Difference between revisions of "SARC"
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(SARC file format) |
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| 0x06 | | 0x06 | ||
| 0x02 | | 0x02 | ||
− | | Byte-order marker ( | + | | Byte-order marker (0xFEFF = big, 0xFFFE = little) |
|- | |- | ||
| 0x08 | | 0x08 | ||
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== File Sort Order == | == File Sort Order == | ||
− | Files are sorted by their hash in the SFAT table | + | Files are sorted by their hash in the SFAT table, games require this sorting as they use a binary search algorithm [https://en.wikipedia.org/wiki/Binary_search_algorithm]. |
Latest revision as of 21:19, 14 July 2019
SARC File Format[edit]
.sarc files are similar to the ARC format with a slightly different structure.
File Format[edit]
SARC Header[edit]
Offset | Size | Description |
---|---|---|
0x00 | 0x04 | Magic Bytes "SARC" |
0x04 | 0x02 | Header Length |
0x06 | 0x02 | Byte-order marker (0xFEFF = big, 0xFFFE = little) |
0x08 | 0x04 | File Length |
0x0C | 0x04 | Data Offset (absolute) |
0x10 | 0x04 | Unknown (always 0x00000100) |
SFAT Header[edit]
Offset | Size | Description |
---|---|---|
0x00 | 0x04 | Magic bytes "SFAT" |
0x04 | 0x02 | Header Length |
0x06 | 0x02 | Node Count |
0x08 | 0x04 | Filename Hash Multiplier (usually 0x65) |
SFAT Node[edit]
Offset | Size | Description |
---|---|---|
0x00 | 0x04 | Name Hash |
0x04 | 0x04 | SFNT Filename Offset (relative to SFNT data section) |
0x08 | 0x04 | File Data Start (relative to SARC data start) |
0x0C | 0x04 | File Data End (relative to SARC data end) |
Node hashing function[edit]
The node hash is calculated via:
Python:
def calc_hash(name, hash_multiplier): result = 0 for c in name: result = ord(c) + (result * hash_multiplier) # ensure the result is a 32-bit value result &= 0xFFFFFFFF return result
C:
uint32_t calc_hash(char *name, int hash_multiplier) { uint32_t result = 0; for(int i = 0; i < strlen(name); i++) { result = name[i] + (result * hash_multiplier) } return result; }
SFNT Header[edit]
Offset | Size | Description |
---|---|---|
0x00 | 0x04 | Magic bytes "SFNT" |
0x04 | 0x02 | Header Length |
0x06 | 0x02 | Unknown (padding?) |
SFNT Data[edit]
SFNT data immediately follows the SFNT header and consists of NULL-terminated ASCII strings.
File Data[edit]
File data begins after SFNT with 0x100 (256) byte alignment with all subsequent files aligned to 0x80 bytes.
File Sort Order[edit]
Files are sorted by their hash in the SFAT table, games require this sorting as they use a binary search algorithm [1].
Tools[edit]
[2] - SARC Extractor/Creator with TAR-like command line flags. Can decompress a .zlib SARC file (4-byte size header + ZLIB data).