Difference between revisions of "Config Savegame"
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! Flags | ! Flags | ||
! Description | ! Description | ||
+ | |- | ||
+ | | 0x00040000 | ||
+ | | 0x10 | ||
+ | | 0x8 | ||
+ | | ? | ||
+ | |- | ||
+ | | 0x00040001 | ||
+ | | 0x1C | ||
+ | | 0x8 | ||
+ | | ? | ||
+ | |- | ||
+ | | 0x00040002 | ||
+ | | 0x12 | ||
+ | | 0x8 | ||
+ | | ? | ||
+ | |- | ||
+ | | 0x00040003 | ||
+ | | 0xC | ||
+ | | 0x8 | ||
+ | | ? | ||
|- | |- | ||
| 0x00050001 | | 0x00050001 | ||
Line 178: | Line 198: | ||
| 0xA? | | 0xA? | ||
| TitleID of the menu to launch, used by [[NS]] on dev units (this block can be edited on dev units with [[3DS Development Unit Software#Config|Config]]) | | TitleID of the menu to launch, used by [[NS]] on dev units (this block can be edited on dev units with [[3DS Development Unit Software#Config|Config]]) | ||
+ | |- | ||
+ | | 0x00120000 | ||
+ | | 0x8 | ||
+ | | 0x8 | ||
+ | | ? | ||
|- | |- | ||
| 0x00130000 | | 0x00130000 |
Revision as of 22:18, 17 May 2015
This page describes the format of the Cfg NAND savegame. These blocks can be accessed with the Cfg service commands.
Structure of save-file "/config"
Offset | Size | Description |
---|---|---|
0x0 | 0x2 | Total entries |
0x2 | 0x2 | Data entries offset |
0x4 | 0x4558 | Block entries |
0x455C | Data for the entries |
The filesize for this /config file is 0x8000-bytes.
Configuration block entry
Offset | Size | Description |
---|---|---|
0x0 | 0x4 | BlkID |
0x4 | 0x4 | Offset to the data for this block when size is >4, otherwise this word is the data for this block |
0x8 | 0x2 | Size |
0xA | 0x2 | Flags |
Configuration blocks
BlkID | Size | Flags | Description |
---|---|---|---|
0x00040000 | 0x10 | 0x8 | ? |
0x00040001 | 0x1C | 0x8 | ? |
0x00040002 | 0x12 | 0x8 | ? |
0x00040003 | 0xC | 0x8 | ? |
0x00050001 | 0x2 | 0x8 | ? |
0x00050002 | 0x38 | 0x8 | ? |
0x00050003 | 0x20 | 0x8 | ? |
0x00050005 | 0x20 | ? | Stereo camera settings? |
0x00050006 | 0x2 | 0x8 | ? |
0x00070001 | 0x1 | ? | Sound output mode? |
0x00080000 | 0xC00 | 0x2? | WiFi configuration slot 0 |
0x00080001 | 0xC00 | 0x2? | WiFi configuration slot 1 |
0x00080002 | 0xC00 | 0x2? | WiFi configuration slot 2 |
0x00090000 | 0x8 | 0x2? | This contains a u64 ID, used by processes using NWMUDS:Initialize. The first word is the same as LocalFriendCodeSeed, while the latter is a separate random word |
0x00090001 | 0x8 | 0xE | This console-unique u64 used by GenHashConsoleUnique is generated with the LocalFriendCodeSeed and with random data |
0x000A0000 | 0x1C | 0xE | Username |
0x000A0001 | 0x2 | 0x2 | ?? |
0x000A0002 | 0x1 | 0xA | Language |
0x000B0000 | 0x4 | 0x8 | CountryInfo |
0x000B0001 | 0x800 | 0x2? | Country name in UTF-16, every 0x80-bytes is an entry for each language(not all entries are set) |
0x000B0002 | 0x800 | 0x2? | State name in UTF-16, every 0x80-bytes is an entry for each language |
0x000C0000 | 0xC0 | ? | Restricted photo exchange data, and other info |
0x000C0001 | 0x14 | ? | Same as above? |
0x000D0000 | 0x4 | ? | u16 at offset 0x0: EULA Version which was agreed to. |
0x000F0000 | 0x10 | 0x8? | Unknown, used by NS on dev-units for svcKernelSetState, where Type is 6. During NS startup on debug-units, NS compares the u32 from +8 in this config-block with the APPMEMTYPE. When those don't match NS starts a FIRM-launch (with the same FIRM titleID as the currently running one) to boot into a FIRM with the APPMEMTYPE value from this config-block |
0x000F0004 | 0x4 | 0x8? | The first u8 is the System-Model value, the last 3-bytes are unknown |
0x00110000 | 0x4 | ? | The low u16 indicates whether the system setup is required, such as when the system is booted for the first time or after doing a System Format: 0 = setup required, non-zero = no setup required |
0x00110001 | 0x8 | 0xA? | TitleID of the menu to launch, used by NS on dev units (this block can be edited on dev units with Config) |
0x00120000 | 0x8 | 0x8 | ? |
0x00130000 | 0x4 | ? | If response is 0x100 then debug mode is enabled. |
0x00160000 | 0x4 | 0x8? | Unknown, first byte is used by config service-cmd 0x00070040. (Unknown whether the last 3-bytes are used) |
The developer unit TID block only exists on developer units.
Languages
ID | Description |
---|---|
0 | JP |
1 | EN |
2 | FR |
3 | DE |
4 | IT |
5 | ES |
6 | ZH |
7 | KO |
8 | NL |
9 | PT |
10 | RU |
11 | TW |
CountryInfo
Byte | Description |
---|---|
0 | ? |
1 | ? |
2 | ? |
3 | Country code, same as DSi/Wii country codes. Value 0xFF is invalid. |
0x000A0000 Block
Byte | Description |
---|---|
0x0-0x13 | UTF-16 username, with no NULL-terminator. |
0x14-17 | Usually zero? |
0x18-0x1B | u32 NGWord version the username was last checked with. If this value is less than the u32 stored in the NGWord CFA "romfs:/version.dat", the system then checks the username string with the bad-word list CFA again, then updates this field with the value from the CFA |