Difference between revisions of "DSP AAC Decoder"

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=Request/Response Data=
 
=Request/Response Data=
 
The 24-byte "request/response data" chunk can take on one of the formats listed below, depending on what sort of message it's found in.
 
The 24-byte "request/response data" chunk can take on one of the formats listed below, depending on what sort of message it's found in.
 +
 +
'''AAC Decode request'''
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 +
Size : 24 bytes
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{| class="wikitable" border="1"
 +
|-
 +
!  Offset in bytes
 +
! Type
 +
!  Description
 +
|-
 +
| 0x0
 +
| u32
 +
| Physical address of input AAC stream
 +
|-
 +
| 0x4
 +
| u32
 +
| Byte size of input AAC stream
 +
|-
 +
| 0x8
 +
| u32
 +
| Physical address to output decoded PCM16 samples to (In the case of stereo audio, this corresponds to the left channel)
 +
|-
 +
| 0xC
 +
| u32
 +
| Physical address to output decoded PCM16 samples for the right channel
 +
|-
 +
| 0x10
 +
| u32
 +
| Unknown?
 +
|-
 +
| 0x14
 +
| u32
 +
| Unknown?
 +
|-
 +
|}
 +
  
 
'''AAC Decode command response'''
 
'''AAC Decode command response'''

Latest revision as of 21:39, 28 September 2024

Note that everything below may vary depending on the exact DSP firmware used and different variants have slightly different behaviours. Also note that some things about the AAC firmware still need to be properly tested and/or reverse engineered.

Summary[edit]

Some versions of the DSP firmware contain a decoder for the AAC audio codec. Such firmware may be dumped from specific games, like Pokemon X/Y or Rhythm Heaven Megamix. Interfacing with the AAC decoder (sending requests/receiving responses) happens via the DSP binary pipe (pipe 3)

Message Format[edit]

Below is the message format used for communicating with the AAC decoder. The same format is both when making requests and for responses, though the "request/response data" field changes appropriately.

Size : 0x20 bytes

Offset in bytes Type Description
0x0 u16 Mode (Seems to be 0 = None, 1 = Decode AAC, 2 = Encode AAC)
0x2 DecoderCommand Command to be handled by the decoder (See information on DecoderCommand structure below)
0x4 u32 Result Code
0x8 Request/Response data A 24-byte chunk of data containing information about the request/response. See below for more info.

enum DecoderCommand : u16

Enum Value
Initialize (Initialize AAC decoder) 0
DecodeEncode (Decode or encode an AAC stream) 1
Shutdown 2
LoadState 3
SaveState 4

Request/Response Data[edit]

The 24-byte "request/response data" chunk can take on one of the formats listed below, depending on what sort of message it's found in.

AAC Decode request

Size : 24 bytes

Offset in bytes Type Description
0x0 u32 Physical address of input AAC stream
0x4 u32 Byte size of input AAC stream
0x8 u32 Physical address to output decoded PCM16 samples to (In the case of stereo audio, this corresponds to the left channel)
0xC u32 Physical address to output decoded PCM16 samples for the right channel
0x10 u32 Unknown?
0x14 u32 Unknown?


AAC Decode command response

Size : 24 bytes

Offset in bytes Type Description
0x0 enum SampleRate Sample rate of the decoded AAC stream (Note: This is an enum, NOT a numerical value for the sample rate)
0x4 u32 Channel count (?)
0x8 u32 Size
0xC u32 Unknown?
0x10 u32 Unknown?
0x14 u32 Number of decoded samples (?)

Sample rate enum[edit]

enum SampleRate : u32

Enum Value
48000Hz (48KHz) 0
44100Hz (44.1KHz) 1
32000Hz (32KHz) 2
24000Hz (24KHz) 3
22050Hz (22.05KHz) 4
16000Hz (16KHz) 5
12000Hz (12KHz) 6
11025Hz (11.025KHz) 7
8000Hz (8KHz) 8