Difference between revisions of "GPU/Primitive Engine"

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[[Category:GPU]]
 
[[Category:GPU]]
 
 
Primitive Engine (PE) is one of the PICA200's four vertex processor units and provides some unique features which are used to implement a geometry shader stage and variable-size primitive rendering.
 
Primitive Engine (PE) is one of the PICA200's four vertex processor units and provides some unique features which are used to implement a geometry shader stage and variable-size primitive rendering.
  

Latest revision as of 17:36, 23 August 2015

Primitive Engine (PE) is one of the PICA200's four vertex processor units and provides some unique features which are used to implement a geometry shader stage and variable-size primitive rendering.

The full functionality of PE is not yet understood and remains to be reverse-engineered.

Variable-size Primitives[edit]

Variable-size primitives are implemented by prefixing each per-primitive sequence of indices in an index array with a primitive size. This is used for various effects, for example Catmull-Clark subdivision and Loop subdivision. It is unknown how this feature is enabled specifically.