Difference between revisions of "3DSX Format"
Jump to navigation
Jump to search
Steveice10 (talk | contribs) (Add extended header.) |
m (typography hype!) |
||
Line 69: | Line 69: | ||
| 0x0 | | 0x0 | ||
| 4 | | 4 | ||
− | | [[SMDH]] offset | + | | [[SMDH]] offset |
|- | |- | ||
| 0x4 | | 0x4 | ||
| 4 | | 4 | ||
− | | [[SMDH]] size | + | | [[SMDH]] size |
|- | |- | ||
| 0x8 | | 0x8 | ||
| 4 | | 4 | ||
− | | [[RomFS]] offset | + | | [[RomFS]] offset |
|} | |} | ||
Latest revision as of 22:34, 21 November 2015
The 3DSX format is an executable file-format designed for homebrew applications on the 3DS.
The file is structured like this:
- Header
- Extended Header, if the header size field is greater than 32.
- Code relocation table header
- Rodata relocation table header
- Data relocation table header
- Code segment
- Rodata segment
- Data segment
- Code relocation table
- Rodata relocation table
- Data relocation table
- SMDH data, if there is an extended header.
- RomFS data, if there is an extended header.
Header[edit]
Offset | Size | Description |
---|---|---|
0x0 | 4 | Magic (3DSX) |
0x4 | 2 | Header size |
0x6 | 2 | Relocation Header size |
0x8 | 4 | Format version |
0xC | 4 | Flags |
0x10 | 4 | Code segment size |
0x14 | 4 | Rodata segment size |
0x18 | 4 | Data segment size (including bss) |
0x1C | 4 | Bss segment size |
Extended Header[edit]
Offset | Size | Description |
---|---|---|
0x0 | 4 | SMDH offset |
0x4 | 4 | SMDH size |
0x8 | 4 | RomFS offset |
Relocation Header[edit]
Offset | Size | Description |
---|---|---|
0x0 | 4 | Number of absolute relocations |
0x4 | 4 | Number of relative relocations |
Relocation[edit]
Offset | Size | Description |
---|---|---|
0x0 | 2 | Number of words to skip |
0x2 | 2 | Number of words to patch |