScale
| dmp_FragmentLightSource[2].distanceAttenuationScale
+
| 0x00158C44
|-
|-
| 0xAC
| 0xAC
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[3].distanceAttenuationScale
| dmp_FragmentLightSource[3].distanceAttenuationScale
+
| 0x00158C44
|-
|-
| 0xAD
| 0xAD
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[4].distanceAttenuationScale
| dmp_FragmentLightSource[4].distanceAttenuationScale
+
| 0x00158C44
|-
|-
| 0xAE
| 0xAE
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[5].distanceAttenuationScale
| dmp_FragmentLightSource[5].distanceAttenuationScale
+
| 0x00158C44
|-
|-
| 0xAF
| 0xAF
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[6].distanceAttenuationScale
| dmp_FragmentLightSource[6].distanceAttenuationScale
+
| 0x00158C44
|-
|-
| 0xB0
| 0xB0
| GL_FLOAT
| GL_FLOAT
| dmp_FragmentLightSource[7].distanceAttenuationScale
| dmp_FragmentLightSource[7].distanceAttenuationScale
+
| 0x00158C44
|-
|-
| 0xB1
| 0xB1
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[0].distanceAttenuationEnabled
| dmp_FragmentLightSource[0].distanceAttenuationEnabled
+
| 0x0012C4A0
|-
|-
| 0xB2
| 0xB2
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[1].distanceAttenuationEnabled
| dmp_FragmentLightSource[1].distanceAttenuationEnabled
+
| 0x0012C4A0
|-
|-
| 0xB3
| 0xB3
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[2].distanceAttenuationEnabled
| dmp_FragmentLightSource[2].distanceAttenuationEnabled
+
| 0x0012C4A0
|-
|-
| 0xB4
| 0xB4
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[3].distanceAttenuationEnabled
| dmp_FragmentLightSource[3].distanceAttenuationEnabled
+
| 0x0012C4A0
|-
|-
| 0xB5
| 0xB5
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[4].distanceAttenuationEnabled
| dmp_FragmentLightSource[4].distanceAttenuationEnabled
+
| 0x0012C4A0
|-
|-
| 0xB6
| 0xB6
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[5].distanceAttenuationEnabled
| dmp_FragmentLightSource[5].distanceAttenuationEnabled
+
| 0x0012C4A0
|-
|-
| 0xB7
| 0xB7
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[6].distanceAttenuationEnabled
| dmp_FragmentLightSource[6].distanceAttenuationEnabled
+
| 0x0012C4A0
|-
|-
| 0xB8
| 0xB8
| GL_BOOL
| GL_BOOL
| dmp_FragmentLightSource[7].distanceAttenuationEnabled
| dmp_FragmentLightSource[7].distanceAttenuationEnabled
+
| 0x0012C4A0
|-
|-
| 0xB9
| 0xB9
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[0].samplerDA
| dmp_FragmentLightSource[0].samplerDA
+
| 0x0012C578
|-
|-
| 0xBA
| 0xBA
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[1].samplerDA
| dmp_FragmentLightSource[1].samplerDA
+
| 0x0012C578
|-
|-
| 0xBB
| 0xBB
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[2].samplerDA
| dmp_FragmentLightSource[2].samplerDA
+
| 0x0012C578
|-
|-
| 0xBC
| 0xBC
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[3].samplerDA
| dmp_FragmentLightSource[3].samplerDA
+
| 0x0012C578
|-
|-
| 0xBD
| 0xBD
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[4].samplerDA
| dmp_FragmentLightSource[4].samplerDA
+
| 0x0012C578
|-
|-
| 0xBE
| 0xBE
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[5].samplerDA
| dmp_FragmentLightSource[5].samplerDA
+
| 0x0012C578
|-
|-
| 0xBF
| 0xBF
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[6].samplerDA
| dmp_FragmentLightSource[6].samplerDA
+
| 0x0012C578
|-
|-
| 0xC0
| 0xC0
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentLightSource[7].samplerDA
| dmp_FragmentLightSource[7].samplerDA
+
| 0x0012C578
|-
|-
| 0xC1
| 0xC1
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.absLutInputD0
| dmp_LightEnv.absLutInputD0
+
| 0x0012C5D8
|-
|-
| 0xC2
| 0xC2
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.absLutInputD1
| dmp_LightEnv.absLutInputD1
+
| 0x0012C5D8
|-
|-
| 0xC3
| 0xC3
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.absLutInputSP
| dmp_LightEnv.absLutInputSP
+
| 0x0012C5D8
|-
|-
| 0xC4
| 0xC4
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.absLutInputFR
| dmp_LightEnv.absLutInputFR
+
| 0x0012C5D8
|-
|-
| 0xC5
| 0xC5
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.absLutInputRB
| dmp_LightEnv.absLutInputRB
+
| 0x0012C5D8
|-
|-
| 0xC6
| 0xC6
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.absLutInputRG
| dmp_LightEnv.absLutInputRG
+
| 0x0012C5D8
|-
|-
| 0xC7
| 0xC7
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.absLutInputRR
| dmp_LightEnv.absLutInputRR
+
| 0x0012C5D8
|-
|-
| 0xC8
| 0xC8
| GL_INT
| GL_INT
| dmp_LightEnv.lutInputD0
| dmp_LightEnv.lutInputD0
+
| 0x0012C6E8
|-
|-
| 0xC9
| 0xC9
| GL_INT
| GL_INT
| dmp_LightEnv.lutInputD1
| dmp_LightEnv.lutInputD1
+
| 0x0012C6E8
|-
|-
| 0xCA
| 0xCA
| GL_INT
| GL_INT
| dmp_LightEnv.lutInputSP
| dmp_LightEnv.lutInputSP
+
| 0x0012C6E8
|-
|-
| 0xCB
| 0xCB
| GL_INT
| GL_INT
| dmp_LightEnv.lutInputFR
| dmp_LightEnv.lutInputFR
+
| 0x0012C6E8
|-
|-
| 0xCC
| 0xCC
| GL_INT
| GL_INT
| dmp_LightEnv.lutInputRB
| dmp_LightEnv.lutInputRB
+
| 0x0012C6E8
|-
|-
| 0xCD
| 0xCD
| GL_INT
| GL_INT
| dmp_LightEnv.lutInputRG
| dmp_LightEnv.lutInputRG
+
| 0x0012C6E8
|-
|-
| 0xCE
| 0xCE
| GL_INT
| GL_INT
| dmp_LightEnv.lutInputRR
| dmp_LightEnv.lutInputRR
+
| 0x0012C6E8
|-
|-
| 0xCF
| 0xCF
| GL_FLOAT
| GL_FLOAT
| dmp_LightEnv.lutScaleD0
| dmp_LightEnv.lutScaleD0
+
| 0x00155404
|-
|-
| 0xD0
| 0xD0
| GL_FLOAT
| GL_FLOAT
| dmp_LightEnv.lutScaleD1
| dmp_LightEnv.lutScaleD1
+
| 0x00155404
|-
|-
| 0xD1
| 0xD1
| GL_FLOAT
| GL_FLOAT
| dmp_LightEnv.lutScaleSP
| dmp_LightEnv.lutScaleSP
+
| 0x00155404
|-
|-
| 0xD2
| 0xD2
| GL_FLOAT
| GL_FLOAT
| dmp_LightEnv.lutScaleFR
| dmp_LightEnv.lutScaleFR
+
| 0x00155404
|-
|-
| 0xD3
| 0xD3
| GL_FLOAT
| GL_FLOAT
| dmp_LightEnv.lutScaleRB
| dmp_LightEnv.lutScaleRB
+
| 0x00155404
|-
|-
| 0xD4
| 0xD4
| GL_FLOAT
| GL_FLOAT
| dmp_LightEnv.lutScaleRG
| dmp_LightEnv.lutScaleRG
+
| 0x00155404
|-
|-
| 0xD5
| 0xD5
| GL_FLOAT
| GL_FLOAT
| dmp_LightEnv.lutScaleRR
| dmp_LightEnv.lutScaleRR
+
| 0x00155404
|-
|-
| 0xD6
| 0xD6
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentMaterial.samplerD0
| dmp_FragmentMaterial.samplerD0
+
| 0x0012C7D0
|-
|-
| 0xD7
| 0xD7
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentMaterial.samplerD1
| dmp_FragmentMaterial.samplerD1
+
| 0x0012C7D0
|-
|-
| 0xD8
| 0xD8
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentMaterial.samplerFR
| dmp_FragmentMaterial.samplerFR
+
| 0x0012C7D0
|-
|-
| 0xD9
| 0xD9
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentMaterial.samplerRB
| dmp_FragmentMaterial.samplerRB
+
| 0x0012C7D0
|-
|-
| 0xDA
| 0xDA
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentMaterial.samplerRG
| dmp_FragmentMaterial.samplerRG
+
| 0x0012C7D0
|-
|-
| 0xDB
| 0xDB
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_FragmentMaterial.samplerRR
| dmp_FragmentMaterial.samplerRR
+
| 0x0012C7D0
|-
|-
| 0xDC
| 0xDC
| GL_INT
| GL_INT
| dmp_LightEnv.shadowSelector
| dmp_LightEnv.shadowSelector
+
| 0x0012CE44
|-
|-
| 0xDD
| 0xDD
| GL_INT
| GL_INT
| dmp_LightEnv.bumpSelector
| dmp_LightEnv.bumpSelector
+
| 0x0012CD88
|-
|-
| 0xDE
| 0xDE
| GL_INT
| GL_INT
| dmp_LightEnv.bumpMode
| dmp_LightEnv.bumpMode
+
| 0x0012D4B4
|-
|-
| 0xDF
| 0xDF
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.bumpRenorm
| dmp_LightEnv.bumpRenorm
+
| 0x0012D8A0
|-
|-
| 0xE0
| 0xE0
| GL_INT
| GL_INT
| dmp_LightEnv.config
| dmp_LightEnv.config
+
| 0x0012D5E4
|-
|-
| 0xE1
| 0xE1
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.invertShadow
| dmp_LightEnv.invertShadow
+
| 0x0012CF04
|-
|-
| 0xE2
| 0xE2
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.shadowPrimary
| dmp_LightEnv.shadowPrimary
+
| 0x0012CFD4
|-
|-
| 0xE3
| 0xE3
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.shadowSecondary
| dmp_LightEnv.shadowSecondary
+
| 0x0012D1B8
|-
|-
| 0xE4
| 0xE4
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.shadowAlpha
| dmp_LightEnv.shadowAlpha
+
| 0x0012D350
|-
|-
| 0xE5
| 0xE5
| GL_INT
| GL_INT
| dmp_LightEnv.fresnelSelector
| dmp_LightEnv.fresnelSelector
+
| 0x0012D720
|-
|-
| 0xE6
| 0xE6
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.clampHighlights
| dmp_LightEnv.clampHighlights
+
| 0x0012D9B0
|-
|-
| 0xE7
| 0xE7
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.lutEnabledD0
| dmp_LightEnv.lutEnabledD0
+
| 0x0012DA80
|-
|-
| 0xE8
| 0xE8
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.lutEnabledD1
| dmp_LightEnv.lutEnabledD1
+
| 0x0012DB58
|-
|-
| 0xE9
| 0xE9
| GL_BOOL
| GL_BOOL
| dmp_LightEnv.lutEnabledRefl
| dmp_LightEnv.lutEnabledRefl
+
| 0x0012C83C
|-
|-
| 0xEA
| 0xEA
| GL_INT
| GL_INT
| dmp_TexEnv[0].combineRgb
| dmp_TexEnv[0].combineRgb
+
| 0x0012DC2C
|-
|-
| 0xEB
| 0xEB
| GL_INT
| GL_INT
| dmp_TexEnv[1].combineRgb
| dmp_TexEnv[1].combineRgb
+
| 0x0012DC2C
|-
|-
| 0xEC
| 0xEC
| GL_INT
| GL_INT
| dmp_TexEnv[2].combineRgb
| dmp_TexEnv[2].combineRgb
+
| 0x0012DC2C
|-
|-
| 0xED
| 0xED
| GL_INT
| GL_INT
| dmp_TexEnv[3].combineRgb
| dmp_TexEnv[3].combineRgb
+
| 0x0012DC2C
|-
|-
| 0xEE
| 0xEE
| GL_INT
| GL_INT
| dmp_TexEnv[4].combineRgb
| dmp_TexEnv[4].combineRgb
+
| 0x0012DC2C
|-
|-
| 0xEF
| 0xEF
| GL_INT
| GL_INT
| dmp_TexEnv[5].combineRgb
| dmp_TexEnv[5].combineRgb
+
| 0x0012DC2C
|-
|-
| 0xF0
| 0xF0
| GL_INT
| GL_INT
| dmp_TexEnv[0].combineAlpha
| dmp_TexEnv[0].combineAlpha
+
| 0x0012DD9C
|-
|-
| 0xF1
| 0xF1
| GL_INT
| GL_INT
| dmp_TexEnv[1].combineAlpha
| dmp_TexEnv[1].combineAlpha
+
| 0x0012DD9C
|-
|-
| 0xF2
| 0xF2
| GL_INT
| GL_INT
| dmp_TexEnv[2].combineAlpha
| dmp_TexEnv[2].combineAlpha
+
| 0x0012DD9C
|-
|-
| 0xF3
| 0xF3
| GL_INT
| GL_INT
| dmp_TexEnv[3].combineAlpha
| dmp_TexEnv[3].combineAlpha
+
| 0x0012DD9C
|-
|-
| 0xF4
| 0xF4
| GL_INT
| GL_INT
| dmp_TexEnv[4].combineAlpha
| dmp_TexEnv[4].combineAlpha
+
| 0x0012DD9C
|-
|-
| 0xF5
| 0xF5
| GL_INT
| GL_INT
| dmp_TexEnv[5].combineAlpha
| dmp_TexEnv[5].combineAlpha
+
| 0x0012DD9C
|-
|-
| 0xF6
| 0xF6
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[0].srcRgb
| dmp_TexEnv[0].srcRgb
+
| 0x0012DF08
|-
|-
| 0xF7
| 0xF7
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[1].srcRgb
| dmp_TexEnv[1].srcRgb
+
| 0x0012DF08
|-
|-
| 0xF8
| 0xF8
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[2].srcRgb
| dmp_TexEnv[2].srcRgb
+
| 0x0012DF08
|-
|-
| 0xF9
| 0xF9
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[3].srcRgb
| dmp_TexEnv[3].srcRgb
+
| 0x0012DF08
|-
|-
| 0xFA
| 0xFA
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[4].srcRgb
| dmp_TexEnv[4].srcRgb
+
| 0x0012DF08
|-
|-
| 0xFB
| 0xFB
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[5].srcRgb
| dmp_TexEnv[5].srcRgb
+
| 0x0012DF08
|-
|-
| 0xFC
| 0xFC
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[0].srcAlpha
| dmp_TexEnv[0].srcAlpha
+
| 0x0012E0FC
|-
|-
| 0xFD
| 0xFD
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[1].srcAlpha
| dmp_TexEnv[1].srcAlpha
+
| 0x0012E0FC
|-
|-
| 0xFE
| 0xFE
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[2].srcAlpha
| dmp_TexEnv[2].srcAlpha
+
| 0x0012E0FC
|-
|-
| 0xFF
| 0xFF
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[3].srcAlpha
| dmp_TexEnv[3].srcAlpha
+
| 0x0012E0FC
|-
|-
| 0x100
| 0x100
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[4].srcAlpha
| dmp_TexEnv[4].srcAlpha
+
| 0x0012E0FC
|-
|-
| 0x101
| 0x101
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[5].srcAlpha
| dmp_TexEnv[5].srcAlpha
+
| 0x0012E0FC
|-
|-
| 0x102
| 0x102
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[0].operandRgb
| dmp_TexEnv[0].operandRgb
+
| 0x0012E2F0
|-
|-
| 0x103
| 0x103
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[1].operandRgb
| dmp_TexEnv[1].operandRgb
+
| 0x0012E2F0
|-
|-
| 0x104
| 0x104
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[2].operandRgb
| dmp_TexEnv[2].operandRgb
+
| 0x0012E2F0
|-
|-
| 0x105
| 0x105
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[3].operandRgb
| dmp_TexEnv[3].operandRgb
+
| 0x0012E2F0
|-
|-
| 0x106
| 0x106
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[4].operandRgb
| dmp_TexEnv[4].operandRgb
+
| 0x0012E2F0
|-
|-
| 0x107
| 0x107
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[5].operandRgb
| dmp_TexEnv[5].operandRgb
+
| 0x0012E2F0
|-
|-
| 0x108
| 0x108
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[0].operandAlpha
| dmp_TexEnv[0].operandAlpha
+
| 0x0012E51C
|-
|-
| 0x109
| 0x109
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[1].operandAlpha
| dmp_TexEnv[1].operandAlpha
+
| 0x0012E51C
|-
|-
| 0x10A
| 0x10A
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[2].operandAlpha
| dmp_TexEnv[2].operandAlpha
+
| 0x0012E51C
|-
|-
| 0x10B
| 0x10B
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[3].operandAlpha
| dmp_TexEnv[3].operandAlpha
+
| 0x0012E51C
|-
|-
| 0x10C
| 0x10C
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[4].operandAlpha
| dmp_TexEnv[4].operandAlpha
+
| 0x0012E51C
|-
|-
| 0x10D
| 0x10D
| GL_INT_VEC3
| GL_INT_VEC3
| dmp_TexEnv[5].operandAlpha
| dmp_TexEnv[5].operandAlpha
+
| 0x0012E51C
|-
|-
| 0x10E
| 0x10E
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[0].scaleRgb
| dmp_TexEnv[0].scaleRgb
+
| 0x00155464
|-
|-
| 0x10F
| 0x10F
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[1].scaleRgb
| dmp_TexEnv[1].scaleRgb
+
| 0x00155464
|-
|-
| 0x110
| 0x110
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[2].scaleRgb
| dmp_TexEnv[2].scaleRgb
+
| 0x00155464
|-
|-
| 0x111
| 0x111
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[3].scaleRgb
| dmp_TexEnv[3].scaleRgb
+
| 0x00155464
|-
|-
| 0x112
| 0x112
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[4].scaleRgb
| dmp_TexEnv[4].scaleRgb
+
| 0x00155464
|-
|-
| 0x113
| 0x113
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[5].scaleRgb
| dmp_TexEnv[5].scaleRgb
+
| 0x00155464
|-
|-
| 0x114
| 0x114
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[0].scaleAlpha
| dmp_TexEnv[0].scaleAlpha
+
| 0x00158EDC
|-
|-
| 0x115
| 0x115
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[1].scaleAlpha
| dmp_TexEnv[1].scaleAlpha
+
| 0x00158EDC
|-
|-
| 0x116
| 0x116
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[2].scaleAlpha
| dmp_TexEnv[2].scaleAlpha
+
| 0x00158EDC
|-
|-
| 0x117
| 0x117
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[3].scaleAlpha
| dmp_TexEnv[3].scaleAlpha
+
| 0x00158EDC
|-
|-
| 0x118
| 0x118
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[4].scaleAlpha
| dmp_TexEnv[4].scaleAlpha
+
| 0x00158EDC
|-
|-
| 0x119
| 0x119
| GL_FLOAT
| GL_FLOAT
| dmp_TexEnv[5].scaleAlpha
| dmp_TexEnv[5].scaleAlpha
+
| 0x00158EDC
|-
|-
| 0x11A
| 0x11A
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_TexEnv[0].constRgba
| dmp_TexEnv[0].constRgba
+
| 0x00158FF4
|-
|-
| 0x11B
| 0x11B
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_TexEnv[1].constRgba
| dmp_TexEnv[1].constRgba
+
| 0x00158FF4
|-
|-
| 0x11C
| 0x11C
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_TexEnv[2].constRgba
| dmp_TexEnv[2].constRgba
+
| 0x00158FF4
|-
|-
| 0x11D
| 0x11D
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_TexEnv[3].constRgba
| dmp_TexEnv[3].constRgba
+
| 0x00158FF4
|-
|-
| 0x11E
| 0x11E
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_TexEnv[4].constRgba
| dmp_TexEnv[4].constRgba
+
| 0x00158FF4
|-
|-
| 0x11F
| 0x11F
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_TexEnv[5].constRgba
| dmp_TexEnv[5].constRgba
+
| 0x00158FF4
|-
|-
| 0x120
| 0x120
| GL_FLOAT_VEC4
| GL_FLOAT_VEC4
| dmp_TexEnv[0].bufferColor
| dmp_TexEnv[0].bufferColor
+
| 0x001591C0
|-
|-
| 0x121
| 0x121
| GL_INT_VEC2
| GL_INT_VEC2
| dmp_TexEnv[1].bufferInput
| dmp_TexEnv[1].bufferInput
+
| 0x0012E6D0
|-
|-
| 0x122
| 0x122
| GL_INT_VEC2
| GL_INT_VEC2
| dmp_TexEnv[2].bufferInput
| dmp_TexEnv[2].bufferInput
+
| 0x0012E6D0
|-
|-
| 0x123
| 0x123
| GL_INT_VEC2
| GL_INT_VEC2
| dmp_TexEnv[3].bufferInput
| dmp_TexEnv[3].bufferInput
+
| 0x0012E6D0
|-
|-
| 0x124
| 0x124
| GL_INT_VEC2
| GL_INT_VEC2
| dmp_TexEnv[4].bufferInput
| dmp_TexEnv[4].bufferInput
+
| 0x0012E6D0
|-
|-
| 0x125
| 0x125
| GL_INT
| GL_INT
| dmp_Fog.mode
| dmp_Fog.mode
+
| 0x0012E7F8
|-
|-
| 0x126
| 0x126
| GL_FLOAT_VEC3
| GL_FLOAT_VEC3
| dmp_Fog.color
| dmp_Fog.color
+
| 0x00159338
|-
|-
| 0x127
| 0x127
| GL_BOOL
| GL_BOOL
| dmp_Fog.zFlip
| dmp_Fog.zFlip
+
| 0x0012E9DC
|-
|-
| 0x128
| 0x128
| GL_SAMPLER_1D
| GL_SAMPLER_1D
| dmp_Fog.sampler
| dmp_Fog.sampler
+
| 0x0012EAA4
|}
|}