Difference between revisions of "MCURTC:SetInfoLEDPattern"
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=Description= | =Description= | ||
− | This is used for controlling(including blinking) the notification LED. MCU module uses [[I2C_Services|I2C]] service command 0x001100C2 to write the input 0x64-bytes to MCU [[I2C]] register 0x2D. | + | This is used for controlling (including blinking) the notification LED. MCU module uses [[I2C_Services|I2C]] service command 0x001100C2 to write the input 0x64-bytes to MCU [[I2C]] register 0x2D. |
=Animation= | =Animation= | ||
Line 42: | Line 42: | ||
! u8 delay | ! u8 delay | ||
! u8 smoothing | ! u8 smoothing | ||
− | ! u8 loop_delay | + | ! u8 loop_delay |
− | ! u8 | + | ! u8 blink_speed |
|- | |- | ||
− | | | + | | ''delay = seconds * 0x10'' |
− | |||
− | + | Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.9375 seconds (0xFF). | |
− | 0x00 | + | If set to 0x00, only the first value of the pattern is played. (?) |
− | | | + | | The lower the value is, the less smoothing is applied to the pattern. Here is a visual approximation of how the smoothing works: [https://i.imgur.com/ZxdPbIw.png Smooth function.] |
+ | | ''loop_delay = seconds * 0x10'' | ||
+ | Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.875 seconds (0xFE). | ||
− | + | If set to 0x00, there is no loop delay. | |
− | |||
− | + | If set to 0xFF, the pattern is played only once. | |
− | + | | if smoothing is nothing, this can set LED blink speed value. | |
− | 0xFF | ||
− | | | ||
|} | |} |
Latest revision as of 08:58, 28 June 2023
Request[edit]
Index Word | Description |
---|---|
0 | Header code [0x003B0640] |
1 | Animation |
2-9 | u8[32] Red pattern |
10-17 | u8[32] Green pattern |
18-25 | u8[32] Blue pattern |
Response[edit]
Index Word | Description |
---|---|
0 | Header code |
1 | Result code |
Description[edit]
This is used for controlling (including blinking) the notification LED. MCU module uses I2C service command 0x001100C2 to write the input 0x64-bytes to MCU I2C register 0x2D.
Animation[edit]
u8 delay | u8 smoothing | u8 loop_delay | u8 blink_speed |
---|---|---|---|
delay = seconds * 0x10
Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.9375 seconds (0xFF). If set to 0x00, only the first value of the pattern is played. (?) |
The lower the value is, the less smoothing is applied to the pattern. Here is a visual approximation of how the smoothing works: Smooth function. | loop_delay = seconds * 0x10
Since this data is represented in a u8, the precision is 1/16th of a second (0x01) and the maximum delay time is 15.875 seconds (0xFE). If set to 0x00, there is no loop delay. If set to 0xFF, the pattern is played only once. |
if smoothing is nothing, this can set LED blink speed value. |