Difference between revisions of "CIA"
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− | + | [[Category:File formats]] | |
− | CIA stands for '''C'''TR '''I'''mportable '''A'''rchive. | + | == Overview == |
+ | CIA stands for '''C'''TR '''I'''mportable '''A'''rchive. This format allows the installation of titles to the 3DS. CIA files and titles on [[Title list|Nintendo's CDN]] contain identical data. As a consequence, valid CIA files can be generated from CDN content. This also means CIA files can contain anything that titles on Nintendo's CDN can contain. | ||
− | + | Under normal circumstances CIA files are used where downloading a title is impractical or not possible. Such as distributing a [[Download Play]] child, or installing forced Gamecard updates. Those CIA(s) are stored by the titles in question, in an auxiliary [[NCCH#CFA|CFA]] file. | |
− | The CIA format | + | |
+ | Development Units, are capable of manually installing CIA files via the [[3DS Development Unit Software#Dev Menu|Dev Menu]]. | ||
+ | |||
+ | == Format == | ||
+ | |||
+ | This is the current version of the CIA format, it was finalised in late 2010. (Older versions of the CIA format can be viewed on the [[Talk:CIA|Talk]] page) | ||
+ | |||
+ | The CIA format has a similar structure to the [http://wiibrew.org/wiki/Wad WAD format]. | ||
The file is represented in little-endian. | The file is represented in little-endian. | ||
Line 9: | Line 17: | ||
The data is aligned in 64 byte blocks (if a content ends at the middle of the block, the next content will begin from a new block). | The data is aligned in 64 byte blocks (if a content ends at the middle of the block, the next content will begin from a new block). | ||
− | == CIA Header == | + | === CIA Header === |
− | |||
− | |||
{| class="wikitable" border="1" | {| class="wikitable" border="1" | ||
Line 21: | Line 27: | ||
| 0x00 | | 0x00 | ||
| 0x04 | | 0x04 | ||
− | | Archive Header Size (=0x2020 bytes | + | | Archive Header Size (Usually = 0x2020 bytes) |
|- | |- | ||
| 0x04 | | 0x04 | ||
− | | | + | | 0x02 |
− | | | + | | Type |
|- | |- | ||
+ | | 0x06 | ||
+ | | 0x02 | ||
+ | | Version | ||
+ | |- | ||
| 0x08 | | 0x08 | ||
| 0x04 | | 0x04 | ||
Line 33: | Line 43: | ||
| 0x0C | | 0x0C | ||
| 0x04 | | 0x04 | ||
− | | Ticket size | + | | [[Ticket]] size |
|- | |- | ||
| 0x10 | | 0x10 | ||
| 0x04 | | 0x04 | ||
− | | TMD file size | + | | [[TMD]] (Title Metadata) file size |
|- | |- | ||
| 0x14 | | 0x14 | ||
| 0x04 | | 0x04 | ||
− | | | + | | Meta size (0 if no Meta data is present) |
|- | |- | ||
| 0x18 | | 0x18 | ||
− | | | + | | 0x08 |
− | | Content | + | | Content size |
|- | |- | ||
− | | | + | | 0x20 |
− | | | + | | 0x2000 |
− | | | + | | Content Index |
|} | |} | ||
− | The order of the sections | + | The order of the sections in the CIA file: |
* certificate chain | * certificate chain | ||
* Ticket | * Ticket | ||
* TMD file data | * TMD file data | ||
− | * | + | * Content file data |
− | The data of the files is | + | * Meta file data (Not a necessary component) |
+ | |||
+ | The contents (NCCH/SRL) are encrypted using 128-bit AES-CBC. The encryption uses the decrypted titlekey from the [[Ticket#Structure|ticket]], and the content index from the TMD padded with zeros as the IV. | ||
+ | |||
+ | === Certificate Chain === | ||
+ | |||
+ | There are three [[Certificates|certificates]] in this chain: | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! CERTIFICATE | ||
+ | ! SIGNATURE TYPE | ||
+ | ! RETAIL CERT NAME | ||
+ | ! DEBUG CERT NAME | ||
+ | ! DESCRIPTION | ||
+ | |- | ||
+ | | CA | ||
+ | | RSA-4096 | ||
+ | | CA00000003 | ||
+ | | CA00000004 | ||
+ | | Used to verify the Ticket/TMD Certificates | ||
+ | |- | ||
+ | | Ticket | ||
+ | | RSA-2048 | ||
+ | | XS0000000c | ||
+ | | XS00000009 | ||
+ | | Used to verify the Ticket signature | ||
+ | |- | ||
+ | | TMD | ||
+ | | RSA-2048 | ||
+ | | CP0000000b | ||
+ | | CP0000000a | ||
+ | | Used to verify the TMD signature | ||
+ | |} | ||
+ | |||
+ | The CA certificate is issued by 'Root', the public key for which is stored in NATIVE_FIRM. | ||
+ | |||
+ | === Meta === | ||
+ | |||
+ | The structure of this data is as follows: | ||
+ | |||
+ | {| class="wikitable" border="1" | ||
+ | |- | ||
+ | ! START | ||
+ | ! SIZE | ||
+ | ! DESCRIPTION | ||
+ | |- | ||
+ | | 0x00 | ||
+ | | 0x180 | ||
+ | | Title ID dependency list - Taken from the application's [[NCCH/Extended Header|ExHeader]] | ||
+ | |- | ||
+ | | 0x180 | ||
+ | | 0x180 | ||
+ | | Reserved | ||
+ | |- | ||
+ | | 0x300 | ||
+ | | 0x4 | ||
+ | | Core Version | ||
+ | |- | ||
+ | | 0x304 | ||
+ | | 0xFC | ||
+ | | Reserved | ||
+ | |- | ||
+ | | 0x400 | ||
+ | | 0x36C0 | ||
+ | | [[SMDH|Icon Data]](.ICN) - Taken from the application's [[ExeFS]] | ||
+ | |} | ||
+ | |||
+ | Obviously this section is not present in TWL CIA files, or any other CIA file which does not contain a [[NCCH#CXI|CXI]]. | ||
+ | |||
+ | == Tools == | ||
+ | |||
+ | * [https://github.com/3dshax/ctr/tree/master/ctrtool ctrtool] - Reading/Extraction of CIA files. This can only decrypt the title-key for development CIAs, since retail CIAs use the [[AES]] hardware key-scrambler for the common-key keyslot. | ||
+ | |||
+ | * [https://github.com/Tiger21820/ctr_toolkit/tree/master/make_cia make_cia] - Generating CIA files. Requires CommonKey and ticket/TMD RSA-2048 private exponents. | ||
+ | |||
+ | * [https://github.com/Tiger21820/ctr_toolkit/tree/master/make_cdn_cia make_cdn_cia] - (CMD)(Windows/Linux) Generates CIA files from CDN Content | ||
+ | |||
+ | * [[makerom]] - Tool which can be used to create NCCH, CCI, and CIA files. | ||
+ | |||
+ | == Title Key Encryption == | ||
+ | |||
+ | The unencrypted Title Key is used to encrypt the data in a CIA. The encrypted Title Key of a CIA can be found at offset 0x1BF in a CIA's Ticket. | ||
+ | Each Title Key is encrypted with AES-CBC to get the encrypted Title Key. | ||
+ | |||
+ | To encrypt an unencrypted title key, you need: | ||
+ | |||
+ | * Common key (as byte array) | ||
+ | * Title ID (as ulong) | ||
+ | * (and of course the unencrypted title key you want to encrypt) (as byte array) | ||
+ | |||
+ | The title key encryption process starts by converting the ulong (Title ID) into a byte array using by retrieving the bytes of the Title ID using BitConverter.GetBytes(). | ||
+ | If the converted bytes (title ID) are in Little Endian, reverse those bytes. (in C# it would be Array.Reverse(byte_array_from_bitconverter)) | ||
+ | This process makes the Title Key encryption IV. | ||
+ | |||
+ | Next, after you've gotten your Title Key's IV, you can start your cryptography transformation. Using AESManaged, where: | ||
+ | |||
+ | Key = Common Key | ||
+ | |||
+ | IV = the byte array found in the conversion process above | ||
+ | |||
+ | Mode = CipherMode.CBC | ||
+ | |||
+ | Create the encryptor (AesManaged.CreateEncryptor(key, iv)) where the key and IV are both the same as above. | ||
+ | |||
+ | Then, create a CryptoStream and a MemoryStream. The Crypto stream should start with the arguments (memorystream, aes_transform_from_above, CryptoStreamMode.Write). | ||
+ | |||
+ | Write to the CryptoStream where buffer=unencrypted_titlekey, offset=0, and count=the length of the unencrypted title key. | ||
+ | |||
+ | Use FlushFinalBlock() on the CryptoStream. | ||
+ | |||
+ | Finally, then, the encrypted title key will be available from your memory | ||
+ | stream. (to output the calculated encrypted title key as a byte array, you can use memorystream.ToArray(), for example) | ||
+ | |||
+ | Example function: (C#) | ||
+ | |||
+ | <pre> | ||
+ | public static byte[] EncryptMyTitleKey(byte[] commonKey, byte[] titleKey, ulong titleId) | ||
+ | { | ||
+ | // Make encryption IV | ||
+ | byte[] titleidasbytes = new byte[0x10]; | ||
+ | for (int i = 0; i < 0x10; i++) | ||
+ | { | ||
+ | titleidasbytes[i] = 0; | ||
+ | } | ||
+ | byte[] bitBytes = BitConverter.GetBytes(titleId); | ||
+ | if (BitConverter.IsLittleEndian) | ||
+ | { | ||
+ | Array.Reverse(bitBytes); | ||
+ | } | ||
+ | bitBytes.CopyTo(titleidasbytes, 0); | ||
+ | // Encrypt | ||
+ | ICryptoTransform transform = new AesManaged { Key = commonKey, IV = titleidasbytes, Mode = CipherMode.CBC }.CreateEncryptor(commonKey, titleidasbytes); | ||
+ | MemoryStream memstream = new MemoryStream(); | ||
+ | CryptoStream cryptostream = new CryptoStream(memstream, transform, CryptoStreamMode.Write); | ||
+ | cryptostream.Write(titleKey, 0, titleKey.Length); | ||
+ | cryptostream.FlushFinalBlock(); | ||
+ | return memstream.ToArray(); | ||
+ | } | ||
+ | </pre> |
Latest revision as of 16:23, 31 December 2023
Overview[edit]
CIA stands for CTR Importable Archive. This format allows the installation of titles to the 3DS. CIA files and titles on Nintendo's CDN contain identical data. As a consequence, valid CIA files can be generated from CDN content. This also means CIA files can contain anything that titles on Nintendo's CDN can contain.
Under normal circumstances CIA files are used where downloading a title is impractical or not possible. Such as distributing a Download Play child, or installing forced Gamecard updates. Those CIA(s) are stored by the titles in question, in an auxiliary CFA file.
Development Units, are capable of manually installing CIA files via the Dev Menu.
Format[edit]
This is the current version of the CIA format, it was finalised in late 2010. (Older versions of the CIA format can be viewed on the Talk page)
The CIA format has a similar structure to the WAD format.
The file is represented in little-endian.
The data is aligned in 64 byte blocks (if a content ends at the middle of the block, the next content will begin from a new block).
CIA Header[edit]
START | SIZE | DESCRIPTION |
---|---|---|
0x00 | 0x04 | Archive Header Size (Usually = 0x2020 bytes) |
0x04 | 0x02 | Type |
0x06 | 0x02 | Version |
0x08 | 0x04 | Certificate chain size |
0x0C | 0x04 | Ticket size |
0x10 | 0x04 | TMD (Title Metadata) file size |
0x14 | 0x04 | Meta size (0 if no Meta data is present) |
0x18 | 0x08 | Content size |
0x20 | 0x2000 | Content Index |
The order of the sections in the CIA file:
- certificate chain
- Ticket
- TMD file data
- Content file data
- Meta file data (Not a necessary component)
The contents (NCCH/SRL) are encrypted using 128-bit AES-CBC. The encryption uses the decrypted titlekey from the ticket, and the content index from the TMD padded with zeros as the IV.
Certificate Chain[edit]
There are three certificates in this chain:
CERTIFICATE | SIGNATURE TYPE | RETAIL CERT NAME | DEBUG CERT NAME | DESCRIPTION |
---|---|---|---|---|
CA | RSA-4096 | CA00000003 | CA00000004 | Used to verify the Ticket/TMD Certificates |
Ticket | RSA-2048 | XS0000000c | XS00000009 | Used to verify the Ticket signature |
TMD | RSA-2048 | CP0000000b | CP0000000a | Used to verify the TMD signature |
The CA certificate is issued by 'Root', the public key for which is stored in NATIVE_FIRM.
Meta[edit]
The structure of this data is as follows:
START | SIZE | DESCRIPTION |
---|---|---|
0x00 | 0x180 | Title ID dependency list - Taken from the application's ExHeader |
0x180 | 0x180 | Reserved |
0x300 | 0x4 | Core Version |
0x304 | 0xFC | Reserved |
0x400 | 0x36C0 | Icon Data(.ICN) - Taken from the application's ExeFS |
Obviously this section is not present in TWL CIA files, or any other CIA file which does not contain a CXI.
Tools[edit]
- ctrtool - Reading/Extraction of CIA files. This can only decrypt the title-key for development CIAs, since retail CIAs use the AES hardware key-scrambler for the common-key keyslot.
- make_cia - Generating CIA files. Requires CommonKey and ticket/TMD RSA-2048 private exponents.
- make_cdn_cia - (CMD)(Windows/Linux) Generates CIA files from CDN Content
- makerom - Tool which can be used to create NCCH, CCI, and CIA files.
Title Key Encryption[edit]
The unencrypted Title Key is used to encrypt the data in a CIA. The encrypted Title Key of a CIA can be found at offset 0x1BF in a CIA's Ticket. Each Title Key is encrypted with AES-CBC to get the encrypted Title Key.
To encrypt an unencrypted title key, you need:
- Common key (as byte array)
- Title ID (as ulong)
- (and of course the unencrypted title key you want to encrypt) (as byte array)
The title key encryption process starts by converting the ulong (Title ID) into a byte array using by retrieving the bytes of the Title ID using BitConverter.GetBytes(). If the converted bytes (title ID) are in Little Endian, reverse those bytes. (in C# it would be Array.Reverse(byte_array_from_bitconverter)) This process makes the Title Key encryption IV.
Next, after you've gotten your Title Key's IV, you can start your cryptography transformation. Using AESManaged, where:
Key = Common Key
IV = the byte array found in the conversion process above
Mode = CipherMode.CBC
Create the encryptor (AesManaged.CreateEncryptor(key, iv)) where the key and IV are both the same as above.
Then, create a CryptoStream and a MemoryStream. The Crypto stream should start with the arguments (memorystream, aes_transform_from_above, CryptoStreamMode.Write).
Write to the CryptoStream where buffer=unencrypted_titlekey, offset=0, and count=the length of the unencrypted title key.
Use FlushFinalBlock() on the CryptoStream.
Finally, then, the encrypted title key will be available from your memory stream. (to output the calculated encrypted title key as a byte array, you can use memorystream.ToArray(), for example)
Example function: (C#)
public static byte[] EncryptMyTitleKey(byte[] commonKey, byte[] titleKey, ulong titleId) { // Make encryption IV byte[] titleidasbytes = new byte[0x10]; for (int i = 0; i < 0x10; i++) { titleidasbytes[i] = 0; } byte[] bitBytes = BitConverter.GetBytes(titleId); if (BitConverter.IsLittleEndian) { Array.Reverse(bitBytes); } bitBytes.CopyTo(titleidasbytes, 0); // Encrypt ICryptoTransform transform = new AesManaged { Key = commonKey, IV = titleidasbytes, Mode = CipherMode.CBC }.CreateEncryptor(commonKey, titleidasbytes); MemoryStream memstream = new MemoryStream(); CryptoStream cryptostream = new CryptoStream(memstream, transform, CryptoStreamMode.Write); cryptostream.Write(titleKey, 0, titleKey.Length); cryptostream.FlushFinalBlock(); return memstream.ToArray(); }