Difference between revisions of "IRRST Shared Memory"
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| 0xC | | 0xC | ||
| 0x2 | | 0x2 | ||
− | | C-stick | + | | C-stick X value (center is exactly 0, ranges from -0x9C to 0x9C) |
|- | |- | ||
| 0xE | | 0xE | ||
| 0x2 | | 0x2 | ||
− | | C-stick | + | | C-stick Y value (center is exactly 0, ranges from -0x9C to 0x9C) |
|} | |} | ||
Latest revision as of 19:34, 26 October 2014
This is the shared-memory for "ir:rst". The additional New 3DS HID data is stored here. The structure of this is similar to the HID_Shared_Memory sections.
The total size of this shared-mem is 0x98-bytes.
Offset 0x0[edit]
Relative offset | Size | Description |
---|---|---|
0x0 | 0x8 | svcGetSystemTick tick-count output, for when IR module updates entry index0 in the below array. |
0x8 | 0x8 | Before the above tick-count field is updated, that value is copied into this field. Therefore, this contains the tick-count for the previous time that entry index0 in the below array was updated by IR module. |
0x10 | 0x4 | Index in the following array which was last updated by IR module. |
0x18 | 0x80 | Array of 8 entries, where each entry (see below) is 0x10-bytes. |
IR module first updates index0, then index1, and so on. When updating the array when the index is already 7, the index is reset to 0.
Entry format[edit]
Relative offset | Size | Description |
---|---|---|
0x0 | 0x4 | PAD state |
0x4 | 0x4 | PAD state for buttons which were pressed(bitmasks which changed from value 0 to value 1) since the last HID update. |
0x8 | 0x4 | PAD state for buttons which were released(bitmasks which changed from value 1 to value 0) since the last HID update. |
0xC | 0x2 | C-stick X value (center is exactly 0, ranges from -0x9C to 0x9C) |
0xE | 0x2 | C-stick Y value (center is exactly 0, ranges from -0x9C to 0x9C) |
PAD State[edit]
Bit | Description |
---|---|
14 | ZL |
15 | ZR |
24 | C-stick right |
25 | C-stick left |
26 | C-stick up |
27 | C-stick down |
The ir:rst PAD entries are the same format as HID ones and meant to be ORd with them (they are complementary, there is no overlap in used bits).