Difference between revisions of "GSPGPU:SetBufferSwap"
Jump to navigation
Jump to search
Line 47: | Line 47: | ||
|- | |- | ||
| 4 | | 4 | ||
− | | Framebuffer format, this u16 is written to the low u16 for | + | | Framebuffer [[LCD|format]], this u16 is written to the low u16 for LCD register 0x1EF00X70. |
|- | |- | ||
| 5 | | 5 | ||
Line 54: | Line 54: | ||
| 6 | | 6 | ||
| ? | | ? | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
=Description= | =Description= | ||
This sets GSP state for the LCD framebuffers, and other state as well. When the value of [[LCD]] register 0x1EF00X54 is >0x54, the GSP state for the specified screenID is immediately written to the LCD registers. This command should only be used when directly writing to the framebuffers, otherwise when rendering to the framebuffers with the [[GPU]] the framebuffer info stored in [[GSP_Shared_Memory|GSP shared memory]] should be used instead. | This sets GSP state for the LCD framebuffers, and other state as well. When the value of [[LCD]] register 0x1EF00X54 is >0x54, the GSP state for the specified screenID is immediately written to the LCD registers. This command should only be used when directly writing to the framebuffers, otherwise when rendering to the framebuffers with the [[GPU]] the framebuffer info stored in [[GSP_Shared_Memory|GSP shared memory]] should be used instead. |
Revision as of 08:56, 28 February 2013
Request
Index Word | Description |
---|---|
0 | Header code [0x00050200] |
1 | Screen ID: 0=main, 1=sub |
2-7 | Framebuffer info structure |
Response
Index Word | Description |
---|---|
0 | Header code |
1 | Result code |
Framebuffer info structure
Index Word | Description |
---|---|
0 | Active framebuffer: 0=first, 1=second |
1 | Framebuffer virtual address, for the main screen this is the 3D left framebuffer |
2 | For the main screen: 3D right framebuffer address |
3 | Value for 0x1EF00X90, controls framebuffer width |
4 | Framebuffer format, this u16 is written to the low u16 for LCD register 0x1EF00X70. |
5 | Value for 0x1EF00X78, controls which framebuffer is displayed |
6 | ? |
Description
This sets GSP state for the LCD framebuffers, and other state as well. When the value of LCD register 0x1EF00X54 is >0x54, the GSP state for the specified screenID is immediately written to the LCD registers. This command should only be used when directly writing to the framebuffers, otherwise when rendering to the framebuffers with the GPU the framebuffer info stored in GSP shared memory should be used instead.