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{| class="wikitable" border="1"
{| class="wikitable" border="1"
|-
|-
−
! Enum
+
! Enum
−
! Value
+
! Value
+
! Description
|-
|-
| BLOCK_LINE
| BLOCK_LINE
| 0x0
| 0x0
+
| Output buffer's pixels are arranged linearly. Used when outputting to the framebuffer.
|-
|-
| BLOCK_8_BY_8
| BLOCK_8_BY_8
| 0x1
| 0x1
+
| Output buffer's pixels are morton swizzled. Used when outputting to a GPU texture.
|}
|}