Difference between revisions of "TIMER Registers"

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(kinda important!)
(Kernel9 treats F/64 as (ARM 9 clockrate)/128)
 
(One intermediate revision by one other user not shown)
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There are 4 timers. These timers run at a frequency of ~67027.964kHz.
+
There are 4 timers. These timers run at a frequency of 67,027,964.0 ± 2<sup>-32</sup> Hz (i.e. exactly half the ARM9 clock frequency).
  
 
= Registers =
 
= Registers =
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| 0x10003000 + 4*n
 
| 0x10003000 + 4*n
 
| 2
 
| 2
|
+
| Boot9, Kernel9
 
|-
 
|-
 
| style="background: green" | Yes
 
| style="background: green" | Yes
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| 0x10003002 + 4*n
 
| 0x10003002 + 4*n
 
| 2
 
| 2
|
+
| Boot9, Kernel9
 
|}
 
|}
  
 
== TIMER_VAL ==
 
== TIMER_VAL ==
Writing to REG_TMxVAL loads a starting value for one of the 4 timers, while reading it will show the current timer value.
+
Writing to TIMER_VAL loads a starting value for one of the 4 timers, while reading it will show the current timer value.
  
 
== TIMER_CNT ==
 
== TIMER_CNT ==
 
{| class="wikitable" border="1"
 
{| class="wikitable" border="1"
|+ REG_TMxCNT
+
Bit
BIT
+
Description
DESCRIPTION
 
 
|-
 
|-
| 0-1
+
| 1-0
 
| Prescaler select (0=F/1, 1=F/64, 2=F/256, 3=F/1024)
 
| Prescaler select (0=F/1, 1=F/64, 2=F/256, 3=F/1024)
 
|-
 
|-
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| Count-up (0=Disabled, 1=Enabled)
 
| Count-up (0=Disabled, 1=Enabled)
 
|-
 
|-
| 3-5
+
| 5-3
 
| Not used
 
| Not used
 
|-
 
|-

Latest revision as of 21:00, 15 February 2017

There are 4 timers. These timers run at a frequency of 67,027,964.0 ± 2-32 Hz (i.e. exactly half the ARM9 clock frequency).

Registers[edit]

Old3DS Name Address Width Used by
Yes TIMER_VAL(n) 0x10003000 + 4*n 2 Boot9, Kernel9
Yes TIMER_CNT(n) 0x10003002 + 4*n 2 Boot9, Kernel9

TIMER_VAL[edit]

Writing to TIMER_VAL loads a starting value for one of the 4 timers, while reading it will show the current timer value.

TIMER_CNT[edit]

Bit Description
1-0 Prescaler select (0=F/1, 1=F/64, 2=F/256, 3=F/1024)
2 Count-up (0=Disabled, 1=Enabled)
5-3 Not used
6 IRQ enable (0=Disabled, 1=IRQ on timer value overflow)
7 Start/Stop (0=Stop, 1=Start)

Count-up[edit]

When count-up is enabled, the timer value will increase every time the previous timer overflows.