Difference between revisions of "Talk:NCSD"
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(Created page with "The ExHeader Sha-256 hash and ExHeader Size for the NCSD header is always zero, why?--~~~~") |
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The ExHeader Sha-256 hash and ExHeader Size for the NCSD header is always zero, why?--[[User:3dsguy|3dsguy]] 07:33, 28 July 2012 (CEST) | The ExHeader Sha-256 hash and ExHeader Size for the NCSD header is always zero, why?--[[User:3dsguy|3dsguy]] 07:33, 28 July 2012 (CEST) | ||
+ | |||
+ | Old version: | ||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! Offset | ||
+ | ! Size | ||
+ | ! Description | ||
+ | |- | ||
+ | | 0x200 | ||
+ | | 4 | ||
+ | | Always 0xFFFFFFFF | ||
+ | |- | ||
+ | | 0x204 | ||
+ | | 252 | ||
+ | | Padding? | ||
+ | |- | ||
+ | | 0x300 | ||
+ | | 4 | ||
+ | | Used ROM size in bytes | ||
+ | |- | ||
+ | | 0x304 | ||
+ | | 28 | ||
+ | | Padding | ||
+ | |- | ||
+ | | 0x320 | ||
+ | | 8 | ||
+ | | [[CVer]] Title ID (Only Present in retail .CCI) | ||
+ | |- | ||
+ | | 0x328 | ||
+ | | 8 | ||
+ | | [[CVer]] Title Version (Only Present in retail .CCI) | ||
+ | |} | ||
+ | |||
+ | This CVer titleID/title-version is from the CVer [[CIA]] stored in the [[System Update CFA]]. With newer NATIVE_FIRM versions the system reads this 0x200-byte block from offset 0x200 in the NCSD image, however the CVer fields are not used. | ||
+ | |||
+ | :Old Version? Is this not present in new retail game dumps?--[[User:3dsguy|3dsguy]] 03:48, 29 July 2012 (CEST) |
Latest revision as of 03:58, 28 June 2013
The ExHeader Sha-256 hash and ExHeader Size for the NCSD header is always zero, why?--3dsguy 07:33, 28 July 2012 (CEST)
Old version:
Offset | Size | Description |
---|---|---|
0x200 | 4 | Always 0xFFFFFFFF |
0x204 | 252 | Padding? |
0x300 | 4 | Used ROM size in bytes |
0x304 | 28 | Padding |
0x320 | 8 | CVer Title ID (Only Present in retail .CCI) |
0x328 | 8 | CVer Title Version (Only Present in retail .CCI) |
This CVer titleID/title-version is from the CVer CIA stored in the System Update CFA. With newer NATIVE_FIRM versions the system reads this 0x200-byte block from offset 0x200 in the NCSD image, however the CVer fields are not used.
- Old Version? Is this not present in new retail game dumps?--3dsguy 03:48, 29 July 2012 (CEST)