Difference between revisions of "Nintendo 3DS Sound"

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Line 44: Line 44:
 
|-
 
|-
 
| 0x18
 
| 0x18
| 0x02
+
| 0x04
| random number (for encryption?) (dosn't change when editing)
+
| some kind of timestamp, for encryption (dosn't change when editing)
 
|-
 
|-
 
| 0x1A
 
| 0x1A
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| checksum (name?) (dosn't change when editing)
 
| checksum (name?) (dosn't change when editing)
 
|-
 
|-
| 0x1D
+
| 0x1C
| 0x03
+
| 0x04
| static(?) 00 00 00
+
| always(?) integer with value 6
 
|-
 
|-
 
| 0x20
 
| 0x20

Revision as of 19:52, 10 February 2013

Nintendo 3DS Sound is the music playing and audio recording application that is included with all retail consoles.

It loads audio files from the sd card. It supports MP3 and AAC encoded audio files and supports m3u playlists.

Playlist file format

The application allows for user created playlists. They are stored on the SD card.

Offset Size Description
0x00 0x04 Magic bytes, 'O', 'V', 'A', 'F' or "FAVO" endian corrected.
0x04 0x04 Always integer with value 16
0x08 0x04 Seems static?
0x0C 0x04 Zero Padding
0x10 0x02 checksum (songs?)
0x12 0x02 Icon ID (0-44)
0x14 0x02 Song file count
0x16 0x02 static(?) 2C 01
0x18 0x04 some kind of timestamp, for encryption (dosn't change when editing)
0x1A 0x01 checksum (icon?, header?) (dosn't change when editing)
0x1B 0x01 checksum (name?) (dosn't change when editing)
0x1C 0x04 always(?) integer with value 6
0x20 0x100 (avaiable 0x40) Playlist name stored in UTF-16
0x120+(n*0x20C) => n<300 692 (0x20C per song) File name stored in UTF-16. Repeats for the rest of the file.
0x2672F - End